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function drawVirusFight1()
drawDesktop()
drawStart()
if v1.introplay == false then
v1.intro:play()
v1.introplay = true
end
if v1.explodeintro == false then
sys.mouse.drag = false
love.graphics.setColor(255,255,255)
love.graphics.draw(win[2].cvs, win[2].x+math.random(v1.shakemin,v1.shakemax),
win[2].y+math.random(v1.shakemin,v1.shakemax), 0, 1, 1, 0, 0,
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)),
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)))
v1.shakemin = v1.shakemin - 0.1
v1.shakemax = v1.shakemax + 0.1
end
if v1.explodeintrotimer >= 7.7 then
v1.explodeintro = true
win[2].s = 0
win[2].ex = true
closeWindow(2)
setWindow(2)
setPanel(2)
end
if v1.c.chat.msgs == 6 then
win[4].ex = false
win[4].s = 0.2
win[4].oldlayer = win[4].layer
win[4].x = sys.w/2-100+7
win[4].y = sys.h/2-75
layer.sentToFront = 4
antivirus.scanning = true
antivirus.prog = 0
end
if v1.c.chat.msgs > 7 then
orderWindows()
if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
love.graphics.draw(win[4].cvs, win[4].x, win[4].y, 0, win[4].s)
elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
if av.transform == false then
win[4].w = 342
win[4].x = win[4].x - 138/2
av.transform = true
end
if av.gun == 98 then
love.graphics.draw(antivirus.gun, win[4].x+138/2+99, win[4].y+5-av.gun, 0, win[4].s, win[4].s, 12)
elseif av.gun ~= 98 and av.wings == 138/2 then
love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
end
love.graphics.draw(antivirus.body, win[4].x+138/2+99, win[4].y+5, 0, win[4].s, win[4].s, 80)
if av.fireb == true then
drawUpBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
else
drawDownBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
end
love.graphics.setColor(colors.font.dark)
love.graphics.print("FIRE", win[4].x+138/2+76, win[4].y+99)
love.graphics.setColor(256,256,256)
if av.wings == 138/2 then
love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings, win[4].y, 0, win[4].s)
love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings, win[4].y, 0, win[4].s)
elseif av.wings ~= 138/2 then
antivirus.open:play()
av.wings = av.wings + 0.5
love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
end
if av.gun == 10 then
antivirus.opengun:play()
end
if av.wings == 138/2 and av.gun ~= 98 then
av.gun = av.gun + 1
end
if (sys.mouse.p.x >= win[4].x+138/2+71 and sys.mouse.p.x <= (win[4].x+138/2+71)+56 and av.fireb == true
and sys.mouse.p.y >= win[4].y+93 and sys.mouse.p.y <= (win[4].y+93)+19 and sys.mouse.drag == false and sys.mouse.p.p == true) then
av.fire = true
av.fireb = false
av.charge = 0
if v1.c.chat.msgs == 15 then
v1.c.chat.msgs = 16
end
end
if v1.c.chat.msgs == 15 then
av.fireb = true
end
if av.fire == true then
addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
antivirus.laser:play()
av.fire = false
end
end
end
if v1.timer >= 16 then
music.tension1:play()
end
if v1.c.shine.ct >= 3 then
if v1.c.load == false then
v1.c.x = win[2].x+v1.c.monitorspin.x
v1.c.y = v1.c.monitorspin.y
v1.c.xd = v1.c.x
v1.c.yd = v1.c.y
v1.c.load = true
end
love.graphics.setColor(0,0,0,100)
playAnimation(v1.c.idle, true, v1.c.x+40, v1.c.y+40, v1.c.r, v1.c.s, 100, 100, 0.5)
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.c.eye, v1.c.x-32, v1.c.y-50, v1.c.r, v1.c.s*0.9, v1.c.s*1.1)
