aboutsummaryrefslogtreecommitdiff
path: root/virus2.lua
blob: 886c49c8e371b60a0857528fd45220b5b8f5e6b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
function drawVirusFight2()
  drawDesktop()
  floatingShotgun()
  drawBullets()
  drawVirus2()
  drawAntivirusFight()
  drawPopups()
  love.graphics.print(#v2.sg)
  if v2.fightStart == true then
    v2.fightTimer = v2.fightTimer + delta
    v2.c.money =  v2.c.money + delta*(#v2.pop.p+1)
    v2.attackNextTimer = v2.attackNextTimer + delta
    v2.attackTimer = v2.attackTimer - delta
  end
  if v2.currentAttack == "first" then
    v2FirstAttack()
  elseif v2.currentAttack == "rShotgun" then
    v2RandomShotgunAttack()
  elseif v2.currentAttack == "shotgunRow" then
    v2ShotgunRowAttack()
  elseif v2.currentAttack == "popup" then
    v2PopupAttack()
  elseif v2.currentAttack == "popupShotgun" then
    v2ShotgunPopupAttack()
  elseif v2.currentAttack == "shotgunBundle" then
    shotgunBundleAttack()
  elseif v2.currentAttack == "shotgunSpiral" then
    shotgunSpiralAttack()
  elseif v2.currentAttack == "shotgunFast" then
    superFastShotgunAttack()
  elseif v2.currentAttack == "shotgun" then
    v2ShotgunAttack()
  end
  if v2.nextAttack <= v2.attackNextTimer then
    local na = math.random(1,8)
    if na == 1 then
      v2.currentAttack = "rShotgun"
    elseif na == 2 then
      v2.currentAttack = "shotgunRow"
    elseif na == 3 then
      v2.currentAttack = "popup"
    elseif na == 4 then
      v2.currentAttack = "popupShotgun"
    elseif na == 5 then
      v2.currentAttack = "shotgunBundle"
    elseif na == 6 then
      v2.currentAttack = "shotgunSpiral"
    elseif na == 7 then
      v2.currentAttack = "shotgunFast"
    elseif na == 8 then
      v2.currentAttack = "shotgun"
    end
    v2.nextAttack = math.random(5,15)
    if na == 3 or na == 4 then
      v2.nextAttack = 5
    end
    v2.attackNextTimer = 0
  end
  if v2.fightTimer >= v2.popupTimer then
    v2.popupTimer = v2.popupTimer + math.random(10,20)
    addPopup(true)
  end
  if v2.popshoty < sys.h+1000 then
    if v2.popshots == false then
      v2.c.fire:play()
      v2.popshots = true
    end
    love.graphics.setColor(256,256,256)
    love.graphics.draw(v2.popshot, v2.popshotx+math.random(-v2.popshotsh,v2.popshotsh),
    v2.popshoty+math.random(-v2.popshotsh,v2.popshotsh), v2.popshotr+math.rad(math.random(-v2.popshotsh,v2.popshotsh)), 1, 1, 300, 200)
    if v2.popshotsh > 0 then
      v2.popshotsh = v2.popshotsh - 0.5*sys.s
    end
    v2.popshoty = v2.popshoty + v2.popshotm*sys.s
    v2.popshotm = v2.popshotm + 0.75*sys.s
    v2.popshotr = v2.popshotr + math.rad(1*sys.s)
    if v2.explodeFrame <= 89 then
      love.graphics.setColor(255,255,255)
      love.graphics.draw(expl.pic, expl.frames[math.floor(v2.explodeFrame)], sys.w/2, sys.h/2, 0, 2.5, 2.5, 320/2,240/2)
      v2.explodeFrame = v2.explodeFrame + 1*sys.s
      v1.explosionSound:play()
    end
  end
  if start.o == true then
    drawMenu()
  end
  if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
    start.o = false
  end
  drawStart()
