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-rw-r--r--dialogue.lua6
-rw-r--r--virus2.lua70
-rw-r--r--window.lua4
3 files changed, 68 insertions, 12 deletions
diff --git a/dialogue.lua b/dialogue.lua
index 7ca2075..7650319 100644
--- a/dialogue.lua
+++ b/dialogue.lua
@@ -141,13 +141,13 @@ function loadDia()
v2.msgs[10] = "Sure, destruction is fun..."
v2.msgs[11] = "But why not make a little money first?"
v2.msgs[12] = "After you make a good amount o' cash, THAT is when you end them!"
- v2.msgs[13] = "I don't need time to destroy this computer. I just need my cold hard cash! $500 will do!"
+ v2.msgs[13] = "I don't need time to destroy this computer. I just need $500! Then, you'll be discarded."
v2.msgs[14] = "I have to give that arrogant punk some credit, he did leave your door wide open for me!"
v2.msgs[15] = "He was oddly specific when explaining the fight, so I'll assume you know how this works!"
v2.msgs[16] = "So, lets get to work... shall we?"
v2.msgs[18] = "Umm... I'm not going to baby you. Open your antivirus!"
- v2.msgs[20] = "Ah, There it is! Fun!"
- v2.msgs[22] = "This'll be fun, you better not disappoint me!"
+ v2.msgs[20] = "Ah, There it is! Fun! You better not disapoint me, I want some action!"
+ v2.msgs[22] = "Remember, The more popups are open, the faster I make money!"
v2.msgs[23] = "Now, let's begin."
v2.msgs[25] = "No! You won't beat me! I will beat you! Behold my ultimate power!!!"
v2.msgs[27] = "Well, I'm done. If you survived that, then theres nothing else I can do..."
diff --git a/virus2.lua b/virus2.lua
index 2170c3a..41be4c4 100644
--- a/virus2.lua
+++ b/virus2.lua
@@ -26,9 +26,13 @@ function drawVirusFight2()
shotgunBundleAttack()
elseif v2.currentAttack == "shotgunSpiral" then
shotgunSpiralAttack()
+ elseif v2.currentAttack == "shotgunFast" then
+ superFastShotgunAttack()
+ elseif v2.currentAttack == "shotgun" then
+ v2ShotgunAttack()
end
if v2.nextAttack <= v2.attackNextTimer then
- local na = math.random(1,6)
+ local na = math.random(1,8)
if na == 1 then
v2.currentAttack = "rShotgun"
elseif na == 2 then
@@ -41,6 +45,10 @@ function drawVirusFight2()
v2.currentAttack = "shotgunBundle"
elseif na == 6 then
v2.currentAttack = "shotgunSpiral"
+ elseif na == 7 then
+ v2.currentAttack = "shotgunFast"
+ elseif na == 8 then
+ v2.currentAttack = "shotgun"
end
v2.nextAttack = math.random(5,20)
if na == 3 or na == 4 then
@@ -129,6 +137,9 @@ function drawVirusFight2()
v2.c.yd = sys.h/4
elseif v2.c.chat.msgs == 24 then
v2.fightStart = true
+ if v2.currentAttack ~= "shotgun" then
+ v2.c.handp = "idle"
+ end
end
if v2.fightStart == true then
music.tension2:stop()
@@ -295,6 +306,12 @@ function drawVirus2()
v2.c.y = v2.c.y + v2.c.spy
end
end
+ if v2.currentAttack ~= "first" and v2.c.chat.msgs == 24 then
+ if v2.c.x == v2.c.xd and v2.c.y == v2.c.yd then
+ v2.c.xd = math.random(125, sys.w-125)
+ v2.c.yd = math.random(125, sys.h/2)
+ end
+ end
if v2.shake > 0 and v2.c.chat.msgs == 24 then
v2.shakex = math.random(v2.shake,-v2.shake)
v2.shakey = math.random(v2.shake,-v2.shake)
@@ -352,7 +369,7 @@ function drawVirus2()
end
love.graphics.setColor(256,256,256,v2.c.gunpointOp)
love.graphics.draw(v2.c.idle.handright, v2.c.x+v2.shakex, v2.c.y+v2.shakey, v2.c.r, v2.c.s, v2.c.s, 125, 125)
