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author1029chris <1029chris@gmail.com>2016-05-06 09:26:10 -0700
committer1029chris <1029chris@gmail.com>2016-05-06 09:26:10 -0700
commit5b26747c9b9a17f6b688e057fd880c5f3a486237 (patch)
tree810c49d7dd4ce6691daa60645b64b2aeb39cc8e7 /loading.lua
parent53dc384da8eda60e3d428daa82042a6cbdc1462d (diff)
Added function to reload game
moved some variables from assets.lua to var.lua
Diffstat (limited to 'loading.lua')
-rw-r--r--loading.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/loading.lua b/loading.lua
index a322685..5596649 100644
--- a/loading.lua
+++ b/loading.lua
@@ -25,7 +25,11 @@ function drawLoading()
end
end
function drawBSOD()
+ love.audio.stop()
love.graphics.setBackgroundColor(0,0,120)
love.graphics.setColor(256,256,256)
love.graphics.draw(bsod.pic, sys.w/2, sys.h/2, 0, 1, 1, 320, 200)
+ if love.keyboard.isDown("return") == true then
+ loadRe()
+ end
end