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Commit message (Collapse)AuthorAge
* fixed dog transparency issuesHEADmasterSarah Duck2025-07-22
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* Fixed how compressed data gets reusedSarah Duck2025-06-16
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* Optimizations, and Transparent Window!Sarah Duck2025-06-16
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* AI Tweaks and DrawSort tweakSarah Duck2025-06-11
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* Updated Libraries, and Improved Bitmap serialization.Sarah Duck2025-06-11
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* AI BalancingSarah Bradley2024-01-24
| | | | Sleep recharges energy faster, yawns are longer but less frequent, stuff takes less energy, more likely to go into sleep if bored
* Added lots of oneko AI!Sarah B.2024-01-23
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* Updated LiteNetLib to 1.2.0Sarah B2024-01-22
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* Ported to Raylib-cs 6Sarah B2024-01-21
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* Added finalizersSarah B2024-01-20
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* Small tweaksSarah Bradley2023-12-25
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* Added image size limitsSarah Bradley2023-12-25
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* Fixed cursor sprite networkingSarah Bradley2023-12-25
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* Added spectator mode, and fixed some networking issuesSarah Bradley2023-12-25
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* Changed how server handles UserInfo, and started work on networking the ↵Sarah B2023-12-25
| | | | cursor's sprite.
* AI TweaksSarah B2023-12-24
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* Moved current behavior into seperate AI statesSarah B2023-12-24
| | | | also added new behavior
* Added seperate nekonameSarah B2023-12-24
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* network mouse click, restructure oneko, add framework for NPCState stuffSarah B2023-12-24
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* Animation speed properly implementedSarah B2023-12-19
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* Work started on animation speed, wipSarah Bradley2023-12-19
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* Networked Mice!!Sarah Bradley2023-12-18
| | | | Also combined Spritesheet + Username packets into one UserInfo packet.
* Added Window Scaling, custom mouse, and Neko nametagsSarah Bradley2023-12-17
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* Network Oneko position!Sarah Bradley2023-12-16
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* Redid networking with LiteNetLibSarah Bradley2023-12-16
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* What I've got so farSarah Bradley2023-12-01