  if v2.c.chat.msgs == 1 or v2.c.chat.msgs == 6 then
    v2.c.xd = sys.w/2
    v2.c.yd = sys.h/3
    if v2.c.chat.msgs == 6 then
      v2.c.handp = "fist"
    elseif v2.c.chat.msgs == 1 then
      v2.c.handp = "gunfront"
    end
  elseif v2.c.chat.msgs == 2 then
    v2.c.xd = sys.w/3
    v2.c.yd = sys.h/1.7
    v2.c.handp = "gunup"
  elseif v2.c.chat.msgs == 3 then
    v2.c.xd = sys.w/3
    v2.c.yd = sys.h/3
    v2.c.handp = "idle"
  elseif v2.c.chat.msgs == 4 then
    v2.c.xd = sys.w/1.7
    v2.c.yd = sys.h/1.7
  elseif v2.c.chat.msgs == 5 then
    v2.c.xd = sys.w/2
    v2.c.yd = sys.h/2
    win[4].x = sys.w/2
    win[4].y = sys.h-sys.h/4
  elseif v2.c.chat.msgs == 10 then
    v2.c.xd = sys.w/2
    v2.c.yd = sys.h/2
    v2.c.handp = "gunidle"
    if v2.c.cockgunplay == false then
      v2.c.cockgun:play()
      v2.c.cockgunplay = true
    end
  elseif v2.c.chat.msgs == 11 then
    v2.c.handp = "spread"
  elseif v2.c.chat.msgs == 12 then
    v2.c.handp = "fist"
  elseif v2.c.chat.msgs == 14 then
    v2.c.handp = "idle"
  elseif v2.c.chat.msgs == 19 then
    v2.c.xd = sys.w/4
    v2.c.yd = sys.h/4
    v2.c.handp = "gunpoint"
    antivirus.scanning = true
  elseif v2.c.chat.msgs == 22 then
    v2.c.handp = "idle"
    v2.c.xd = sys.w/2
    v2.c.yd = sys.h/4
  elseif v2.c.chat.msgs == 24 then
    v2.fightStart = true
    if v2.currentAttack ~= "shotgun" then
      v2.c.handp = "idle"
    end
  end
  if v2.fightStart == true then
    music.tension2:stop()
    music.battle2:play()
  end
end
function drawPopup(id)
  love.graphics.setCanvas(v2.pop.p[id].cvs)
  drawUpBox(0, 0, v2.pop.p[id].w, v2.pop.p[id].h, 4)
  love.graphics.setColor(255,255,255)
  love.graphics.draw(window.bar, 3, 3, 0, (v2.pop.p[id].w-6)/643, 1)
  drawXBox(v2.pop.p[id].w-22, 5)
  --drawMinBox(v2.pop.p[id].w-40, 5)
  love.graphics.setColor(240, 240, 240)
  if v2.pop.p[id].ad == 1 then
    love.graphics.print("FREE PHONE!!!", 28, 9)
  elseif v2.pop.p[id].ad == 2 then
    love.graphics.print("CURE FOOT FUNGUS!!", 28, 9)
  elseif v2.pop.p[id].ad == 3 then
    love.graphics.print("YOU WON!!!", 28, 9)
  elseif v2.pop.p[id].ad == 4 then
    love.graphics.print("BIG PENIS!!!", 28, 9)
  elseif v2.pop.p[id].ad == 5 then
    love.graphics.print("SEXY SINGLES!!!", 28, 9)
  elseif v2.pop.p[id].ad == 6 then
    love.graphics.print("VIRUS ALERT!!!", 28, 9)
  elseif v2.pop.p[id].ad == 7 then
    love.graphics.print("SHOOT THE TABLET!!", 28, 9)
  elseif v2.pop.p[id].ad == 8 then
    love.graphics.print("POPUP BLOCKER!!!", 28, 9)
  elseif v2.pop.p[id].ad == 9 then
    love.graphics.print("A Letter for You.", 28, 9)
  elseif v2.pop.p[id].ad == 10 then
    love.graphics.print("PC BOOSTER!!!", 28, 9)
  end
  love.graphics.setColor(256, 256, 256)
  love.graphics.draw(win[2].icon16, 6, 5)
  drawDownBox(8, 31, v2.pop.p[id].w-16, v2.pop.p[id].h-39, 4)
  love.graphics.draw(v2.pop.a[v2.pop.p[id].ad], 8, 31, 0, (v2.pop.p[id].w-16)/640, (v2.pop.p[id].h-39)/400)
  love.graphics.setCanvas()
end
function addPopup(rand, x, y, w, h, ad, dup, m)
  if notification.sound3:isPlaying() == true then
    notification.sound3:rewind()
