1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
|
function drawVirusFight1()
drawDesktop()
if v1.introplay == false then
v1.intro:play()
v1.introplay = true
end
if v1.explodeintro == false then
sys.mouse.drag = false
love.graphics.setColor(255,255,255)
love.graphics.draw(win[2].cvs, win[2].x+math.random(v1.shakemin,v1.shakemax),
win[2].y+math.random(v1.shakemin,v1.shakemax), 0, 1, 1, 0, 0,
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)),
math.rad(math.random(v1.shakemin/10,v1.shakemax/10)))
v1.shakemin = v1.shakemin - (0.1*sys.s)
v1.shakemax = v1.shakemax + (0.1*sys.s)
end
if v1.explodeintrotimer >= 7.7 then
v1.explodeintro = true
win[2].s = 0
win[2].ex = true
closeWindow(2)
setWindow(2)
setPanel(2)
end
if v1.c.chat.msgs == 6 then
win[4].ex = false
win[4].s = 0.2
win[4].oldlayer = win[4].layer
win[4].x = sys.w/2-100+7
win[4].y = sys.h/2+50
layer.sentToFront = 4
antivirus.scanning = true
antivirus.prog = 0
expl.frame = 1
end
if v1.c.chat.msgs > 7 then
orderWindows()
if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
love.graphics.draw(win[4].cvs, win[4].x, win[4].y, 0, win[4].s)
elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
if av.transform == false then
win[4].w = 342
win[4].x = win[4].x - 138/2
av.transform = true
end
if av.gun == 98 then
love.graphics.draw(antivirus.gun, win[4].x+138/2+99, win[4].y+5-av.gun, 0, win[4].s, win[4].s, 12)
elseif av.gun ~= 98 and av.wings == 138/2 then
love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
end
love.graphics.draw(antivirus.body, win[4].x+138/2+99, win[4].y+5, 0, win[4].s, win[4].s, 80)
if av.fireb == true then
drawUpBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
else
drawDownBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
end
love.graphics.setColor(colors.font.dark)
love.graphics.print("FIRE", win[4].x+138/2+76, win[4].y+99)
love.graphics.setColor(255,255,255)
drawDownBox(win[4].x+138/2+79-1, win[4].y+40-1, 42, 42, 2)
love.graphics.stencil(chargeStencil, "replace", 1)
love.graphics.setStencilTest("greater", 0)
love.graphics.draw(antivirus.charge, win[4].x+138/2+79, win[4].y+40)
love.graphics.setStencilTest()
if av.wings >= 138/2 then
av.wings = 138/2
love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings, win[4].y, 0, win[4].s)
love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings, win[4].y, 0, win[4].s)
elseif av.wings < 138/2 then
antivirus.open:play()
av.wings = av.wings + 0.5*sys.s
love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
end
if av.gun == 10 then
antivirus.opengun:play()
end
if av.wings == 138/2 and av.gun < 98 then
av.gun = av.gun + 1*sys.s
end
if av.gun > 98 then
av.gun = 98
end
if av.charge ~= 40 then
av.fireb = false
end
if (sys.mouse.p.x >= win[4].x+138/2+71 and sys.mouse.p.x <= (win[4].x+138/2+71)+56 and av.fireb == true and av.charge == 40
and sys.mouse.p.y >= win[4].y+93 and sys.mouse.p.y <= (win[4].y+93)+19 and sys.mouse.drag == false and sys.mouse.p.p == true) then
av.fire = true
av.fireb = false
av.charge = 0
if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
v1.c.chat.msgs = v1.c.chat.msgs + 1
v1.c.chat.char = 0
end
end
if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
av.fireb = true
end
if av.charge < 40 then
av.charge = av.charge + math.random(1,10,25,40,5,2,8)*delta
elseif av.charge > 40 then
av.charge = 40
end
