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@@ -32,23 +32,22 @@ By: Sarah B.
A mage has hired the party to get rid of an "insane" kobold that's been stalking him. However, things aren't as they seem, and the party might have gotten roped into the tail end of a much bigger adventure.
### Arriving at the Tower
-The players arrive at the door of the wizard's tower, all having seen an urgent request to help deal with a murderous kobold. Party members can briefly greet each other here before knocking. **Deebee**, the wizards assistant, let's everyone inside. The tower seems quite lavish, filled with bookshelves and trinkets, and has a spiraling staircase to the upper floor.
+The players arrive at the door of the wizard's tower, all having seen an urgent request to help deal with a murderous kobold. Party members can briefly greet each other here before knocking. **Deebee**, the wizards assistant, brings everyone inside. The tower seems quite lavish, filled with bookshelves and trinkets, and has a spiraling staircase to the upper floor.
The wizard **Bartholomew Iscariot** walks down the staircase and introduces himself, exchanging pleasantries. He exudes an air of showmanship, nobility, and goofiness. He has a minor reputation in municipal politics as an ambitious man.
-He tells them that he's having trouble with a stalker, an insane kobold named **Dorothea** who seems intent on murdering him. The kobold should be "dealt with".
-He also mentions that the maniac has stolen a precious family heirloom, and will pay double for it's return. He emphasizes that this job is *urgent*.
-The payment is much higher than what's usual for this sort of quest.
+Taking on a somber tone, he explains that he's having trouble with a stalker, an insane kobold named **Dorothea** who was a former assistant. For whatever reason they've developed a murderous grudge and regrettably must be "dealt with".
+He also mentions that the maniac has stolen a precious family heirloom, a red jewel, and will pay double for it's return. He emphasizes that this job is *urgent* and will pay *very* well.
After the party accepts the task, Bartholomew casts a spell to improve their odds: He snaps his fingers, and each party member gets 20 temporary HP! However, he fails to mention that the spell also curses the party to hallucinate that Dorothea is pure evil. A DC 20 Arcana check can vaguely reveal this, but otherwise the party is clueless.
-Finally, he introduces his new assistant, Deebee. She's a former member of Dorothea's "gang", and will have useful information. He then retreats upstairs into his tower, wishing the party good luck.
+Finally, he introduces his new assistant, Deebee. She was briefly a member of Dorothea's "gang", and has useful information. He then retreats upstairs into his tower, wishing the party the best of luck.
### Conversation with Deebee
-Deebee is a Kobold Commoner. She seems rather shy, and looks up to Bartholomew. She will describe Dorothea as genuinely insane, and uncomfortable to be around. She thinks that they indulge in delusions and force everyone around them to believe in it; that one day they'll snap. She reveals some of Dorothea's usual hiding spots in the city.
+Deebee is a Kobold Commoner. She seems rather shy, and looks up to Bartholomew. She will describe Dorothea as genuinely insane, and uncomfortable to be around. If asked about Dorothea's intentions, she will just emphasize that Dorothea is delusional and makes up all sorts of crazy stories. She reveals some of Dorothea's usual hiding spots in the city.
Deebee holds the view that most kobolds are vermin, but that she's "one of the good ones." Bartholomew encourages this. Her dream is to become a powerful wizard, just like Mister Iscariot!
-:
+
After chatting with her, the party heads out to search for Dorothea in the city.
@@ -71,7 +70,7 @@ ___
**Languages** :: Common
**Challenge** :: 2 (450 XP)
___
-***Immortal.*** Can't be damaged. This effect can only be removed by Dorothea's artifact.
+***Immortal.*** Can't be damaged. This effect can only be removed by Dorothea's jewel.
### Actions
@@ -124,10 +123,10 @@ Upon failing to sneak in, the party will find the orphans Tim (unless escorting
### They Fight
Dorothea's intention during this fight is to remove the parties temporary health. When a player has their temporary health removed, the spell breaks and Dorothea can talk to them normally. They'll quickly try to recruit the player, asking for help to remove the spell from the others. If a player fights alongside Dorothea, that player's dialogue becomes similar crazed nonsense to those still afflicted, appearing to betray their party.
:
-If Dorothea dies at any point, they'll give the party the artifact. Their dying wish is that they kill Bartholomew.
+If Dorothea dies at any point, they'll give the party the jewel. Their dying wish is that they kill Bartholomew.
### Dispelled
-With the spell gone, Dorothea explains their side of things. Bartholomew runs horrid experiments on species he considers "vermin," with the goal of creating an army of monstrosities to rule the city. They, and the orphans were his "lab rats" until they managed to escape. Dorothea has spent the last couple years searching for a means to defeat him, and found an artifact that can remove his immortality. They ask the party to join them for the final battle. If financial incentive is required, they're offered first dibs on any loot in the tower.
+With the spell gone, Dorothea explains their side of things. Bartholomew runs horrid experiments on species he considers "vermin," with the goal of creating an army of monstrosities to rule the city. They, and the orphans were his "lab rats" until they managed to escape. Dorothea has spent the last couple years searching for a means to defeat him, and found a jewel that can remove his immortality. They ask the party to join them for the final battle. If financial incentive is required, they're offered first dibs on any loot in the tower.
#### The Orphans
Tim is a clone of Jim created by Bartholomew. Tim used to have existential dread about not being a real person. Doro helped them both process that, and now they're inseparable, loving each other as brothers. They both sound like newsies. Sal is incredibly shy and doesn't talk much, she cries easily. A single small wing rests on her back. The orphans are all Kobold Commoners.
@@ -171,7 +170,7 @@ The conditions Frightened and Charmed are applied to each individual personality
At will: Mage Hand, Prestidigitation
-2/day each: Burning Hands, Fog Cloud, Mage Armor
+2/day each: Thunderwave, Fog Cloud, Mage Armor
### Bonus Actions
***Switch.*** Immediately swap which personality has control.
@@ -234,7 +233,7 @@ ___
**Senses** :: Darkvision 120 ft., Passive Perception 15
**Challenge** :: 3 (700 XP)
___
-**Headache.** On each turn, the transformed abomination must roll a d6. If the result is 1, it must use Wretched Scream, no Actions, and halves it's movement speed for this turn.
+**Headache.** On each turn, the transformed abomination must roll a d6. If the result is 1, it must use Wretched Wail, no Actions, and halves it's movement speed for this turn.
### Actions
***Claws.*** *Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) slashing damage.
@@ -266,7 +265,7 @@ Once the Transformed Abomination is killed, Deebee will request a moment to recu
### Confronting Bartholomew
A sturdy locked door blocks the players from entering the upper study. It can be lockpicked or smashed. A rancid laboratory awaits, filled with test tubes, preserved specimens, and mystery smells.
-Bartholomew is bent over a desk, rushing to prepare something. Prepare what? Doesn't matter, it's too late. As he spins around to face the party, Dorothea thrusts the artifact forward. It glows, shatters, and Bartholomew falls to his knees. His immortality is gone. Fury courses through him! He hovers off the ground (casted Fly), and loudly proclaims that the brilliant wizard Bartholomew Iscariot shall never be defeated!
+Bartholomew is bent over a desk, rushing to prepare something. Prepare what? Doesn't matter, it's too late. As he spins around to face the party, Dorothea thrusts the jewel forward. It glows, shatters, and Bartholomew falls to his knees. His immortality is gone. Fury courses through him! He hovers off the ground (casted Fly), and loudly proclaims that the brilliant wizard Bartholomew Iscariot shall never be defeated! Fight!
Even though he's powerful, he's meant to be a pushover. Describe his death pathetically.