  else
    notification.sound3:play()
  end
  if rand == true then
    table.insert(v2.pop.p, 1, {
      w = math.random(300,800),
      ad = math.random(1,10),
      d = false,
      s = 0.2,
      exit = false,
      add = false,
      dup = true
    })
    v2.pop.p[1].h = v2.pop.p[1].w/math.random(1.4,1.6,1.8,2)
    v2.pop.p[1].x = math.random(0,sys.w-v2.pop.p[1].w)
    v2.pop.p[1].y = math.random(0,sys.h-v2.pop.p[1].h)
    v2.pop.p[1].cvs = love.graphics.newCanvas(v2.pop.p[1].w, v2.pop.p[1].h)
    if v2.pop.p[1].d == false then
      drawPopup(1)
      v2.pop.p[1].d = true
    end
  elseif rand == false then
    table.insert(v2.pop.p, 1, {x=x,y=y,w=w,h=h,ad=ad,d=false,s=0.2,exit=false,add=false,dup=dup,m=m})
    v2.pop.p[1].cvs = love.graphics.newCanvas(v2.pop.p[1].w, v2.pop.p[1].h)
    if v2.pop.p[1].d == false then
      drawPopup(1)
      v2.pop.p[1].d = true
    end
  end
end
function drawPopups()
  v2.pop.hov = 0
  for i=1,#v2.pop.p do
    love.graphics.setColor(255,255,255)
    love.graphics.draw(v2.pop.p[i].cvs, v2.pop.p[i].x,v2.pop.p[i].y,0,v2.pop.p[i].s)
  end
  for i=#v2.pop.p, 1, -1 do
    if v2.pop.hov == 0 and sys.mouse.x >= v2.pop.p[i].x and sys.mouse.x <= v2.pop.p[i].x+v2.pop.p[i].w
    and sys.mouse.y >= v2.pop.p[i].y and sys.mouse.y <= v2.pop.p[i].y+v2.pop.p[i].h then
      v2.pop.hov = i
    end
  end
  for i=1,#v2.pop.p do
    if v2.pop.p[i].s < 1 and v2.pop.p[i].exit == false then
      v2.pop.p[i].s = v2.pop.p[i].s + (0.075/v2.pop.p[i].s)*sys.s
      if v2.pop.p[i].s > 1 then
        v2.pop.p[i].s = 1
      end
    elseif v2.pop.p[i].s > 0 and v2.pop.p[i].exit == true then
      v2.pop.p[i].s = v2.pop.p[i].s - (0.4*v2.pop.p[i].s)*sys.s
      if v2.pop.p[i].s < 0.1 then
        v2.pop.p[i].s = 0
      end
    end
    if mouseClick(v2.pop.p[i].x+v2.pop.p[i].w-22, v2.pop.p[i].y+5, 16, 16) == true and v2.pop.p[i].exit == false and v2.pop.hov == i then
      v2.pop.p[i].exit = true
      if v2.pop.p[i].m == true then
        music.tension2:play()
        scene = 3
        for i=1,#v2.pop.p do
          v2.pop.p[i].exit = true
        end
      end
    elseif mouseClick(v2.pop.p[i].x+8, v2.pop.p[i].y+31, v2.pop.p[i].w-16, v2.pop.p[i].h-39) == true
    and v2.pop.p[i].exit == false and v2.pop.hov == i and v2.pop.p[i].dup == true then
      v2.pop.p[i].exit = true
      if #v2.pop.p <= 6 then
        v2.pop.add = true
      end
    end
    if v2.pop.p[i].exit == true and v2.pop.p[i].s <= 0 then
      table.remove(v2.pop.p, i)
      collectgarbage("collect")
      break
    end
  end
  if v2.pop.add == true and #v2.pop.p <= 6 then
    addPopup(true)
    addPopup(true)
    v2.pop.add = false
  end
end
function drawVirus2()
  love.graphics.setColor(255,255,255)
  playAnimation(v2.c.idle, true, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, 125, 125, 0.5)
  love.graphics.stencil(drawVirus2Stencil, "replace", 1)
  love.graphics.setStencilTest("greater", 0)
  love.graphics.draw(v2.c.pupil, v2.c.x-26+math.random(-0.7+(v2.shakex/10),0.7+(v2.shakex/10)),
  v2.c.y-57+math.random(-0.7+(v2.shakey/10),0.7+(v2.shakey/10)),v2.c.r,v2.c.s)
