From b3c60287bde5f1f7c4a892ee952b34df5e9824ac Mon Sep 17 00:00:00 2001 From: Chris Bradley <1029chris@gmail.com> Date: Sun, 20 Feb 2022 13:17:31 -0800 Subject: Each boss is now a checkpoint also fixed laserguy, and added a cheat (sshhhh) --- enemies.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'enemies.lua') diff --git a/enemies.lua b/enemies.lua index 0047647..cacac0d 100644 --- a/enemies.lua +++ b/enemies.lua @@ -289,7 +289,7 @@ function addlasershooter(x, y, points, speed, stay, isboss) damagesmoke(enemy) sprite = 65 end - spr(sprite,enemy.x,enemy.y,4,2) --non-flipped sprite to reduce tokens + spr(sprite,enemy.x,enemy.y,4,4) --non-flipped sprite to reduce tokens -- spr(sprite,enemy.x+0,enemy.y+16,4,2,false,true) end end @@ -546,7 +546,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!! enemy.targety = rnd(96) end if enemy.shootcooldown < 0 then - enemy.shootcooldown = 0.6 + rnd(0.5) + enemy.shootcooldown = 0.6 + rnd(0.6) if enemy.x < canshootatx and players[targetplayer] ~= nil then local offsetmissleboss = 2 if currentwavetime%2 > 1 then offsetmissleboss = 30 end -- cgit