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author1029chris <1029chris@gmail.com>2017-02-14 16:17:55 -0800
committer1029chris <1029chris@gmail.com>2017-02-14 16:17:55 -0800
commit5daf2309272fc3d413f230514534d550c6bd2e33 (patch)
treeb01c942a50a590aa6a4b20c1ad223cd3b6b7ef00 /virus1.lua
parentdcf61eedc3f19af5a98ffd78439306ffe205ad77 (diff)
Made save game better
The game auto saves when you lose as well.
Diffstat (limited to 'virus1.lua')
-rw-r--r--virus1.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/virus1.lua b/virus1.lua
index 2746eed..d6f2177 100644
--- a/virus1.lua
+++ b/virus1.lua
@@ -543,7 +543,6 @@ function drawVirusFight1()
if v1.explodeEndFrame >= 20 then
v1.yes = false
if v1.c.chat.msgs == 47 then
- love.filesystem.write("savegame.txt", "v1.complete = true;virus1Lose = " .. virus1Lose .. ";")
win[4].w = 200
antivirus.status = "Virus Defeated"
win[4].update = true
@@ -556,6 +555,7 @@ function drawVirusFight1()
virus1Lose = virus1Lose + 1
scene = 666
end
+ saveGameFile()
end
end
end