  love.graphics.draw(v2.c.pupil, v2.c.x+21+math.random(-0.7,0.7),v2.c.y-57+math.random(-0.7,0.7),v2.c.r,v2.c.s)
  love.graphics.setStencilTest()
  v2.c.sp = math.sqrt(math.abs(v2.c.xd - v2.c.x)*2 + math.abs(v2.c.yd - v2.c.y)*2)/5
  v2.c.sp = v2.c.sp * v2.spm
  v2.c.angle = math.atan2((v2.c.yd - v2.c.y), (v2.c.xd - v2.c.x))
  v2.c.spx = v2.c.sp * math.cos(v2.c.angle)
  v2.c.spy = v2.c.sp * math.sin(v2.c.angle)
  if v2.c.x > v2.c.xd then
    if v2.c.x + v2.c.spx <= v2.c.xd then
      v2.c.x = v2.c.xd
    else
      v2.c.x = v2.c.x + v2.c.spx
    end
  elseif v2.c.x < v2.c.xd then
    if v2.c.x + v2.c.spx >= v2.c.xd then
      v2.c.x = v2.c.xd
    else
      v2.c.x = v2.c.x + v2.c.spx
    end
  end
  if v2.c.y > v2.c.yd then
    if v2.c.y + v2.c.spy <= v2.c.yd then
      v2.c.y = v2.c.yd
    else
      v2.c.y = v2.c.y + v2.c.spy
    end
  elseif v2.c.y < v2.c.yd then
    if v2.c.y + v2.c.spy >= v2.c.yd then
      v2.c.y = v2.c.yd
    else
      v2.c.y = v2.c.y + v2.c.spy
    end
  end
  if v2.currentAttack ~= "first" and v2.c.chat.msgs == 24 then
    if v2.c.x == v2.c.xd and v2.c.y == v2.c.yd then
      v2.c.xd = math.random(125, sys.w-125)
      v2.c.yd = math.random(125, sys.h/2)
    end
  end
  if v2.shake > 0 and v2.c.chat.msgs == 24 then
    v2.shakex = math.random(v2.shake,-v2.shake)
    v2.shakey = math.random(v2.shake,-v2.shake)
    v2.shake = v2.shake - 0.3*sys.s
  elseif v2.shake < 0 and v1.c.chat.msgs == 24 then
    v2.shake = 0
    v2.shakex = 0
    v2.shakey = 0
  end
  handOpa("idle",v2.c.handsOp)
  handOpa("fist",v2.c.fistOp)
  handOpa("gunup",v2.c.gunupOp)
  handOpa("gunfront",v2.c.gunfrontOp)
  handOpa("gunidle",v2.c.gunidleOp)
  handOpa("gunpoint",v2.c.gunpointOp)
  handOpa("spread",v2.c.spreadOp)
  if v2.c.handsOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.handsOp)
    love.graphics.draw(v2.c.idle.hands, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.fistOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.fistOp)
    love.graphics.draw(v2.c.idle.fist, v2.c.x+v2.shakex+math.random(-0.2,0.2), v2.c.y+v2.shakey+math.random(-0.2,0.2), v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.gunidleOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.gunidleOp)
    love.graphics.draw(v2.c.idle.gunidle, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.gunfrontOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.gunfrontOp)
    love.graphics.draw(v2.c.gunfront, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.gunupOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.gunupOp)
    love.graphics.draw(v2.c.gunup, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.spreadOp ~= 0 then
    love.graphics.setColor(256,256,256,v2.c.spreadOp)
    love.graphics.draw(v2.c.idle.spread, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
  end
  if v2.c.gunpointOp ~= 0 then
    v2.gun.rt = math.atan2((win[4].y+win[4].h/2 - v2.c.y), (win[4].x+win[4].w/2 - v2.c.x))
    if v2.gun.r > v2.gun.rt then
      if v2.gun.r - math.rad((2*sys.s)*di) < v2.gun.rt then
        v2.gun.r = v2.gun.rt
      else
