diff options
Diffstat (limited to 'enemies.lua')
| -rw-r--r-- | enemies.lua | 80 |
1 files changed, 79 insertions, 1 deletions
diff --git a/enemies.lua b/enemies.lua index 73e2f48..98e838f 100644 --- a/enemies.lua +++ b/enemies.lua @@ -38,7 +38,7 @@ function addbasicenemy(x, y, sprite, health, speed) function enemy.collide(object) if enemy.x+4 >= object.x and enemy.x+4 <= object.x+object.w and enemy.y+4 >= object.y and enemy.y+4 <= object.y+object.h and object.inv < 0 then object:shot() - explosion(enemy.x, enemy.y) + explosion(enemy.x+4, enemy.y+4) enemy.health -= 2 end end @@ -147,4 +147,82 @@ function addwallshooter(x, shootup, health, speed) end add(enemies, enemy) +end + +--Big ol fella that shoots CIRCLES of BULLETS!!!!!! + +function addballshooter(x, y, health, speed) + local enemy = {} + enemy.x = x + enemy.y = y + enemy.offset = rnd() + enemy.w = 8*4 + enemy.h = 8*2 + enemy.inv = -1 + enemy.health = health + enemy.shootcooldown = 0 + enemy.speed = speed + + function enemy.draw(enemy) + if enemy.inv < 0 or ceil(enemy.inv*10%2) == 1 then + local sprite = 55 + if enemy.health < 7 then sprite = 39 end + spr(sprite, enemy.x, enemy.y, 4, 1, false, true) + spr(sprite, enemy.x, enemy.y+8, 4, 1) + end + end + + function enemy.shot(enemy) + --explode + explosion(enemy.x+rnd(16), enemy.y+rnd(8)) + --and reduce health + enemy.health -= 1 + enemy.inv = 0.5 + sfx(4) + end + + function enemy.collide(object) + if enemy.x+4 >= object.x and enemy.x+4 <= object.x+object.w and enemy.y+4 >= object.y and enemy.y+4 <= object.y+object.h and object.inv < 0 then + object:shot() + explosion(enemy.x+4, enemy.y+4, 8*4, 8*2) + enemy.health -= 3 + end + end + + function enemy.update() + enemy.x -= speed + enemy.shootcooldown -= 1/60 + enemy.inv -= 1/60 + foreach(players, enemy.collide) + if enemy.shootcooldown < 0 then + enemy.shootcooldown = 2 + for i = 1, 48, 1 do + if sin(i/48) < 0.3 and sin((i+currentwavetime)/8) < 0.4 then + addbullet(enemy.x+4, enemy.y+4, sin(i/48)/2, cos(i/48)/2, true, 3) + end + end + end + if enemy.x < -32 then + del(enemies, enemy) + end + if enemy.health < 8 then + addcircle(enemy.x+20+rnd(8), enemy.y+6+rnd(8), -0.5, -0.2, rnd(8), rnd(1.5)+1, 5, 0) + end + if enemy.health <= 0 then + for i = 1, 24, 1 do + addcircle(enemy.x+rnd(8), enemy.y+rnd(8), rnd(4)-2, -rnd(2)-1, 1, 2, rnd({3, 11, 9}), -0.1) + end + if rnd(100) > 80 then + addpickup(enemy.x, enemy.y) + end + if shake < 3 then + shake = 12 + end + sfx(2) + explosion(enemy.x+4, enemy.y+4, 8*4, 8*2) + del(enemies, enemy) + end + end + + add(enemies, enemy) end
\ No newline at end of file |