if av.fire == true then
addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
if antivirus.laser:isPlaying() == true then
antivirus.laser:rewind()
else
antivirus.laser:play()
end
av.fire = false
end
end
end
if v1.timer >= 16 and v1.c.chat.msgs < 36 then
music.tension1:play()
end
if v1.c.shine.ct >= 3 then
if v1.c.chat.msgs >= 41 and v1.c.chat.msgs < 50 then
v1.shake = (v1.c.chat.msgs-40)*3
v1.shakex = math.random(v1.shake,-v1.shake)
v1.shakey = math.random(v1.shake,-v1.shake)
v1.rumbleLoop:setPitch(v1.shake/6)
end
if v1.c.load == false then
v1.c.x = win[2].x+v1.c.monitorspin.x
v1.c.y = v1.c.monitorspin.y
v1.c.xd = v1.c.x
v1.c.yd = v1.c.y
v1.c.load = true
end
if v1.c.chat.msgs > 30 and v1.c.chat.msgs ~= 37 and v1.c.chat.msgs ~= 38 and v1.c.chat.msgs < 41 then
for i=1,4 do
if v1.specialAbi == false then
v1.turret[i].rt = math.atan2((win[4].y+win[4].h/2 - v1.turret[i].y), (win[4].x+win[4].w/2 - v1.turret[i].x))-math.rad(90)
elseif v1.specialAbi == true and v1.turretTimer < 30 then
v1.turret[i].rt = 0
end
if v1.turret[i].r > v1.turret[i].rt then
if v1.turret[i].r - math.rad((2*sys.s)*di) < v1.turret[i].rt then
v1.turret[i].r = v1.turret[i].rt
else
v1.turret[i].r = v1.turret[i].r - math.rad((2*sys.s)*di)
end
elseif v1.turret[i].r < v1.turret[i].rt then
if v1.turret[i].r + math.rad((2*sys.s)*di) > v1.turret[i].rt then
v1.turret[i].r = v1.turret[i].rt
else
v1.turret[i].r = v1.turret[i].r + math.rad((2*sys.s)*di)
end
end
end
end
if v1.c.chat.msgs > 28 and expl.frame <= 10 then
v1.turret[2].x = v1.c.x-120
v1.turret[2].y = v1.c.y+200-100
v1.turret[3].x = v1.c.x+120
v1.turret[3].y = v1.c.y+200-100
love.graphics.draw(v1.turret1, v1.turret[2].x, v1.turret[2].y, v1.turret[2].r, v1.c.s, v1.c.s, 42, 42)
love.graphics.draw(v1.turret1, v1.turret[3].x, v1.turret[3].y, v1.turret[3].r, v1.c.s, v1.c.s, 42, 42)
love.graphics.draw(v1.shipBack, v1.c.x-615/2, v1.c.y-100+20, 0, v1.c.s)
end
if v1.c.chat.msgs < 29 then
love.graphics.setColor(0,0,0,100)
playAnimation(v1.c.idle, true, v1.c.x+40, v1.c.y+40, v1.c.r, v1.c.s, 100, 100, 0.5)
end
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.c.eye, v1.c.x-32+v1.shakex, v1.c.y-50+v1.shakey, v1.c.r, v1.c.s*0.9, v1.c.s*1.1)
if v1.c.chat.msgs < 3 or v1.c.chat.msgs == 26 or v1.c.chat.msgs == 7 or v1.c.chat.msgs == 11 or v1.c.chat.msgs == 15 then
v1.c.eyetx = v1.c.x+7
v1.c.eyety = v1.c.y-28
elseif av.bullets[1] ~= nil then
v1.c.eyetx = av.bullets[1].x
v1.c.eyety = av.bullets[1].y
elseif v1.c.chat.msgs > 7 and v1.c.chat.msgs <= 25 then
v1.c.eyetx = win[4].x+win[4].w/2
v1.c.eyety = win[4].y+win[4].h/2
else
v1.c.eyetx = sys.mouse.x
v1.c.eyety = sys.mouse.y
end
for i=1,3 do
if v1.c.eyetx > v1.c.x+7+v1.c.eyex and v1.c.eyex < 15 then
v1.c.eyex = v1.c.eyex + 1
elseif v1.c.eyetx < v1.c.x+7+v1.c.eyex and v1.c.eyex > -15 then
v1.c.eyex = v1.c.eyex - 1
end
end
if v1.c.eyety > v1.c.y-28+v1.c.eyey and v1.c.eyey < 5 then
v1.c.eyey = v1.c.eyey + 3
elseif v1.c.eyety < v1.c.y-28+v1.c.eyey and v1.c.eyey > -10 then
v1.c.eyey = v1.c.eyey - 3
end
love.graphics.draw(v1.c.pupil, v1.c.x+7+v1.c.eyex+math.random(0,0.5)+v1.shakex, v1.c.y-28+v1.c.eyey+math.random(0,0.5)+v1.shakey, v1.c.r, v1.c.s*1.2, v1.c.s*1.2, 3, 11)
playAnimation(v1.c.idle, true, v1.c.x+v1.shakex, v1.c.y+v1.shakey, v1.c.r, v1.c.s, 100, 100, 0.5)
if v1.c.chat.msgs > 28 and expl.frame <= 10 then