        v2.gun.r = v2.gun.r - math.rad((2*sys.s)*di)
      end
    elseif v2.gun.r < v2.gun.rt then
      if v2.gun.r + math.rad((2*sys.s)*di) > v2.gun.rt then
        v2.gun.r = v2.gun.rt
      else
        v2.gun.r = v2.gun.r + math.rad((2*sys.s)*di)
      end
    end
    love.graphics.setColor(256,256,256,v2.c.gunpointOp)
    love.graphics.draw(v2.c.idle.handright, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
    love.graphics.draw(v2.c.gunleft, v2.c.x-82+v2.shakex, v2.c.y+35+v2.shakey, v2.gun.r+math.rad(-90), 1.2, 1.2, 45, 10)
  end
  v2.mTime = v2.mTime + delta
  if v2.mTime > 6 and v2.c.chat.msgs == 17 and win[4].ex == true then
    nextChatv2(18)
  elseif win[4].ex == false and v2.c.chat.msgs >= 17 and v2.c.chat.msgs <= 18 then
    nextChatv2(19)
  elseif v2.mTime > 1 and v2.c.chat.msgs == 19 and win[4].ex == false then
    nextChatv2(20)
  elseif v2.c.chat.msgs == 21 and av.gun == 98 then
    nextChatv2(22)
  end
  if v2.c.chat.time >= 2 and v2.msgs[v2.c.chat.msgs] ~= nil then
    drawBubble(v2.c.x+50, v2.c.y-160, 300, 115, v2.c.chat.msg)
    if mouseClick(v2.c.x+50,v2.c.y-160,300,110) == true and v2.c.chat.next == false and v2.c.chat.msgs ~= 18 then
      nextChatv2()
    end
    if v2.msgs[v2.c.chat.msgs] ~= nil then
      if string.len(v2.msgs[v2.c.chat.msgs]) ~= string.len(v2.c.chat.msg) then
        v2.c.chat.char = v2.c.chat.char + v2.c.chat.sp*(60/love.timer.getFPS())
        v2.c.chat.msg = string.sub(v2.msgs[v2.c.chat.msgs], 1, math.floor(v2.c.chat.char))
      end
    end
  else
    v2.c.chat.time = v2.c.chat.time + delta
  end
end
function drawVirus2Stencil()
  love.graphics.setShader(mask_effect)
  playAnimation(v2.c.idle.mask, true, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, 125, 125, 0.5)
  love.graphics.setShader()
end
function handOpa(hand,opa)
  if v2.c.handp == hand then
    if opa < 256 then
      if hand == "idle" then
        v2.c.handsOp = v2.c.handsOp + 16
      elseif hand == "fist" then
        v2.c.fistOp = v2.c.fistOp + 16
      elseif hand == "gunfront" then
        v2.c.gunfrontOp = v2.c.gunfrontOp + 16
      elseif hand == "gunidle" then
        v2.c.gunidleOp = v2.c.gunidleOp + 16
      elseif hand == "gunup" then
        v2.c.gunupOp = v2.c.gunupOp + 16
      elseif hand == "gunpoint" then
        v2.c.gunpointOp = v2.c.gunpointOp + 16
      elseif hand == "spread" then
        v2.c.spreadOp = v2.c.spreadOp + 16
      end
    end
  else
    if opa > 0 then
      if hand == "idle" then
        v2.c.handsOp = v2.c.handsOp - 16
      elseif hand == "fist" then
        v2.c.fistOp = v2.c.fistOp - 16
      elseif hand == "gunfront" then
        v2.c.gunfrontOp = v2.c.gunfrontOp - 16
      elseif hand == "gunidle" then
        v2.c.gunidleOp = v2.c.gunidleOp - 16
      elseif hand == "gunup" then
        v2.c.gunupOp = v2.c.gunupOp - 16
      elseif hand == "gunpoint" then
        v2.c.gunpointOp = v2.c.gunpointOp - 16
      elseif hand == "spread" then
        v2.c.spreadOp = v2.c.spreadOp - 16
      end
    end
  end
end

function nextChatv2(messag)
  v2.c.chat.next = true
