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-rw-r--r--main.lua123
1 files changed, 3 insertions, 120 deletions
diff --git a/main.lua b/main.lua
index 488fb1c..0592895 100644
--- a/main.lua
+++ b/main.lua
@@ -40,126 +40,9 @@ function love.mousereleased(x, y, button)
end
function love.draw()
drawDesktop()
- if win[1].ex == true and win[1].s == 0 then
- win[1].layer = 0
- win[1].panel = 0
- if panel.b[1] == 1 then
- panel.b[1] = panel.b[2]
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[2] == 1 then
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[3] == 1 then
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- end
- elseif win[1].ex == false or win[1].s ~= 0 then
- if layer[1] == 0 then
- layer[1] = 1
- win[1].layer = 1
- end
- if layer[1] == 2 and win[1].layer == 1 then
- layer[2] = 2
- layer[1] = 1
- win[1].layer = 1
- win[2].layer = 2
- end
- if panel.b[1] == 0 then
- panel.b[1] = 1
- elseif panel.b[2] == 0 and panel.b[1] ~= 1 then
- panel.b[2] = 1
- end
- drawWindow(1)
- end
- if win[2].ex == true and win[2].s == 0 then
- win[1].layer = 0
- win[1].panel = 0
- if panel.b[1] == 2 then
- panel.b[1] = panel.b[2]
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[2] == 2 then
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[3] == 2 then
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- end
- elseif win[2].ex == false or win[2].s ~= 0 then
- if layer[1] == 0 then
- layer[1] = 2
- win[2].layer = 1
- end
- if layer[1] == 1 and win[2].layer == 1 then
- layer[2] = 1
- layer[1] = 2
- win[2].layer = 1
- win[1].layer = 2
- end
- if panel.b[1] == 0 then
- panel.b[1] = 2
- elseif panel.b[2] == 0 and panel.b[1] ~= 2 then
- panel.b[2] = 2
- end
- drawWindow(2)
- end
- if win[3].ex == true and win[3].s == 0 then
- win[3].layer = 0
- win[3].panel = 0
- if panel.b[1] == 3 then
- panel.b[1] = panel.b[2]
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[2] == 3 then
- panel.b[2] = panel.b[3]
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- elseif panel.b[3] == 3 then
- panel.b[3] = panel.b[4]
- panel.b[4] = panel.b[5]
- panel.b[5] = panel.b[6]
- panel.b[6] = panel.b[7]
- end
- elseif win[3].ex == false or win[3].s ~= 0 then
- if layer[1] == 0 then
- layer[1] = 3
- win[3].layer = 1
- end
- if layer[1] == 2 and win[3].layer == 1 then
- layer[2] = 2
- layer[1] = 3
- win[3].layer = 1
- win[2].layer = 2
- end
- if panel.b[1] == 0 then
- panel.b[1] = 3
- elseif panel.b[2] == 0 and panel.b[1] ~= 3 then
- panel.b[2] = 3
- end
- drawWindow(3)
- end
+ orderWindow(1)
+ orderWindow(2)
+ orderWindow(3)
if(sys.mouse.p.p == true and start.p == false and sys.mouse.p.x >= panel.s.x
and sys.mouse.p.x <= panel.s.x+panel.s.width
and sys.mouse.p.y >= panel.s.y and sys.mouse.p.y <= panel.s.y+panel.s.height) then