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function drawVirusFight2()
end
function drawPopup(id)
love.graphics.setCanvas(v2.pop.p[id].cvs)
drawUpBox(0, 0, v2.pop.p[id].w, v2.pop.p[id].h, 4)
love.graphics.setColor(255,255,255)
love.graphics.draw(window.bar, 3, 3, 0, (v2.pop.p[id].w-6)/643, 1)
drawXBox(v2.pop.p[id].w-22, 5)
--drawMinBox(v2.pop.p[id].w-40, 5)
love.graphics.setColor(240, 240, 240)
if v2.pop.p[id].ad == 1 then
love.graphics.print("FREE PHONE!!!", 28, 9)
elseif v2.pop.p[id].ad == 2 then
love.graphics.print("CURE FOOT FUNCGUS!!", 28, 9)
elseif v2.pop.p[id].ad == 3 then
love.graphics.print("YOU WON!!!", 28, 9)
elseif v2.pop.p[id].ad == 4 then
love.graphics.print("BIG PENIS!!!", 28, 9)
elseif v2.pop.p[id].ad == 5 then
love.graphics.print("SEXY SINGLES!!!", 28, 9)
elseif v2.pop.p[id].ad == 6 then
love.graphics.print("VIRUS ALERT!!!", 28, 9)
elseif v2.pop.p[id].ad == 7 then
love.graphics.print("SHOOT THE TABLET!!", 28, 9)
elseif v2.pop.p[id].ad == 8 then
love.graphics.print("POPUP BLOCKER!!!", 28, 9)
elseif v2.pop.p[id].ad == 9 then
love.graphics.print("A Letter for You.", 28, 9)
elseif v2.pop.p[id].ad == 10 then
love.graphics.print("PC BOOSTER!!!", 28, 9)
end
love.graphics.setColor(256, 256, 256)
love.graphics.draw(win[2].icon16, 6, 5)
drawDownBox(8, 31, v2.pop.p[id].w-16, v2.pop.p[id].h-39, 4)
love.graphics.draw(v2.pop.a[v2.pop.p[id].ad], 8, 31, 0, (v2.pop.p[id].w-16)/640, (v2.pop.p[id].h-39)/400)
love.graphics.setCanvas()
end
function addPopup(rand, x, y, w, h, ad)
if rand == true then
table.insert(v2.pop.p, 1, {
w = math.random(300,800),
ad = math.random(1,10),
d = false,
s = 0.2,
exit = false,
add = false
})
v2.pop.p[1].h = v2.pop.p[1].w/math.random(1.4,1.6,1.8,2)
v2.pop.p[1].x = math.random(0,sys.w-v2.pop.p[1].w)
v2.pop.p[1].y = math.random(0,sys.h-v2.pop.p[1].h)
v2.pop.p[1].cvs = love.graphics.newCanvas(v2.pop.p[1].w, v2.pop.p[1].h)
if v2.pop.p[1].d == false then
drawPopup(1)
v2.pop.p[1].d = true
end
elseif rand == false then
table.insert(v2.pop.p, 1, {x=x,y=y,w=w,h=h,ad=ad})
end
end
function drawPopups()
v2.pop.hov = 0
for i=1,#v2.pop.p do
love.graphics.setColor(255,255,255)
love.graphics.draw(v2.pop.p[i].cvs, v2.pop.p[i].x,v2.pop.p[i].y,0,v2.pop.p[i].s)
end
for i=#v2.pop.p, 1, -1 do
if v2.pop.hov == 0 and sys.mouse.x >= v2.pop.p[i].x and sys.mouse.x <= v2.pop.p[i].x+v2.pop.p[i].w
and sys.mouse.y >= v2.pop.p[i].y and sys.mouse.y <= v2.pop.p[i].y+v2.pop.p[i].h then
v2.pop.hov = i
end
end
for i=1,#v2.pop.p do
if v2.pop.p[i].s < 1 and v2.pop.p[i].exit == false then
v2.pop.p[i].s = v2.pop.p[i].s + (0.075/v2.pop.p[i].s)*sys.s
if v2.pop.p[i].s > 1 then
v2.pop.p[i].s = 1
end
elseif v2.pop.p[i].s > 0 and v2.pop.p[i].exit == true then
v2.pop.p[i].s = v2.pop.p[i].s - (0.4*v2.pop.p[i].s)*sys.s
if v2.pop.p[i].s < 0.1 then
v2.pop.p[i].s = 0
end
end
if mouseClick(v2.pop.p[i].x+v2.pop.p[i].w-22, v2.pop.p[i].y+5, 16, 16) == true and v2.pop.p[i].exit == false and v2.pop.hov == i then
v2.pop.p[i].exit = true
elseif mouseClick(v2.pop.p[i].x+8, v2.pop.p[i].y+31, v2.pop.p[i].w-16, v2.pop.p[i].h-39) == true and v2.pop.p[i].exit == false and v2.pop.hov == i then
v2.pop.p[i].exit = true
if #v2.pop.p <= 6 then
v2.pop.add = true
end
end
if v2.pop.p[i].exit == true and v2.pop.p[i].s <= 0 then
table.remove(v2.pop.p, i)
collectgarbage("collect")
break
end
end
if v2.pop.add == true and #v2.pop.p <= 6 then
addPopup(true)
addPopup(true)
v2.pop.add = false
end
end
function drawVirus2()
love.graphics.setColor(255,255,255)
playAnimation(v2.c.idle, true, v2.c.x, v2.c.y, v2.c.r, v2.c.s, 125, 125, 0.5)
love.graphics.stencil(drawVirus2Stencil, "replace", 1)
love.graphics.setStencilTest("greater", 0)
love.graphics.draw(v2.c.pupil, v2.c.x-26+math.random(-0.7,0.7),v2.c.y-57+math.random(-0.7,0.7),v2.c.r,v2.c.s)
love.graphics.draw(v2.c.pupil, v2.c.x+21+math.random(-0.7,0.7),v2.c.y-57+math.random(-0.7,0.7),v2.c.r,v2.c.s)
love.graphics.setStencilTest()
love.graphics.draw(v2.c.idle.hands, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
function drawVirus2Stencil()
love.graphics.setShader(mask_effect)
playAnimation(v2.c.idle.mask, true, v2.c.x, v2.c.y, v2.c.r, v2.c.s, 125, 125, 0.5)
love.graphics.setShader()
end
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