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function drawVirusFight2()
drawDesktop()
drawVirus2()
drawPopups()
if v2.popshoty < sys.h+1000 then
if v2.popshots == false then
v2.c.fire:play()
v2.popshots = true
end
love.graphics.setColor(256,256,256)
love.graphics.draw(v2.popshot, v2.popshotx+math.random(-v2.popshotsh,v2.popshotsh),
v2.popshoty+math.random(-v2.popshotsh,v2.popshotsh), v2.popshotr+math.rad(math.random(-v2.popshotsh,v2.popshotsh)), 1, 1, 300, 200)
if v2.popshotsh > 0 then
v2.popshotsh = v2.popshotsh - 0.5*sys.s
end
v2.popshoty = v2.popshoty + v2.popshotm*sys.s
v2.popshotm = v2.popshotm + 0.75*sys.s
v2.popshotr = v2.popshotr + math.rad(1*sys.s)
if v2.explodeFrame <= 89 then
love.graphics.setColor(255,255,255)
love.graphics.draw(expl.pic, expl.frames[math.floor(v2.explodeFrame)], sys.w/2, sys.h/2, 0, 2.5, 2.5, 320/2,240/2)
v2.explodeFrame = v2.explodeFrame + 1*sys.s
v1.explosionSound:play()
end
end
if start.o == true then
drawMenu()
end
drawStart()
if v2.c.chat.msgs == 1 or v2.c.chat.msgs == 6 then
v2.c.xd = sys.w/2
v2.c.yd = sys.h/3
if v2.c.chat.msgs == 6 then
v2.c.handp = "fist"
elseif v2.c.chat.msgs == 1 then
v2.c.handp = "gunfront"
end
elseif v2.c.chat.msgs == 2 then
v2.c.xd = sys.w/3
v2.c.yd = sys.h/1.7
v2.c.handp = "gunup"
elseif v2.c.chat.msgs == 3 then
v2.c.xd = sys.w/3
v2.c.yd = sys.h/3
v2.c.handp = "idle"
elseif v2.c.chat.msgs == 4 then
v2.c.xd = sys.w/1.7
v2.c.yd = sys.h/1.7
elseif v2.c.chat.msgs == 5 then
v2.c.xd = sys.w/2
v2.c.yd = sys.h/2
elseif v2.c.chat.msgs == 8 then
v2.c.xd = sys.w/2
v2.c.yd = sys.h/2
v2.c.handp = "gunidle"
if v2.c.cockgunplay == false then
v2.c.cockgun:play()
v2.c.cockgunplay = true
end
end
end
function drawPopup(id)
love.graphics.setCanvas(v2.pop.p[id].cvs)
drawUpBox(0, 0, v2.pop.p[id].w, v2.pop.p[id].h, 4)
love.graphics.setColor(255,255,255)
love.graphics.draw(window.bar, 3, 3, 0, (v2.pop.p[id].w-6)/643, 1)
drawXBox(v2.pop.p[id].w-22, 5)
--drawMinBox(v2.pop.p[id].w-40, 5)
love.graphics.setColor(240, 240, 240)
if v2.pop.p[id].ad == 1 then
love.graphics.print("FREE PHONE!!!", 28, 9)
elseif v2.pop.p[id].ad == 2 then
love.graphics.print("CURE FOOT FUNGUS!!", 28, 9)
elseif v2.pop.p[id].ad == 3 then
love.graphics.print("YOU WON!!!", 28, 9)
elseif v2.pop.p[id].ad == 4 then
love.graphics.print("BIG PENIS!!!", 28, 9)
elseif v2.pop.p[id].ad == 5 then
love.graphics.print("SEXY SINGLES!!!", 28, 9)
elseif v2.pop.p[id].ad == 6 then
love.graphics.print("VIRUS ALERT!!!", 28, 9)
elseif v2.pop.p[id].ad == 7 then
love.graphics.print("SHOOT THE TABLET!!", 28, 9)
elseif v2.pop.p[id].ad == 8 then
love.graphics.print("POPUP BLOCKER!!!", 28, 9)
elseif v2.pop.p[id].ad == 9 then
love.graphics.print("A Letter for You.", 28, 9)
elseif v2.pop.p[id].ad == 10 then
love.graphics.print("PC BOOSTER!!!", 28, 9)
end
love.graphics.setColor(256, 256, 256)
love.graphics.draw(win[2].icon16, 6, 5)
drawDownBox(8, 31, v2.pop.p[id].w-16, v2.pop.p[id].h-39, 4)
love.graphics.draw(v2.pop.a[v2.pop.p[id].ad], 8, 31, 0, (v2.pop.p[id].w-16)/640, (v2.pop.p[id].h-39)/400)
love.graphics.setCanvas()
end
function addPopup(rand, x, y, w, h, ad, dup, m)
