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author1029chris <1029chris@gmail.com>2016-10-15 23:54:52 -0700
committer1029chris <1029chris@gmail.com>2016-10-15 23:54:52 -0700
commit41c81f2cff92d33808ab43d2ec6aab6e1703b89c (patch)
tree7e8f4d2df2ca3e9348ea5a2470bc836e84001470 /dialogue.lua
parent328a61d9e04a858107e418a0311fd6975c3ab199 (diff)
Lots of work here
moved antivirus fight function to antivirus.lua made it to antivirus fight function will work on both fights added new hands for virus 2 changed dialogue lots more
Diffstat (limited to 'dialogue.lua')
-rw-r--r--dialogue.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/dialogue.lua b/dialogue.lua
index 38dbafe..678aaca 100644
--- a/dialogue.lua
+++ b/dialogue.lua
@@ -146,8 +146,8 @@ function loadDia()
v2.msgs[15] = "He was oddly specific when explaining the fight, so I'll assume you know how this works!"
v2.msgs[16] = "So, lets get to work... shall we?"
v2.msgs[18] = "Umm... I'm not going to baby you. Open your antivirus!"
- v2.msgs[20] = "There it is! However, it won't work like this! Let me help."
- v2.msgs[22] = "Ah, there we go! Yes, this fight will be a little different"
+ v2.msgs[20] = "Ah, There it is! Fun!"
+ v2.msgs[22] = "This'll be fun, you better not disappoint me!"
v2.msgs[23] = "Now, let's begin."
v2.msgs[25] = "No! You won't beat me! I will beat you! Behold my ultimate power!!!"
v2.msgs[26] = "Well, I'm done. If you survived that, then theres nothing else I can do..."