v1.turret[1].x = v1.c.x-615/2-10
v1.turret[1].y = v1.c.y+95-100+20
v1.turret[4].x = v1.c.x+615/2+10
v1.turret[4].y = v1.c.y+95-100+20
love.graphics.draw(v1.shipFront, v1.c.x-615/2, v1.c.y-100+20, 0, v1.c.s)
love.graphics.draw(v1.turret2, v1.turret[1].x, v1.turret[1].y, v1.turret[1].r, v1.c.s, v1.c.s, 59/2, 40)
love.graphics.draw(v1.turret2, v1.turret[4].x, v1.turret[4].y, v1.turret[4].r, v1.c.s, v1.c.s, 59/2, 40)
elseif v1.c.chat.msgs >= 36 and v1.c.chat.msgs <= 38 and expl.frame > 10 then
love.graphics.draw(v1.turret2, v1.turret[1].x, v1.turret[1].y, v1.turret[1].r, v1.c.s, v1.c.s, 59/2, 40)
elseif v1.c.chat.msgs >= 39 then
love.graphics.draw(v1.turret2Held, v1.turret[1].x+v1.shakex, v1.turret[1].y+v1.shakey, v1.turret[1].r, v1.c.s, v1.c.s, 59/2+14, 40)
v1.turret[1].x = v1.c.x-45
v1.turret[1].y = v1.c.y+20
end
if expl.frame <= 89 and v1.c.health < 25 then
love.graphics.setColor(255,255,255)
love.graphics.draw(expl.pic, expl.frames[math.floor(expl.frame)], v1.c.x-615/2-800, v1.c.y-100+20-700, 0, 7, 7)
expl.frame = expl.frame + (1*sys.s)
v1.explosionSound:play()
end
if v1.c.chat.msgs == 2 then
v1.c.xd = sys.w/2
v1.c.yd = sys.h/2
elseif v1.c.chat.msgs == 8 or v1.c.chat.msgs == 41 or v1.c.chat.msgs == 39 or v1.c.chat.msgs == 50 then
v1.c.xd = sys.w/2
v1.c.yd = 200
elseif v1.c.chat.msgs == 25 then
v1.c.xd = v1.c.xd
v1.c.yd = 180
elseif v1.c.chat.msgs == 26 then
v1.c.xd = sys.w/2
v1.c.yd = 250
elseif v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
v1.c.yd = 200
if win[4].x+win[4].w/2 >= 100 and win[4].x+win[4].w/2 <= sys.w-350 then
v1.c.xd = win[4].x+win[4].w/2
end
elseif v1.c.chat.msgs == 28 then
v1.c.yd = -500
v1.c.xd = sys.w/2
elseif v1.c.chat.msgs == 29 then
v1.c.yd = 140
v1.c.xd = sys.w/2
elseif v1.c.chat.msgs == 37 then
v1.c.xd = sys.w/2
v1.c.yd = 160
elseif v1.c.chat.msgs == 38 then
v1.c.xd = v1.turret[1].x+45
v1.c.yd = v1.turret[1].y-20
end
if v1.c.shine.s < -50 and v1.msgs[v1.c.chat.msgs] ~= nil then
drawBubble(v1.c.x+40, v1.c.y-135, 300, 115, v1.c.chat.msg)
if mouseClick(v1.c.x+40,v1.c.y-135,300,110) == true and
v1.c.chat.next == false and v1.c.chat.msgs ~= 15 and
v1.c.chat.msgs ~= 17 and v1.c.chat.msgs ~= 19 and v1.c.chat.msgs ~= 21 then
v1.c.chat.next = true
if v1.c.chat.msgs == 23 then
v1.c.chat.msgs = 26
virus1Pissed = true
else
v1.c.chat.msgs = v1.c.chat.msgs + 1
end
v1.c.chat.char = 0
v1.c.chat.msg = ""
end
if v1.msgs[v1.c.chat.msgs] ~= nil then
if string.len(v1.msgs[v1.c.chat.msgs]) ~= string.len(v1.c.chat.msg) then
v1.c.chat.char = v1.c.chat.char + v1.c.chat.sp*(60/love.timer.getFPS())
v1.c.chat.msg = string.sub(v1.msgs[v1.c.chat.msgs], 1, math.floor(v1.c.chat.char))
end
end
end
if v1.c.chat.msgs == 8 then
v1.c.chat.time = v1.c.chat.time + delta
if v1.c.chat.time > 4 then
v1.c.chat.msgs = 9
v1.c.chat.char = 0
v1.c.chat.msg = ""
end
elseif v1.c.chat.msgs == 12 then
if av.gun == 98 then
v1.c.chat.msgs = 13
v1.c.chat.char = 0
v1.c.chat.msg = ""
end
elseif v1.c.chat.msgs == 28 and v1.c.y == -500 then
v1.c.chat.msgs = 29
v1.c.chat.char = 0
v1.c.chat.msg = ""
elseif v1.c.chat.msgs == 29 and v1.c.y == 140 then
v1.c.chat.msgs = 30
v1.c.chat.char = 0
v1.c.chat.msg = ""
elseif v1.c.health <= 20 and expl.frame >= 89 and v1.c.chat.msgs == 36 then
v1.c.chat.msgs = 37
v1.c.chat.char = 0
v1.c.chat.msg = ""
elseif v1.c.chat.msgs == 38 and v1.c.x == v1.turret[1].x+45 then
