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%%~name: Plot Musings
%%~path: 142f2b97dfd4c/69b214c740737
%%~kind: PLOT/NOTE
%%~hash: 39ac5084d60a2fa9366c35ad5ce91b36e581f587
%%~date: 2024-11-18 18:12:43/2024-12-01 18:49:14
# Plot Musings

I’m unsure about how I want to begin the story. The most interesting aspect to me is the fated camping trip, but I need to decide how much I want to build up to that, and how much to wait on revealing during the camping trip.

I think jumping straight into the camping trip would be a mistake, because I want to build some emotional connection to the characters to make the camping trip feel like an important moment.

I’m unsure how to handle Mothy’s story. Explaining his story at the same time as everyone else learning at the campsite is an interesting idea, but the anticipation for the trip wouldn’t be as intense. I want the audience to root for Mothy to finally get some in-person socialization.

A compromise might be a time skip, or leaving the initial transformation a mystery.



Potential pre-camp drama
- Trying to talk to people, and failing (which leads to taking their stuff)
- Trying to make the hunters realize they’re sapient, and the hunters thinking its a trick
- Luna insists on mailing a gift to Mothy, and Mothy has to risk their life to go pick it up. It ends up being a plushie they bring camping.
- Mothy comes close to confessing, then backs out


Potential camping drama
- Mothy attracts hunters and must be protected
- An overbearing parent of one of the group members sneaks into the camp and sees Mothy
- Brandon and Mothy get into an argument over Brandon’s hesitancy to accept Mothy.