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-rw-r--r--enemies.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/enemies.lua b/enemies.lua
index d905152..9f74efc 100644
--- a/enemies.lua
+++ b/enemies.lua
@@ -40,8 +40,8 @@ function enemydie(enemy, sound, soundchannel)
end
function enemymisc(enemy) --misc stuff every enemy needs
- enemy.shootcooldown -= 1/60
- enemy.inv -= 1/60
+ enemy.shootcooldown -= ft
+ enemy.inv -= ft
for i = 1, #players, 1 do
enemy.collide(enemy, players[i])
end
@@ -319,7 +319,7 @@ function addlasershooter(x, y, speed, stay)
end
end
enemy.firedlaser = true
- enemy.lasertimer += 1/60
+ enemy.lasertimer += ft
if enemy.lasertimer > 8 and stay then
enemy.firedlaser = false
enemy.lasertimer = 0
@@ -537,7 +537,7 @@ function addmissileboss(x, y) --boss that shoots missiles!!!
function enemy.update(enemy)
local playertarget = ceil((t()/2.4)%#players)
- enemy.targetchangetimer -= 1/60
+ enemy.targetchangetimer -= ft
--some cool different moves, shout out to dont get a virus fans!
if currentwavetime%18 > 8 and currentwavetime%20 < 12 then
enemy.targety = flr(everysecondtimer*1.99)*96