diff options
| author | 1029chris <1029chris@gmail.com> | 2016-08-21 18:10:49 -0700 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2016-08-21 18:10:49 -0700 |
| commit | 0f3687480cd228265353c6ccde3fecbaaa6b9f09 (patch) | |
| tree | bf2dbbe3cbdba2312f8dac5cbe13dee7044acb55 /assets.lua | |
| parent | 4f6e2d326e04a18e867f3129ac846502651bd5aa (diff) | |
Virus 2 has more hands, the hands have a fade transition
Diffstat (limited to 'assets.lua')
| -rw-r--r-- | assets.lua | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -241,8 +241,17 @@ function loadAssets(id) v2.c.idle.gunidle = love.graphics.newImage("assets/virus2_hands_gunidle.png") v2.c.idle.fist = love.graphics.newImage("assets/virus2_hands_fist.png") v2.c.idle.f = 1 + v2.c.gunfront = love.graphics.newImage("assets/virus2_hands_gunfront.png") + v2.c.gunpoint = love.graphics.newImage("assets/virus2_hands_gunpoint.png") + v2.c.gunup = love.graphics.newImage("assets/virus2_hands_gunup.png") v2.c.cockgun = love.audio.newSource("assets/virus2_shotgun_cock.ogg") v2.c.fire = love.audio.newSource("assets/virus2_shotgun_fire.ogg") + v2.c.handsOp = 0 + v2.c.gunidleOp = 0 + v2.c.fistOp = 0 + v2.c.gunfrontOp = 256 + v2.c.gunpointOp = 0 + v2.c.gunupOp = 0 v2.c.cockgunplay = false loadAnimation(v2.c.idle.pic, v2.c.idle.fs, 37, 10, 250, 250) v2.c.idle.mask = {} |