  if messag == nil then
    v2.c.chat.msgs = v2.c.chat.msgs + 1
  else
    v2.c.chat.msgs = messag
  end
  v2.c.chat.char = 0
  v2.c.chat.msg = ""
  v2.mTime = 0
end
function addShotgun(x,y,d,b)
  local rot = math.atan2((win[4].y+win[4].h/2 - y), (win[4].x+win[4].w/2 - x))
  table.insert(v2.sg, 1, {x=x,y=y,r=rot,d=d,b=b,t=0,op=0,ra=math.rad(45),rem=false,remp=false,f=false})
  if v2.c.cockgun:isPlaying() == true then
    v2.c.cockgun:rewind()
  else
    v2.c.cockgun:play()
  end
end
function floatingShotgun()
  for i=1,#v2.sg do
    love.graphics.setColor(256,256,256,v2.sg[i].op)
    love.graphics.draw(v2.c.shotgun, v2.sg[i].x, v2.sg[i].y, v2.sg[i].r+v2.sg[i].ra, 1, 1, 150, 60)
  end
  love.graphics.setColor(256,256,256,256)
  for i=1,#v2.sg do
    v2.sg[i].t = v2.sg[i].t + delta
    if v2.sg[i].ra > math.rad(0) and v2.sg[i].remp == false then
      v2.sg[i].ra = v2.sg[i].ra - math.rad(5)*sys.s
    elseif v2.sg[i].ra <= 0 and v2.sg[i].remp == false then
      v2.sg[i].ra = 0
    end
    if v2.sg[i].t >= v2.sg[i].d and v2.sg[i].f == false then
      local x1 = math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-15-v2.sg[i].x)
      -math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].x
      local y1 = math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-15-v2.sg[i].x)
      +math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].y
      local x2 = math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-25-v2.sg[i].x)
      -math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].x
      local y2 = math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-25-v2.sg[i].x)
      +math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].y
      local x3 = math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-30-v2.sg[i].x)
      -math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].x
      local y3 = math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-30-v2.sg[i].x)
      +math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].y
      if v2.sg[i].b == 1 then
        addBullet(x1,y1,v2.sg[i].r+math.rad(4),10,"v1",2)
        addBullet(x3,y3,v2.sg[i].r-math.rad(4),10,"v1",2)
      end
      if math.random(1,8) == 8 then
        addBullet(x2,y2,v2.sg[i].r,10,"v1",5)
      else
        addBullet(x2,y2,v2.sg[i].r,10,"v1",1)
      end
      v2.sg[i].f = true
      if v2.c.fire:isPlaying() == true then
        v2.c.fire:rewind()
      else
        v2.c.fire:play()
      end
    end
    if v2.sg[i].op < 256 and v2.sg[i].remp == false then
      v2.sg[i].op = v2.sg[i].op + 20*sys.s
    end
    if v2.sg[i].op > 256 then
      v2.sg[i].op = 256
    end
    if v2.sg[i].remp == true then
      v2.sg[i].op = v2.sg[i].op - 20*sys.s
      v2.sg[i].ra = v2.sg[i].ra + math.rad(5)*sys.s
    end
    if v2.sg[i].t > v2.sg[i].d+0.5 then
      v2.sg[i].remp = true
    end
    if v2.sg[i].t > v2.sg[i].d+1 then
      v2.sg[i].rem = true
    end
    if v2.sg[i].rem == true then
      table.remove(v2.sg, i)
      return
    end
  end
end
function v2FirstAttack()
  if v2.fightTimer > v2.firstAttack and v2.firstAttack <= 13 then
