obj = {} gt = 0 -- game time scrollspeed = 0 respawntimer = 0 gameover = false gamerunning = false function startgame() music(0, 0, 3) wave[currentwave].start() gamerunning = true end function updateobjs() foreach(players, function(obj) obj:update() end) foreach(enemies, function(obj) obj:update() end) foreach(obj, function(obj) obj:update() end) end function drawobjs() foreach(obj, function(obj) obj:draw() end) foreach(enemies, function(obj) obj:draw() end) foreach(players, function(obj) obj:draw() end) end