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using System.Numerics;
using LiteNetLib.Utils;
using OnekoOnline.Net;
using Raylib_cs;
namespace OnekoOnline;
class OnekoLocal : Oneko
{
public static Oneko? Instance;
static int Id => OnekoOnline.Client?.Id ?? -1;
OnekoAIState? CurrentAIState;
Vector2 TargetPosition = Vector2.Zero;
float InactivityTimer = 0f;
OnekoAnimation Animation;
float updateTimer = 0f;
const float updateRate = 1f/5f;
int Frame = 0;
int FrameCounter = 0;
public OnekoLocal() : base()
{
Instance ??= this;
Client.UserConnected += OnekoNet.SpawnNetNeko;
Name = Client.UserName;
}
public override void Update(float delta)
{
updateTimer += delta;
if (updateTimer < updateRate) return;
OnekoUpdate(updateTimer);
updateTimer = 0f;
}
public void OnekoUpdate(float delta)
{
InactivityTimer += delta;
Mouse? NearestMouse = Mouse.AllMice.Where(m => m.Visible).MinBy(m => Vector2.Distance(m.Position, Position));
if (NearestMouse != null) TargetPosition = NearestMouse.Position;
else TargetPosition = new Vector2(Math.Clamp((Id+1)*40, 20, 300), 240/2);
Vector2 TargetDirection = (TargetPosition-Position).LimitLength(10f);
if (TargetDirection.Length() > 1) {
Animation = GetDirectionalRun(TargetDirection);
InactivityTimer = 0f;
}
else Animation = Idle;
Position += TargetDirection;
if (InactivityTimer > 3f) Animation = ScratchSelf;
if (InactivityTimer > 5f) Animation = Yawn;
if (InactivityTimer > 6f) Animation = Sleep;
FrameCounter = (FrameCounter+1)%(Animation.AnimSpeed+1);
Frame = (int)MathF.Round(FrameCounter/(float)Animation.AnimSpeed);
Sprite = Animation.GetFrame(Frame);
if (OnekoOnline.Client!.Connected) {
NetDataWriter writer = new();
writer.Put(new PacketInfo(PacketType.OnekoState, Id));
writer.Put(Position);
writer.Put(FrameId);
OnekoOnline.Client?.ConnectedServer.Send(writer, LiteNetLib.DeliveryMethod.Unreliable);
}
}
protected abstract class OnekoAIState(OnekoLocal neko)
{
protected OnekoLocal Neko = neko;
public abstract int GetPriority();
public abstract void Update(float delta);
protected bool IsCurrentState => Neko.CurrentAIState == this;
}
}
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