    local hole = math.random(1,math.floor(sys.w/130)-2)
    v2.spm = 2
    v2.c.xd = math.random(125,sys.w-125)
    for i=1,math.floor(sys.w/130)+1 do
      if i <= hole+2 and i >= hole then
      else
        table.insert(v2.sg, 1, {x=i*140-50,y=200,r=math.rad(90),d=0.5,b=1,t=0,op=0,ra=math.rad(45),rem=false,remp=false,f=false})
      end
    end
    v2.firstAttack = v2.firstAttack + 1.8-(v2.firstAttack/10)
    if v2.firstAttack >= 12 then
      v2.spm = 1
    end
  end
  if v2.fightTimer > v2.firstAttack and v2.firstAttack > 13 and v2.firstAttack <= 18 then
    addPopup(true)
    v2.firstAttack = v2.firstAttack + 1
  end
end
function v2RandomShotgunAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 0.4
    addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,1)
  end
end
function v2ShotgunRowAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 1
    local hole = math.random(1,math.floor(sys.w/130)-2)
    for i=1,math.floor(sys.w/130)+1 do
      if i <= hole+2 and i >= hole then
      else
        table.insert(v2.sg, 1, {x=i*140-50,y=200,r=math.rad(90),d=0.5,b=1,t=0,op=0,ra=math.rad(45),rem=false,remp=false,f=false})
      end
    end
  end
end
function v2PopupAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 1
    addPopup(true)
  end
end
function v2ShotgunAttack()
  v2.c.handp = "gunpoint"
  if v2.attackTimer <= 0 then
    local xx = math.cos(v2.gun.r+math.rad(90))*(v2.c.x-82+150-v2.c.x-82)
    -math.sin(v2.gun.r+math.rad(90))*(v2.c.y+35-275-v2.c.y+35)+v2.c.x-82
    local yy = math.sin(v2.gun.r+math.rad(70))*(v2.c.x-82+150-v2.c.x-82)
    +math.cos(v2.gun.r+math.rad(90))*(v2.c.y+35-275-v2.c.y+35)+v2.c.y+35
    addBullet(xx,yy,v2.gun.r+math.rad(4),10,"v1",2)
    addBullet(xx,yy,v2.gun.r-math.rad(4),10,"v1",2)
    if math.random(1,8) == 8 then
      addBullet(xx,yy,v2.gun.r,10,"v1",5)
    else
      addBullet(xx,yy,v2.gun.r,10,"v1",1)
    end
    if v2.c.fire:isPlaying() == true then
      v2.c.fire:rewind()
    else
      v2.c.fire:play()
    end
    if v2.c.health <= 50 and math.random(1,3) == 1 then
      for i=1,3 do
        addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,1)
      end
    end
    v2.attackTimer = 1
  end
end
function v2ShootingPopupAttack()
end
function v2ShotgunPopupAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 1.5
    addPopup(true)
    addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),2,1)
  end
end
function shotgunBundleAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 2
    for i=1,8 do
      addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,1)
    end
  end
end
function shotgunSpiralAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 1.5
    local xx = math.random(0,sys.w)
    local yy = math.random(0,sys.h)
    local dd = math.random(1,8)
    for i=1,8 do
      table.insert(v2.sg, 1, {x=xx,y=yy,r=math.rad(45*i),d=dd,b=1,t=0,op=0,ra=math.rad(45),rem=false,remp=false,f=false})
    end
  end
end
function superFastShotgunAttack()
  if v2.attackTimer <= 0 then
    v2.attackTimer = 0.1
    addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,2)
  end
end