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function drawDocuments()
drawDownBox(8, 31, win[10].w-17, win[10].h-40, 4)
love.graphics.setColor(256,256,256)
love.graphics.rectangle("fill", 8, 31, win[10].w-17, win[10].h-40)
love.graphics.setFont(pixeloperators)
love.graphics.setColor(colors.font.dark)
love.graphics.printf(doc.doc, 8+30, 31+30, win[10].w-17-60, "left")
love.graphics.setFont(pressstart)
end
function drawPicture()
drawDownBox(8, 31, win[7].w-17, win[7].h-40, 4)
if picture.img ~= 0 then
love.graphics.draw(picture.img, 8, 31)
end
end
function drawVideo()
drawDownBox(8, 31, win[8].w-16, win[8].h-82, 4)
love.graphics.setColor(20,20,20)
love.graphics.rectangle("fill",8,31,win[8].w-16,win[8].h-82)
drawControls(8+38,win[8].h-34-8,8)
if vplay.v ~= 0 then
love.graphics.draw(vplay.v,8,31)
end
drawDownBox(10+38+38+38+150,win[8].h-34+5,118,5,2)
drawUpBox(vplay.volx,vplay.voly,10,25,2)
end
function drawMusic()
drawDownBox(8,31,win[9].w-17,win[9].h-82,4)
love.graphics.setColor(20,20,20)
love.graphics.rectangle("fill",8,31,win[9].w-17,win[9].h-82)
drawControls(8+38,win[9].h-34-8,9)
drawDownBox(10+38+38+38,win[9].h-34+5,118,5,2)
drawUpBox(mplay.volx,mplay.voly,10,25,2)
love.graphics.setColor(0,256,0)
love.graphics.setFont(pixeloperators)
love.graphics.print(mplay.title, 10,82)
if mplay.p == true then
for i=1,10 do
if mplay.bar[i] == nil then
mplay.bar[i] = {}
mplay.bar[i].h = 20
mplay.bar[i].ht = 20
else
if mplay.bar[i].h > mplay.bar[i].ht then
if mplay.bar[i].h - (1*sys.s) < mplay.bar[i].ht then
mplay.bar[i].h = mplay.bar[i].ht
else
mplay.bar[i].h = mplay.bar[i].h - (1*sys.s)
end
elseif mplay.bar[i].h < mplay.bar[i].ht then
if mplay.bar[i].h + (1*sys.s) > mplay.bar[i].ht then
mplay.bar[i].h = mplay.bar[i].ht
else
mplay.bar[i].h = mplay.bar[i].h + (1*sys.s)
end
elseif math.floor(mplay.bar[i].h) == mplay.bar[i].ht then
mplay.bar[i].ht = math.random(0,40)
end
love.graphics.rectangle("fill",(23*i)-13,33,21,mplay.bar[i].h)
end
end
end
love.graphics.setFont(pressstart)
end
function drawControls(x,y,id)
love.graphics.setColor(256,256,256)
drawUpBox(x,y,32,32,2)
if id == 9 then
love.graphics.draw(but.but,x,y)
elseif id == 8 and vplay.p == true then
love.graphics.draw(but.pause,x,y)
elseif id == 8 and vplay.p == false then
love.graphics.draw(but.play,x,y)
end
drawUpBox(x+38,y,32,32,2)
love.graphics.draw(but.stop, x+38, y)
drawUpBox(x-38,y,32,32,2)
love.graphics.draw(but.back, x-38, y)
end
function updateVideo()
if vplay.p == true and vplay.v ~= 0 then
vplay.v:play()
win[8].update = true
end
if win[8].ex == true and vplay.v ~= 0 then
vplay.v:seek(0)
vplay.v:pause()
vplay.v = 0
end
if mouseClick(win[8].x+8+38,win[8].y+win[8].h-34-8,32,32) == true and vplay.v ~= 0 and vplay.pr == false then
if vplay.p == true then
vplay.v:pause()
vplay.p = false
win[8].update = true
elseif vplay.p == false then
vplay.p = true
win[8].update = true
vplay.v:play()
end
vplay.pr = true
elseif mouseClick(win[8].x+8+38-38,win[8].y+win[8].h-34-8,32,32) == true and vplay.v ~= 0 and vplay.pr == false then
vplay.v:rewind()
vplay.p = true
win[8].update = true
vplay.pr = true
elseif mouseClick(win[8].x+8+38+38,win[8].y+win[8].h-34-8,32,32) == true and vplay.v ~= 0 and vplay.pr == false then
vplay.v:seek(0)
vplay.v:pause()
vplay.p = false
win[8].update = true
vplay.pr = true
end
if mouseClick(win[8].x+vplay.volx,win[8].y+vplay.voly,10,25) == true and layer[1] == 8 then
vplay.drag = true
end
if vplay.v ~= 0 then
local d = vplay.volx - vplay.volxmin
local v = 0.00806451612903226 * d
