diff options
Diffstat (limited to 'enemies.lua')
| -rw-r--r-- | enemies.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/enemies.lua b/enemies.lua index d905152..9f74efc 100644 --- a/enemies.lua +++ b/enemies.lua @@ -40,8 +40,8 @@ function enemydie(enemy, sound, soundchannel) end function enemymisc(enemy) --misc stuff every enemy needs - enemy.shootcooldown -= 1/60 - enemy.inv -= 1/60 + enemy.shootcooldown -= ft + enemy.inv -= ft for i = 1, #players, 1 do enemy.collide(enemy, players[i]) end @@ -319,7 +319,7 @@ function addlasershooter(x, y, speed, stay) end end enemy.firedlaser = true - enemy.lasertimer += 1/60 + enemy.lasertimer += ft if enemy.lasertimer > 8 and stay then enemy.firedlaser = false enemy.lasertimer = 0 @@ -537,7 +537,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!! function enemy.update(enemy) local playertarget = ceil((t()/2.4)%#players) - enemy.targetchangetimer -= 1/60 + enemy.targetchangetimer -= ft --some cool different moves, shout out to dont get a virus fans! if currentwavetime%18 > 8 and currentwavetime%20 < 12 then enemy.targety = flr(everysecondtimer*1.99)*96 |