- love.graphics.draw(v2.c.gunleft, v2.c.x-82+v2.shakex, v2.c.y+35+v2.shakey, v2.gun.r+math.rad(-100), 1.2, 1.2, 45, 10)
+ love.graphics.draw(v2.c.gunleft, v2.c.x-82+v2.shakex, v2.c.y+35+v2.shakey, v2.gun.r+math.rad(-90), 1.2, 1.2, 45, 10)
end
v2.mTime = v2.mTime + delta
if v2.mTime > 6 and v2.c.chat.msgs == 17 and win[4].ex == true then
@@ -470,9 +487,15 @@ function floatingShotgun()
-math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].x
local y3 = math.sin(v2.sg[i].r+math.rad(90))*(v2.sg[i].x-30-v2.sg[i].x)
+math.cos(v2.sg[i].r+math.rad(90))*(v2.sg[i].y-140-v2.sg[i].y)+v2.sg[i].y
- addBullet(x1,y1,v2.sg[i].r+math.rad(4),10,"v1",2)
- addBullet(x2,y2,v2.sg[i].r,10,"v1",1)
- addBullet(x3,y3,v2.sg[i].r-math.rad(4),10,"v1",2)
+ if v2.sg[i].b == 1 then
+ addBullet(x1,y1,v2.sg[i].r+math.rad(4),10,"v1",2)
+ addBullet(x3,y3,v2.sg[i].r-math.rad(4),10,"v1",2)
+ end
+ if math.random(1,8) == 8 then
+ addBullet(x2,y2,v2.sg[i].r,10,"v1",5)
+ else
+ addBullet(x2,y2,v2.sg[i].r,10,"v1",1)
+ end
v2.sg[i].f = true
if v2.c.fire:isPlaying() == true then
v2.c.fire:rewind()
@@ -548,6 +571,31 @@ function v2PopupAttack()
end
end
function v2ShotgunAttack()
+ v2.c.handp = "gunpoint"
+ if v2.attackTimer <= 0 then
+ local xx = math.cos(v2.gun.r+math.rad(90))*(v2.c.x-82+150-v2.c.x-82)
+ -math.sin(v2.gun.r+math.rad(90))*(v2.c.y+35-275-v2.c.y+35)+v2.c.x-82
+ local yy = math.sin(v2.gun.r+math.rad(70))*(v2.c.x-82+150-v2.c.x-82)
+ +math.cos(v2.gun.r+math.rad(90))*(v2.c.y+35-275-v2.c.y+35)+v2.c.y+35
+ addBullet(xx,yy,v2.gun.r+math.rad(4),10,"v1",2)
+ addBullet(xx,yy,v2.gun.r-math.rad(4),10,"v1",2)
+ if math.random(1,8) == 8 then
+ addBullet(xx,yy,v2.gun.r,10,"v1",5)
+ else
+ addBullet(xx,yy,v2.gun.r,10,"v1",1)
+ end
+ if v2.c.fire:isPlaying() == true then
+ v2.c.fire:rewind()
+ else
+ v2.c.fire:play()
+ end
+ if v2.c.health <= 50 and math.random(1,3) == 1 then
+ for i=1,3 do
+ addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,1)
+ end
+ end
+ v2.attackTimer = 1
+ end
end
function v2ShootingPopupAttack()
end
@@ -555,13 +603,13 @@ function v2ShotgunPopupAttack()
if v2.attackTimer <= 0 then
v2.attackTimer = 1.5
addPopup(true)
- addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),1,1)
+ addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),2,1)
end
end
function shotgunBundleAttack()
if v2.attackTimer <= 0 then
- v2.attackTimer = 1.5
- for i=1,10 do
+ v2.attackTimer = 2
+ for i=1,8 do
addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,1)
end
end
@@ -577,3 +625,9 @@ function shotgunSpiralAttack()
end
end
end
+function superFastShotgunAttack()
+ if v2.attackTimer <= 0 then
+ v2.attackTimer = 0.1
+ addShotgun(math.random(0,sys.w),math.random(0,sys.h/2),0.5,2)
+ end
+end
diff --git a/window.lua b/window.lua
index 065326e..21cf1e0 100644
--- a/window.lua
+++ b/window.lua
@@ -94,8 +94,10 @@ function drawWindow(id)
win[id].py = win[id].y
end
if sys.mouse.drag == true and win[id].min == false and win[id].ex == false and layer[1] == id then
- if id == 4 and (v1.yes == true or v2.start == true) then
+ if id == 4 and v1.yes == true then
windowMouseMove(id,0,sys.w-win[id].w,sys.h/2,sys.h-win[id].h-panel.thick-1)
+ elseif id == 4 and v2.start == true then
+ windowMouseMove(id,0,sys.w-win[id].w,sys.h/2.4,sys.h-win[id].h-panel.thick-1)
else
windowMouseMove(id,0,sys.w-win[id].w,0,sys.h-win[id].h-panel.thick-1)
end