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function drawLayer(id)
if layer[id] ~= 0 then
love.graphics.draw(win[layer[id]].cvs, win[layer[id]].x, win[layer[id]].y, 0, win[layer[id]].s)
end
end
function drawSystem()
love.graphics.setBackgroundColor(0, 128, 128)
drawDesktop()
orderWindow(1)
orderWindow(2)
orderWindow(3)
orderWindow(4)
orderWindow(5)
orderWindow(6)
if (win[1].hov == false and win[2].hov == false and win[3].hov == false
and win[4].hov == false and win[5].hov == false and win[6].hov == false) then
winHover = false
end
if(sys.mouse.p.p == true and start.p == false and sys.mouse.p.x >= panel.s.x
and sys.mouse.p.x <= panel.s.x+panel.s.width
and sys.mouse.p.y >= panel.s.y and sys.mouse.p.y <= panel.s.y+panel.s.height) then
start.p = true
if start.o == true then
start.o = false
elseif start.o == false then
start.o = true
end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < 220 then
start.o = false
end
drawLayer(7)
drawLayer(6)
drawLayer(5)
drawLayer(4)
drawLayer(3)
drawLayer(2)
drawLayer(1)
drawStart()
if start.o == true then
drawMenu()
end
love.graphics.print(layer[1] .. layer[2] .. layer[3] .. layer[4] .. layer[5] .. layer[6] .. layer[7])
love.graphics.print(win[1].layer .. win[2].layer .. win[3].layer .. win[4].layer .. win[5].layer .. win[6].layer, 0, 20)
if fade == 0 and fadeOpacity ~= 0 then
love.graphics.setColor(0, 0, 0, fadeOpacity)
love.graphics.rectangle("fill", 0, 0, sys.w, sys.h)
elseif fade == 1 then
love.graphics.setColor(0, 0, 0, fadeOpacity)
love.graphics.rectangle("fill", 0, 0, sys.w, sys.h)
end
end
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