menuscroll = 0 menushipscroll = 0 function printdropshadow(text,x,y,colorMain,colorShadow) print(text,x,y+1,colorShadow) print(text,x,y,colorMain) end function invaderslogotext(x,y) --default values -- x = 12 -- y = 20 --font local text = "i n v a d e r s" print(text, x, y-1, 3) print(text, x+1, y, 3) print(text, x-1, y, 3) print(text, x-1, y+1, 3) print(text, x+1, y+1, 3) print(text, x-1, y-1, 3) print(text, x+1, y-1, 3) print(text, x+1, y+1, 3) print(text, x-1, y+2, 3) print(text, x+1, y+2, 3) print(text, x, y+2, 3) printdropshadow(text,x,y,14,3) clip(x, y, 63, 3) print(text,x,y,11) clip() end function drawlogo(x,y) --default values -- x = 24 -- y = 26 --this is a horrible way to draw the logo, but I'm doing it anyways. x3 -- muahahahahahahaha!!!!!! sspr(16,24,16,8,x-3,y+2,32,16) --to shadow sspr(16,24,16,8,x-3,y,32,16) --to sspr(48,24,8,8,x+55,y+2,16,16) --ic shadow sspr(48,24,8,8,x+55,y,16,16) --ic --X sspr(32,24,8,8,x+26,y-9,16,16) sspr(32,24,8,8,x+42,y-9,16,16,true) sspr(40,24,8,8,x+26,y+7,16,16,true) sspr(40,24,8,8,x+42,y+7,16,16) --invaders invaderslogotext(x+12,y+20) end function mainmenutext(x,y) -- default values -- x = 24 -- y = 62 x -= 1 if not gamerunning then spr(17,x+2,y+4+sin(t()*0.7)*2,1,1) --blue ship spr(33,x+2,y+16+sin(t()*0.7)*2,1,1) --orange ship end printdropshadow("(\142) - lone wolf",x+15,y+7,6,5) printdropshadow("(\151) - companion",x+15,y+18,6,5) end function titlehighscores(highscore0,highscore1,x,y) -- default values -- 52 -- 110 printdropshadow(highscore0,x-20,y,12,15) --1P high score printdropshadow("-",x+10,y,6,5) printdropshadow(highscore1,x+20,y,9,2) --2P high score end function currentscore(currentscore0,currentscore1,isflashing0,isflashing1) if #players != 1 then if isflashing1 then if ceil(t()*10%2) == 1 then printdropshadow(currentscore1,2,121,9,4) --2P current score end else printdropshadow(currentscore1,2,121,9,4) --2P current score end end if isflashing0 then if ceil(t()*10%2) == 1 then printdropshadow(currentscore0,2,2,12,15) --1P current score end else printdropshadow(currentscore0,2,2,12,15) --1P current score end end function credits(x,y) -- default vaues -- x = 10 -- y = 100 palt(2,true) palt(0,false) spr(48,x-4,y+6+sin(t())*2,1,1,(t()%2<1)) --duck spr(49,x+104,y+6+cos(t())*2,1,1,(t()%2<1)) --bot palt(2,false) palt(0,true) printdropshadow("1029chris",x+10,y+5,9,2) printdropshadow("ribboncable",x+56,y+5,12,15) printdropshadow("code tunes",x+8,y+12,11,3) printdropshadow("art sounds",x+58,y+12,11,3) -- print("made in vancouver - 2022", x+6,y+22,0) -- print("made in vancouver - 2022", x+6,y+21,4) end --sfx for the intro transition sfx(0,3) --this creates menu items that allow players to turn off screenshake, or always fire the ships gun. doshake = true menuitem(1, "(\129) screenshake", function() doshake = not doshake end) menuitem(2, "(\144) autofire", function() alwaysfire = not alwaysfire end)