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authorSarah Bradley <git@sarahduck.ca>2024-01-24 02:34:41 -0800
committerSarah Bradley <git@sarahduck.ca>2024-01-24 02:34:41 -0800
commitf9291d8330e2d587544fa650d8d070f34ff0475d (patch)
treece4b7a91397c4009c6175d785b5c77a1d8f12a36 /OnekoLocal.cs
parent163c983130fe090182b0bb3ab7b7402921705083 (diff)
AI Balancing
Sleep recharges energy faster, yawns are longer but less frequent, stuff takes less energy, more likely to go into sleep if bored
Diffstat (limited to 'OnekoLocal.cs')
-rw-r--r--OnekoLocal.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OnekoLocal.cs b/OnekoLocal.cs
index 89dacb9..6c3c2df 100644
--- a/OnekoLocal.cs
+++ b/OnekoLocal.cs
@@ -130,13 +130,13 @@ class OnekoLocal : Oneko
public override void Update(float delta)
{
InactivityTimer += delta;
- Energy -= delta/100f;
+ Energy -= delta/150f;
Neko.Animation = Idle;
if (InactivityTimer > 1.5f && InactivityTimer < 3f) Neko.Animation = Clean;
if (InactivityTimer > 5f && InactivityTimer < 6.5f) Neko.Animation = ScratchSelf;
if (InactivityTimer > 10f) {
- if (Energy < 0.5f) SleepState.Sleeping = true;
+ if (Energy < 0.7f) SleepState.Sleeping = true;
else RandomSpotState.NewSpotNow = true;
}
}
@@ -167,7 +167,7 @@ class OnekoLocal : Oneko
public override void Update(float delta)
{
SleepTimer += delta;
- Energy += delta/90f;
+ Energy += delta/60f;
if (SleepTimer < 1f) Neko.Animation = Yawn;
else Neko.Animation = Sleep;
@@ -198,7 +198,7 @@ class OnekoLocal : Oneko
public override void Update(float delta)
{
if (ClosestNeko is null) return;
- Energy -= delta/50f;
+ Energy -= delta/60f;
Playfullness += delta/60f;
Vector2 Direction = Raymath.Vector2Rotate(Directions.Up, DateTime.Now.Second+RandOffset);
Neko.MoveTowardsPosition(ClosestNeko.Position + Direction*100);
@@ -274,7 +274,7 @@ class OnekoLocal : Oneko
MousePosition = MouseToChase.Position;
Neko.MoveTowardsPosition(MousePosition);
- Energy -= delta/40f;
+ Energy -= delta/60f;
Playfullness -= delta/30f;
}
@@ -314,7 +314,7 @@ class OnekoLocal : Oneko
return;
}
Neko.MoveTowardsPosition(Spot);
- Energy -= delta/40f;
+ Energy -= delta/60f;
if (Vector2.Distance(Spot, Neko.Position) < 10)
NextInvestigation = DateTime.Now.AddSeconds(Random.Shared.NextSingle() * 120);
@@ -352,15 +352,15 @@ class OnekoLocal : Oneko
public override int GetPriority()
{
- if (Energy < 0.3f && Neko.CurrentAIState is not SleepState && (YawnTimer > 0f || Random.Shared.NextSingle() > 0.96f)) return 2000;
+ if (Energy < 0.25f && Neko.CurrentAIState is not SleepState && (YawnTimer > 0f || Random.Shared.NextSingle() > 0.98f)) return 2000;
else return -1;
}
- public override void StartState() => YawnTimer = 1.5f;
+ public override void StartState() => YawnTimer = 2f;
public override void Update(float delta) {
YawnTimer -= delta;
- Energy -= delta/80f;
+ Energy -= delta/60f;
Neko.Animation = Yawn;
}
}