From e9080c7efe446a21edff514941b0aed0b7f62f2d Mon Sep 17 00:00:00 2001 From: 1029chris <1029chris@gmail.com> Date: Fri, 4 Feb 2022 19:02:55 -0800 Subject: Wall enemies! more waves!!!!! --- waves.lua | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 62 insertions(+), 6 deletions(-) (limited to 'waves.lua') diff --git a/waves.lua b/waves.lua index 7be4735..dfab800 100644 --- a/waves.lua +++ b/waves.lua @@ -2,14 +2,13 @@ wave = {} --store wave functions here currentwave = 1 --THIS IS THE CURRENT WAVE currentwavetime = 0 delaytimer = 0 +everysecondtimer = 0 wave[1] = { delay = 2, start = function() addbasicenemy(130, 60, rnd(basicenemysprites), 1, 0.15) end, - ending = function() - end, everysecond = function() end, conditions = function() @@ -28,8 +27,6 @@ wave[2] = { addbasicenemy(128, 60, rnd(basicenemysprites), 1, 0.8) addbasicenemy(128, 90, rnd(basicenemysprites), 1, 0.4) end, - ending = function() - end, everysecond = function() end, conditions = function() @@ -49,7 +46,21 @@ wave[3] = { addbasicenemy(170, i*16, rnd(basicenemysprites), 1, 1.05 - 0.075*i) end end, - ending = function() + everysecond = function() + end, + conditions = function() + if #enemies < 1 then + return true + else + return false + end + end +} + +wave[4] = { + delay = 0, + start = function() + addwallshooter(130, true, 10, 0.7) end, everysecond = function() end, @@ -62,14 +73,59 @@ wave[3] = { end } +wave[4] = { + delay = 0, + start = function() + addwallshooter(140, true, 10, 0.4) + addbasicenemy(128, 30, rnd(basicenemysprites), 1, 0.5) + addbasicenemy(155, 60, rnd(basicenemysprites), 1, 0.4) + addbasicenemy(128, 90, rnd(basicenemysprites), 1, 0.5) + end, + everysecond = function() + end, + conditions = function() + if #enemies < 1 then + return true + else + return false + end + end +} + +wave[5] = { + delay = 0, + start = function() + for i = 1, 10, 1 do + addwallshooter(100 + (50-i)*i, (i%2==1), 10, 0.4) + end + addpickup(420, 60, "health") + end, + everysecond = function() + if flr(currentwavetime%3) == 2 and currentwavetime < 14 then + addbasicenemy(128, rnd(100)+10, rnd(basicenemysprites), 1, 0.6) + end + end, + conditions = function() + if #enemies < 1 then + return true + else + return false + end + end +} + wave[currentwave].start() function updatewaves() currentwavetime += 1/60 + everysecondtimer += 1/60 + if everysecondtimer >= 1 then + everysecondtimer = 0 + wave[currentwave].everysecond() + end if wave[currentwave].conditions() then delaytimer += 1/60 if delaytimer > wave[currentwave].delay then - wave[currentwave].ending() currentwave += 1 currentwavetime = 0 delaytimer = 0 -- cgit