if notification.sound3:isPlaying() == true then
notification.sound3:rewind()
else
notification.sound3:play()
end
if rand == true then
table.insert(v2.pop.p, 1, {
w = math.random(300,800),
ad = math.random(1,10),
d = false,
s = 0.2,
exit = false,
add = false,
dup = true
})
v2.pop.p[1].h = v2.pop.p[1].w/math.random(1.4,1.6,1.8,2)
v2.pop.p[1].x = math.random(0,sys.w-v2.pop.p[1].w)
v2.pop.p[1].y = math.random(0,sys.h-v2.pop.p[1].h)
v2.pop.p[1].cvs = love.graphics.newCanvas(v2.pop.p[1].w, v2.pop.p[1].h)
if v2.pop.p[1].d == false then
drawPopup(1)
v2.pop.p[1].d = true
end
elseif rand == false then
table.insert(v2.pop.p, 1, {x=x,y=y,w=w,h=h,ad=ad,d=false,s=0.2,exit=false,add=false,dup=dup,m=m})
v2.pop.p[1].cvs = love.graphics.newCanvas(v2.pop.p[1].w, v2.pop.p[1].h)
if v2.pop.p[1].d == false then
drawPopup(1)
v2.pop.p[1].d = true
end
end
end
function drawPopups()
v2.pop.hov = 0
for i=1,#v2.pop.p do
love.graphics.setColor(255,255,255)
love.graphics.draw(v2.pop.p[i].cvs, v2.pop.p[i].x,v2.pop.p[i].y,0,v2.pop.p[i].s)
end
for i=#v2.pop.p, 1, -1 do
if v2.pop.hov == 0 and sys.mouse.x >= v2.pop.p[i].x and sys.mouse.x <= v2.pop.p[i].x+v2.pop.p[i].w
and sys.mouse.y >= v2.pop.p[i].y and sys.mouse.y <= v2.pop.p[i].y+v2.pop.p[i].h then
v2.pop.hov = i
end
end
for i=1,#v2.pop.p do
if v2.pop.p[i].s < 1 and v2.pop.p[i].exit == false then
v2.pop.p[i].s = v2.pop.p[i].s + (0.075/v2.pop.p[i].s)*sys.s
if v2.pop.p[i].s > 1 then
v2.pop.p[i].s = 1
end
elseif v2.pop.p[i].s > 0 and v2.pop.p[i].exit == true then
v2.pop.p[i].s = v2.pop.p[i].s - (0.4*v2.pop.p[i].s)*sys.s
if v2.pop.p[i].s < 0.1 then
v2.pop.p[i].s = 0
end
end
if mouseClick(v2.pop.p[i].x+v2.pop.p[i].w-22, v2.pop.p[i].y+5, 16, 16) == true and v2.pop.p[i].exit == false and v2.pop.hov == i then
v2.pop.p[i].exit = true
if v2.pop.p[i].m == true then
music.tension2:play()
scene = 3
end
elseif mouseClick(v2.pop.p[i].x+8, v2.pop.p[i].y+31, v2.pop.p[i].w-16, v2.pop.p[i].h-39) == true
and v2.pop.p[i].exit == false and v2.pop.hov == i and v2.pop.p[i].dup == true then
v2.pop.p[i].exit = true
if #v2.pop.p <= 6 then
v2.pop.add = true
end
end
if v2.pop.p[i].exit == true and v2.pop.p[i].s <= 0 then
table.remove(v2.pop.p, i)
collectgarbage("collect")
break
end
end
if v2.pop.add == true and #v2.pop.p <= 6 then
addPopup(true)
addPopup(true)
v2.pop.add = false
end
end
function drawVirus2()
love.graphics.setColor(255,255,255)
playAnimation(v2.c.idle, true, v2.c.x, v2.c.y, v2.c.r, v2.c.s, 125, 125, 0.5)
love.graphics.stencil(drawVirus2Stencil, "replace", 1)
love.graphics.setStencilTest("greater", 0)
love.graphics.draw(v2.c.pupil, v2.c.x-26+math.random(-0.7,0.7),v2.c.y-57+math.random(-0.7,0.7),v2.c.r,v2.c.s)
love.graphics.draw(v2.c.pupil, v2.c.x+21+math.random(-0.7,0.7),v2.c.y-57+math.random(-0.7,0.7),v2.c.r,v2.c.s)
love.graphics.setStencilTest()
v2.c.sp = math.sqrt(math.abs(v2.c.xd - v2.c.x)*2 + math.abs(v2.c.yd - v2.c.y)*2)/5
v2.c.angle = math.atan2((v2.c.yd - v2.c.y), (v2.c.xd - v2.c.x))
v2.c.spx = v2.c.sp * math.cos(v2.c.angle)
v2.c.spy = v2.c.sp * math.sin(v2.c.angle)
if v2.c.x > v2.c.xd then
