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authorRibbonCable <ambiguousmachine@gmail.com>2022-02-20 15:19:09 -0800
committerRibbonCable <ambiguousmachine@gmail.com>2022-02-20 15:19:09 -0800
commita6097b11affbbd8c93c40bfc575bf25146c0c8fb (patch)
treeadc2fe5dfe4ddbf8289e6c6dc2647dd00b8545c4 /bullets.lua
parentacaa223a1a5060191fda5678b543d33e71684b3f (diff)
updated sfx
Diffstat (limited to 'bullets.lua')
-rw-r--r--bullets.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/bullets.lua b/bullets.lua
index bd91e0f..5d050a2 100644
--- a/bullets.lua
+++ b/bullets.lua
@@ -90,7 +90,7 @@ function addlaser(x, y, r, enemy)
--collision detection after the warm up
if timer > 1.5 and timer < 3.6 then
if not playingsound then
- sfx(24,3)
+ sfx(24,3) -- laser loop
playingsound = true
end
shake = rnd(8)/timer
@@ -101,14 +101,14 @@ function addlaser(x, y, r, enemy)
--delete laser once its done
if timer > 4 or enemy.health <= 0 then
del(obj, laser)
- sfx(25, 3)
+ sfx(25, 3) -- laser finish
for i = 1, 16, 1 do
addcircle(rnd(x), y-5+rnd(r), -0.5, -0.5, rnd(3), rnd(2), rnd({11,14,3}))
end
end
end
add(obj, laser)
- sfx(23,3)
+ sfx(23,3) -- laser charge
end