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function drawChat()
drawDownBox(8, 70, win[1].w-17, win[1].h-160, 4)
love.graphics.setColor(250, 250, 250)
love.graphics.rectangle("fill", 8, 70, win[1].w-17, win[1].h-160, 0.5)
drawDownBox(8, 320, win[1].w-17, 70, 4)
love.graphics.setColor(250, 250, 250)
love.graphics.rectangle("fill", 8, 320, win[1].w-17, 70)
if mouseClick(win[1].x+178, win[1].y+321, 62, 68) == true and layer[1] == 1 then
drawDownBox(178, 321, 62, 68, 2)
else
drawUpBox(178, 321, 62, 68, 2)
end
love.graphics.setColor(colors.font.dark)
love.graphics.print("Send", 186, 350)
love.graphics.setColor(255, 255, 255)
drawDownBox(45, 31, win[1].w-53, 30, 2)
if chat.status == 0 then
love.graphics.draw(chat.offline, 215, 36)
elseif chat.status == 1 then
love.graphics.draw(chat.online, 215, 36)
end
love.graphics.setColor(255, 255, 255)
love.graphics.draw(chat.profile, 6, 30)
love.graphics.setColor(colors.font.dark)
love.graphics.print(chat.profilename, 50, 41)
love.graphics.setFont(pixeloperators)
for i=1,chatlimit() do
if msg.msgs[i][1] == 1 or msg.msgs[i][1] == 3 then
love.graphics.setColor(colors.font.friend)
love.graphics.print("Friend:", 12, 300 - (28*i))
elseif msg.msgs[i][1] == 2 then
love.graphics.setColor(colors.font.you)
love.graphics.print("You:", 12, 300 - (28*i))
end
love.graphics.setColor(colors.font.dark)
love.graphics.print("\n" .. msg.msgs[i][2], 12, 300 - (28*i))
end
love.graphics.setColor(colors.font.dark)
if chat.blink == true then
love.graphics.print(chat.msg .. "_", 10, 320)
elseif chat.blink == false then
love.graphics.print(chat.msg, 10, 320)
end
love.graphics.print(18-string.len(chat.msg) .. "/18", 10, 370)
love.graphics.setFont(pressstart)
end
function updateChat()
if mouseClick(win[1].x+178, win[1].y+321, 62, 68) == true and layer[1] == 1 then
if chat.msg ~= "" then
sendMessage(2, chat.msg)
if chat.status == 1 then
chatReply(string.lower(chat.msg))
end
chat.msg = ""
end
win[1].update = true
end
chat.blinkTimer = chat.blinkTimer - delta
if chat.blinkTimer <= 0 then
if chat.blink == true then
chat.blink = false
elseif chat.blink == false then
chat.blink = true
end
win[1].update = true
chat.blinkTimer = 0.5
end
chat.msgold = chat.msg
if msg.new == true then
win[1].update = true
msg.new = false
end
for i=1, #msg.r do
msg.r[i].t = msg.r[i].t - delta
end
for i=1, #msg.r do
if msg.r[i].t <= 0 then
sendMessage(3, msg.r[i].r[math.random(1,#msg.r[i].r)])
table.remove(msg.r, i)
break
end
end
end
function sendMessage(id, message)
msg.new = true
table.insert(msg.msgs, 1, {id, message})
if win[1].ex == true or layer[1] ~= 1 then
notifyNow("CHAT NOTIFICATION", "New message from\nBest Friend:\n" .. message)
end
if msg.c ~= 21 and id == 1 then
msg.c = msg.c + 1
end
end
function chatlimit()
if #msg.msgs <=8 then
return #msg.msgs
else
return 8
end
end
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