if v2.c.x + v2.c.spx <= v2.c.xd then
v2.c.x = v2.c.xd
else
v2.c.x = v2.c.x + v2.c.spx
end
elseif v2.c.x < v2.c.xd then
if v2.c.x + v2.c.spx >= v2.c.xd then
v2.c.x = v2.c.xd
else
v2.c.x = v2.c.x + v2.c.spx
end
end
if v2.c.y > v2.c.yd then
if v2.c.y + v2.c.spy <= v2.c.yd then
v2.c.y = v2.c.yd
else
v2.c.y = v2.c.y + v2.c.spy
end
elseif v2.c.y < v2.c.yd then
if v2.c.y + v2.c.spy >= v2.c.yd then
v2.c.y = v2.c.yd
else
v2.c.y = v2.c.y + v2.c.spy
end
end
handOpa("idle",v2.c.handsOp)
handOpa("fist",v2.c.fistOp)
handOpa("gunup",v2.c.gunupOp)
handOpa("gunfront",v2.c.gunfrontOp)
handOpa("gunidle",v2.c.gunidleOp)
if v2.c.handsOp ~= 0 then
love.graphics.setColor(256,256,256,v2.c.handsOp)
love.graphics.draw(v2.c.idle.hands, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
if v2.c.fistOp ~= 0 then
love.graphics.setColor(256,256,256,v2.c.fistOp)
love.graphics.draw(v2.c.idle.fist, v2.c.x+math.random(-0.2,0.2), v2.c.y+math.random(-0.2,0.2), v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
if v2.c.gunidleOp ~= 0 then
love.graphics.setColor(256,256,256,v2.c.gunidleOp)
love.graphics.draw(v2.c.idle.gunidle, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
if v2.c.gunfrontOp ~= 0 then
love.graphics.setColor(256,256,256,v2.c.gunfrontOp)
love.graphics.draw(v2.c.gunfront, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
if v2.c.gunupOp ~= 0 then
love.graphics.setColor(256,256,256,v2.c.gunupOp)
love.graphics.draw(v2.c.gunup, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
end
if v2.c.chat.time >= 2 and v2.msgs[v2.c.chat.msgs] ~= nil then
drawBubble(v2.c.x+50, v2.c.y-160, 300, 115, v2.c.chat.msg)
if mouseClick(v2.c.x+50,v2.c.y-160,300,110) == true and v2.c.chat.next == false then
v2.c.chat.next = true
v2.c.chat.msgs = v2.c.chat.msgs + 1
v2.c.chat.char = 0
v2.c.chat.msg = ""
end
if v2.msgs[v2.c.chat.msgs] ~= nil then
if string.len(v2.msgs[v2.c.chat.msgs]) ~= string.len(v2.c.chat.msg) then
v2.c.chat.char = v2.c.chat.char + v2.c.chat.sp*(60/love.timer.getFPS())
v2.c.chat.msg = string.sub(v2.msgs[v2.c.chat.msgs], 1, math.floor(v2.c.chat.char))
end
end
else
v2.c.chat.time = v2.c.chat.time + delta
end
end
function drawVirus2Stencil()
love.graphics.setShader(mask_effect)
playAnimation(v2.c.idle.mask, true, v2.c.x, v2.c.y, v2.c.r, v2.c.s, 125, 125, 0.5)
love.graphics.setShader()
end
function handOpa(hand,opa)
if v2.c.handp == hand then
if opa < 256 then
if hand == "idle" then
v2.c.handsOp = v2.c.handsOp + 16
elseif hand == "fist" then
v2.c.fistOp = v2.c.fistOp + 16
elseif hand == "gunfront" then
v2.c.gunfrontOp = v2.c.gunfrontOp + 16
elseif hand == "gunidle" then
v2.c.gunidleOp = v2.c.gunidleOp + 16
elseif hand == "gunup" then
v2.c.gunupOp = v2.c.gunupOp + 16
end
end
else
if opa > 0 then
if hand == "idle" then
v2.c.handsOp = v2.c.handsOp - 16
elseif hand == "fist" then
v2.c.fistOp = v2.c.fistOp - 16
elseif hand == "gunfront" then
v2.c.gunfrontOp = v2.c.gunfrontOp - 16
elseif hand == "gunidle" then
v2.c.gunidleOp = v2.c.gunidleOp - 16
elseif hand == "gunup" then
v2.c.gunupOp = v2.c.gunupOp - 16
end
end
end
end
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