if v1.c.chat.msgs < 3 or v1.c.chat.msgs >= 11 or v1.c.chat.msgs == 7 then
v1.c.eyetx = v1.c.x+7
v1.c.eyety = v1.c.y-28
elseif v1.c.chat.msgs >= 3 and v1.c.chat.msgs <= 7 then
v1.c.eyetx = sys.mouse.x
v1.c.eyety = sys.mouse.y
elseif v1.c.chat.msgs > 7 and v1.c.chat.msgs <= 10 then
v1.c.eyetx = win[4].x+100
v1.c.eyety = win[4].y+75
end
if v1.c.eyetx > v1.c.x+7+v1.c.eyex and v1.c.eyex < 15 then
v1.c.eyex = v1.c.eyex + 3
elseif v1.c.eyetx < v1.c.x+7+v1.c.eyex and v1.c.eyex > -15 then
v1.c.eyex = v1.c.eyex - 3
end
if v1.c.eyety > v1.c.y-28+v1.c.eyey and v1.c.eyey < 5 then
v1.c.eyey = v1.c.eyey + 3
elseif v1.c.eyety < v1.c.y-28+v1.c.eyey and v1.c.eyey > -10 then
v1.c.eyey = v1.c.eyey - 3
end
love.graphics.draw(v1.c.pupil, v1.c.x+7+v1.c.eyex+math.random(0,0.5), v1.c.y-28+v1.c.eyey+math.random(0,0.5), v1.c.r, v1.c.s*1.2, v1.c.s*1.2, 3, 11)
playAnimation(v1.c.idle, true, v1.c.x, v1.c.y, v1.c.r, v1.c.s, 100, 100, 0.5)
if v1.c.chat.msgs == 2 then
v1.c.xd = sys.w/2
v1.c.yd = sys.h/2
elseif v1.c.chat.msgs == 8 then
v1.c.xd = sys.w/2
v1.c.yd = 200
elseif v1.c.chat.msgs == 25 then
v1.c.xd = sys.w/2
v1.c.yd = 180
elseif v1.c.chat.msgs == 26 then
v1.c.xd = sys.w/2
v1.c.yd = 250
end
if v1.c.shine.s < -50 and v1.msgs[v1.c.chat.msgs] ~= nil then
drawBubble(v1.c.x+40, v1.c.y-165, 300, 115, v1.c.chat.msg)
if (sys.mouse.p.x >= v1.c.x+40 and sys.mouse.p.x <= v1.c.x+40+300
and sys.mouse.p.y >= v1.c.y-165 and sys.mouse.p.y <= v1.c.y-165+110 and
v1.c.chat.next == false and sys.mouse.drag == false and v1.c.chat.msgs ~= 15) then
v1.c.chat.next = true
v1.c.chat.msgs = v1.c.chat.msgs + 1
v1.c.chat.char = 0
end
if v1.msgs[v1.c.chat.msgs] ~= nil then
if string.len(v1.msgs[v1.c.chat.msgs]) ~= string.len(v1.c.chat.msg) then
v1.c.chat.char = v1.c.chat.char + v1.c.chat.sp*(60/love.timer.getFPS())
v1.c.chat.msg = string.sub(v1.msgs[v1.c.chat.msgs], 1, math.floor(v1.c.chat.char))
end
end
end
if v1.c.chat.msgs == 8 then
v1.c.chat.time = v1.c.chat.time + delta
if v1.c.chat.time > 4 then
v1.c.chat.msgs = 9
end
elseif v1.c.chat.msgs == 12 then
if av.gun == 98 then
v1.c.chat.msgs = 13
end
end
v1.c.sp = math.sqrt(math.abs(v1.c.xd - v1.c.x)*2 + math.abs(v1.c.yd - v1.c.y)*2)/5
if v1.c.chat.msgs == 8 then
v1.c.sp = v1.c.sp*2
end
v1.c.angle = math.atan2((v1.c.yd - v1.c.y), (v1.c.xd - v1.c.x))
v1.c.spx = v1.c.sp * math.cos(v1.c.angle)
v1.c.spy = v1.c.sp * math.sin(v1.c.angle)
if v1.c.x > v1.c.xd then
if v1.c.x + v1.c.spx <= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
elseif v1.c.x < v1.c.xd then
if v1.c.x + v1.c.spx >= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
end
if v1.c.y > v1.c.yd then
if v1.c.y + v1.c.spy <= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
elseif v1.c.y < v1.c.yd then
if v1.c.y + v1.c.spy >= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
end
end
if v1.timer >= 16 then
love.graphics.setColor(255,255,255)
if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
v1.c.slime.y = v1.c.slime.y - 0.5
v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5
end
if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then
love.graphics.setColor(255,255,255,v1.c.shine.opa)
if v1.shineplay == false then
v1.shine:play()
v1.shineplay = true
end
love.graphics.draw(v1.c.shine.f2, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r2, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, 100, 100)