vplay.v:getSource():setVolume(v)
end
if vplay.drag == true then
if vplay.volpx + (sys.mouse.x - sys.mouse.p.x) <= vplay.volxmax
and vplay.volpx + (sys.mouse.x - sys.mouse.p.x) >= vplay.volxmin then
vplay.volx = vplay.volpx + (sys.mouse.x - sys.mouse.p.x)
elseif vplay.volpx + (sys.mouse.x - sys.mouse.p.x) > vplay.volxmax then
vplay.volx = vplay.volxmax
elseif mplay.volpx + (sys.mouse.x - sys.mouse.p.x) < vplay.volxmin then
vplay.volx = vplay.volxmin
end
win[8].update = true
else
vplay.volpx = vplay.volx
end
end
function updateMusic()
if mouseClick(win[9].x+8+38,win[9].y+win[9].h-34-8,32,32) == true and mplay.m ~= 0 and mplay.pr == false then
if but.but == but.pause then
mplay.m:pause()
mplay.p = false
but.but = but.play
win[9].update = true
elseif but.but == but.play then
mplay.p = true
but.but = but.pause
win[9].update = true
end
mplay.pr = true
elseif mouseClick(win[9].x+8+38-38,win[9].y+win[9].h-34-8,32,32) == true and mplay.m ~= 0 and mplay.pr == false then
mplay.m:rewind()
mplay.p = true
but.but = but.pause
win[9].update = true
mplay.pr = true
elseif mouseClick(win[9].x+8+38+38,win[9].y+win[9].h-34-8,32,32) == true and mplay.m ~= 0 and mplay.pr == false then
mplay.m:stop()
mplay.p = false
but.but = but.play
win[9].update = true
mplay.pr = true
end
if mplay.p == true and mplay.m ~= 0 then
win[9].update = true
mplay.m:play()
end
if win[9].ex == true and mplay.m ~= 0 then
mplay.m:stop()
mplay.m = 0
end
if mplay.m ~= 0 then
local d = mplay.volx - mplay.volxmin
local v = 0.00806451612903226 * d
mplay.m:setVolume(v)
end
if mouseClick(win[9].x+mplay.volx,win[9].y+mplay.voly,10,25) == true and layer[1] == 9 then
mplay.drag = true
end
if mplay.drag == true then
if mplay.volpx + (sys.mouse.x - sys.mouse.p.x) <= mplay.volxmax
and mplay.volpx + (sys.mouse.x - sys.mouse.p.x) >= mplay.volxmin then
mplay.volx = mplay.volpx + (sys.mouse.x - sys.mouse.p.x)
elseif mplay.volpx + (sys.mouse.x - sys.mouse.p.x) > mplay.volxmax then
mplay.volx = mplay.volxmax
elseif mplay.volpx + (sys.mouse.x - sys.mouse.p.x) < mplay.volxmin then
mplay.volx = mplay.volxmin
end
win[9].update = true
else
mplay.volpx = mplay.volx
end
end
function loadDocuments()
doc.help = "This game functions like a parody of the Windows 98 operating system, with " ..
"similarly styled programs and such. Using your antivirus, you fend off " ..
"different computer viruses whose sole purpose is to destroy your computer. If you can't beat them in time, you lose! " ..
"To control the antivirus, you drag it around " ..
"like you would a window on your computer, and press the fire button to shoot " ..
"your enemies! The health bar on the bottom indicates the viruses health, and the timer " ..
"displays how much time is left. A difficulty setting is present in the settings menu, " ..
"if you are finding it too challenging/easy. To activate the fight, follow the instructions from " ..
"your best friend, in the chat window. Good luck, and have fun!"
doc.credits = [[‘Don't Get a Virus’
Created By Chris Bradley
Created With Love2D, Blender, GIMP, Audacity, and Atom
Music Credits:
‘Thrills And Spills’ By Jay Man - OurMusicBox
‘Skyscraper Party’ By David Anakhasian (David L.A.) davidla.bandcamp.com/ soundcloud.com/david_man
‘Fire of Wrath’ and ‘Ceaseless Existence’ By Occams Laser occamslaser.bandcamp.com/
How it Begins By Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
Additional Music from the Youtube Audio Library
Sound Effects from Freesound.org and the Youtube Audio Library]]
end
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