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-rw-r--r--enemies.lua14
1 files changed, 7 insertions, 7 deletions
diff --git a/enemies.lua b/enemies.lua
index a7ccf90..faca5c1 100644
--- a/enemies.lua
+++ b/enemies.lua
@@ -390,18 +390,18 @@ function addwallboss(x, y, length, points, speed, stay, move, isboss)
enemy.x -= speed
else
enemy.x = lerp(enemy.x, 102, 0.025) --lerp if boss
- enemy.move = flr((currentwavetime/5)%5) -- loops through moveset
+ enemy.move = currentwavetime\5%5 -- loops through moveset
end
if enemy.shootcooldown < 0 then
enemy.shootcooldown = 0.095
if enemy.x < canshootatx then
local function attack(i, move) -- these are all the conditions to shoot depending on what "move" this guys on
- if move == 0 and (flr((t()*4)%length) == i or flr((-t()*4)%length) == i) and i%2 == 1 then --this one shoots lines in a pattern
+ if move == 0 and (t()\0.25%length == i or -t()\0.25%length == i) and i%2 == 1 then --this one shoots lines in a pattern
return true
elseif move == 1 then -- this one targets the players and shoots some random ones
for p = 1, #players, 1 do
- if flr(players[p].y/8) == i-1 and everysecondtimer < 0.7 then
+ if players[p].y\8 == i-1 and everysecondtimer < 0.7 then
return true
end
end
@@ -532,7 +532,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!!
enemy.targetchangetimer -= ft
--some cool different moves, shout out to dont get a virus fans!
if currentwavetime%18 > 8 and currentwavetime%20 < 12 then
- enemy.targety = flr(everysecondtimer*1.99)*96
+ enemy.targety = everysecondtimer\0.501*96
elseif currentwavetime%18 > 17.3 then --INTIMIDATION TACTICS!!!!!
enemy.targety = players[targetplayer].y
enemy.targetx = players[targetplayer].x+24
@@ -677,12 +677,12 @@ function addfinalboss() --THE FINAL BOSS!!!!!!! WOOOAAAHHHHHH!!!!!!!!!!!!!!!!!!!
end
end
}
- moves[flr((currentwavetime/14)%#moves+1)]()
+ moves[(currentwavetime\14)%#moves+1]()
end
end
enemydie(enemy,17,2,1000,true,1) --die!!!!!!!
else
- music(-1,1000)
+ playsong(-1,1000)
killallenemies()
despawnallbullets = true
speed += 0.0003
@@ -697,7 +697,7 @@ function addfinalboss() --THE FINAL BOSS!!!!!!! WOOOAAAHHHHHH!!!!!!!!!!!!!!!!!!!
sfx(21,3)
end
end
- if dramaticdeathtimer < 0 then music(63,3) end --final big boom
+ if dramaticdeathtimer < 0 then playsong(63,3) end --final big boom
enemymisc(enemy)
end