obj = {} doshake = true gt = 0 -- game time, but not actually, this is only used by the background for scrolling. ft = 1/60 --frametime scrollspeed = 0 respawntimer = 0 gameover = false gamerunning = false menuscroll = 0 --main screens menushipscroll = 0 acidcounter = 0 isoutro = false --for outro transition cartdata("toxicinvaders_bychrisandribbon") highscore0 = dget(0) --scores (0 is solo - 1 is coop) highscore1 = dget(1) currentscore = 0 --used for both gamemodes, but passed into highscore at end of game currentsong = -1 function startgame() setwave(currentwave) gamerunning = true end function updateobjs() foreach(players, function(obj) obj:update() end) foreach(enemies, function(obj) obj:update() end) foreach(obj, function(obj) obj:update() end) despawnallbullets = false end function drawobjs() foreach(obj, function(obj) obj:draw() end) foreach(enemies, function(obj) obj:draw() end) clip() --for the final boss foreach(players, function(obj) obj:draw() end) end function lerp(start, destination, amount) return start + amount * (destination - start); end function playsong(song, fade) fade = fade or 0 if song ~= currentsong then music(song, fade) currentsong = song end end function addplayer1() --reduces tokens since called once per gamemmode addplayer(18, 60, 16, 17, 18, 3) end