love.graphics.draw(v1.c.shine.f1, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r1, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, 100, 100)
v1.c.shine.r1 = v1.c.shine.r1 + math.rad(1)
v1.c.shine.r2 = v1.c.shine.r2 - math.rad(1)
if v1.c.monitorspin.sp ~= 1 then
v1.c.monitorspin.sp = v1.c.monitorspin.sp + 0.1
if v1.c.monitorspin.sp >= 1 then
v1.c.monitorspin.sp = 1
end
end
if v1.c.shine.sm1 == true and v1.c.shine.ct < 3 then
v1.c.shine.s1 = v1.c.shine.s1 + 0.3*(60/love.timer.getFPS())
elseif v1.c.shine.sm1 == false then
v1.c.shine.s1 = v1.c.shine.s1 - 0.3*(60/love.timer.getFPS())
end
if v1.c.shine.sm2 == true and v1.c.shine.ct < 3 then
v1.c.shine.s2 = v1.c.shine.s2 + 0.2*(60/love.timer.getFPS())
elseif v1.c.shine.sm2 == false then
v1.c.shine.s2 = v1.c.shine.s2 - 0.2*(60/love.timer.getFPS())
end
if v1.c.shine.s1 >= 7 or v1.c.shine.ct >= 3 then
v1.c.shine.sm1 = false
v1.c.shine.ct = v1.c.shine.ct + 1
elseif v1.c.shine.s1 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm1 = true
end
if v1.c.shine.s2 >= 5 or v1.c.shine.ct >= 3 then
v1.c.shine.sm2 = false
elseif v1.c.shine.s2 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm2 = true
end
if v1.c.shine.ct <= 3 and v1.c.shine.s < 4 then
v1.c.shine.s = v1.c.shine.s + 0.2
elseif v1.c.shine.ct >= 3 and v1.c.shine.s > -80 then
v1.c.shine.s = v1.c.shine.s - 0.5
v1.c.shine.opa = v1.c.shine.opa - 5
end
end
if v1.timer < 20 then
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
start.o = false
end
if start.o == true then
drawMenu()
end
drawBullets()
end
function drawBubble(x,y,w,h,m)
love.graphics.setColor(255,255,255)
love.graphics.rectangle("fill", x+20, y, w-40, h)
love.graphics.rectangle("fill", x, y+20, w, h-40)
love.graphics.draw(v1.corner, x, y, 0, 2)
love.graphics.draw(v1.corner, x+w, y, 0, -2, 2)
love.graphics.draw(v1.corner, x+w, y+h, 0, -2, -2)
love.graphics.draw(v1.cornerSpike, x, y+h-20, 0, 2)
love.graphics.setColor(0,0,0)
love.graphics.setLineWidth(1.5)
love.graphics.line(x+20, y+1, x+w-20, y+1)
love.graphics.line(x+30, y+h-1, x+w-20, y+h-1)
love.graphics.line(x+1, y+20, x+1, y+h-20)
love.graphics.line(x+w-1, y+20, x+w-1, y+h-20)
love.graphics.setFont(pixeloperator)
love.graphics.printf(m,x+15,y+15,w-30)
love.graphics.setFont(pressstart)
end
function addBullet(x,y,a,s,t)
if t == "av" then
table.insert(av.bullets, 1, {x=x,y=y,a=a,s=s,spx=0,spy=0,rm=false})
end
end
function drawBullets()
for i=1,#av.bullets do
av.bullets[i].spx = av.bullets[i].s * math.cos(av.bullets[i].a)
av.bullets[i].spy = av.bullets[i].s * math.sin(av.bullets[i].a)
av.bullets[i].x = av.bullets[i].x + av.bullets[i].spx
av.bullets[i].y = av.bullets[i].y + av.bullets[i].spy
love.graphics.draw(antivirus.bullet, av.bullets[i].x, av.bullets[i].y, av.bullets[i].a, 1, 1, 23/2, 7)
if v1.yes == true then
if av.bullets[i].x >= v1.c.x-80 and av.bullets[i].x <= v1.c.x+80 and av.bullets[i].y >= v1.c.y-80 and av.bullets[i].y <= v1.c.y+70 then
if v1.c.chat.msgs >= 15 or v1.c.chat.msgs <= 21 then
v1.c.chat.msgs = 25
end
av.bullets[i].rm = true
antivirus.hit:play()
end
end
if av.bullets[i].x < 0 or av.bullets[i].x > sys.w or av.bullets[i].y < 0 or av.bullets[i].y > sys.h then
av.bullets[i].rm = true
end
if av.bullets[i].rm == true then
table.remove(av.bullets, i)
end
end
end
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