v1.c.chat.msgs = 39
v1.c.chat.char = 0
v1.c.chat.msg = ""
elseif v1.c.chat.msgs == 40 and v1.c.health <= 0 then
music.battle1:stop()
v1.rumbleLoop:play()
v1.c.chat.msgs = 41
v1.c.chat.char = 0
v1.c.chat.msg = ""
end
if v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40 then
v1.fightTimer = v1.fightTimer + delta
if v1.fightMinute == 0 and v1.fightTimer > 59 then
v1.c.chat.msgs = 50
end
if v1.fightTimer > 59 then
v1.fightMinute = v1.fightMinute - 1
v1.fightTimer = 0
end
if v1.c.health > 20 then
v1.turretTimer = v1.turretTimer + delta
v1.turretTimer2 = v1.turretTimer2 + delta
else
v1.turretTimer = 0
end
music.tension1:stop()
music.battle1:play()
for i=1,4 do
if v1.specialAbi == true and v1.turretTimer2 < v1.specialAbiTime+1 then
v1.turret[i].tl = 1.5
end
if v1.turret[i].t > v1.turret[i].tl and v1.c.health > 20 then
v1.bulletSpeed = ((6*(0.75+(v1.spm/4)))*(sys.h/1080))*di
if v1.specialAbi == true then
v1.bulletSpeed = v1.bulletSpeed/3
end
local x = math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
addBullet(x,y,v1.turret[i].r+math.rad(90),v1.bulletSpeed,"v1",i)
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
v1.laserSound:play()
end
v1.turret[i].t = 0
if v1.specialAbi == false then
v1.turret[i].tl = (((math.random(2,5)/v1.spm)*2)*(1080/sys.h))/di
else
v1.turret[i].tl = 3
end
elseif v1.c.chat.msgs == 40 and v1.turret[i].t > v1.turret[i].tl and i == 1 then
local x = math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
addBullet(x,y,v1.turret[i].r+math.rad(90),((8*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5))
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
v1.laserSound:play()
end
v1.turret[i].t = 0
if v1.specialAbi == false then
v1.turret[i].tl = (math.random(0.2,1,1.5)*(1080/sys.h))/di
else
v1.turret[i].tl = 2
end
elseif v1.turret[i].t < v1.turret[i].tl and v1.turretTimer < 30 then
v1.turret[i].t = v1.turret[i].t+delta
end
end
if v1.c.x == v1.c.xd and v1.turretTimer < 30 then
if v1.left == true then
v1.left = false
if v1.c.health > 70 or v1.specialAbi == true then
v1.c.xd = sys.w-320
else
v1.c.xd = math.random(sys.w-260, sys.w/2+1)
end
else
v1.left = true
if v1.c.health > 70 or v1.specialAbi == true then
v1.c.xd = 320
else
v1.c.xd = math.random(260, sys.w/2-1)
end
end
end
if v1.turretTimer2 >= v1.specialAbiTime and v1.turretTimer2 <= v1.specialAbiTime+4 and v1.turretTimer < 30 then
v1.specialAbi = true
else
v1.specialAbi = false
end
if v1.turretTimer2 > v1.specialAbiTime+4 then
v1.specialAbiTime = v1.specialAbiTime + math.random(20,70)
end
if v1.c.y == v1.c.yd and v1.c.health < 55 and v1.turretTimer < 30 then
v1.c.yd = math.random(80,sys.h/2-(120*(1080/sys.h)))
elseif v1.turretTimer < 30 and v1.c.health > 50 then
v1.c.yd = 120
end
if v1.turretTimer >= 30 and v1.c.health > 20 then
v1.c.xd = win[4].x+win[4].w/2
v1.c.yd = win[4].y-400
if v1.turretTimer >= 31 and v1.turretAbi == 0 then
for i=1,4 do
local x = math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
addBullet(x,y,v1.turret[i].r+math.rad(90),20*di,"v1",2)
end
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
v1.laserSound:play()
end
v1.turretAbi = 1
end
if v1.turretTimer >= 31.5 and v1.turretAbi == 1 then
for i=1,4 do
local x = math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
addBullet(x,y,v1.turret[i].r+math.rad(90),20*di,"v1",v1.abis)
end
if v1.abis == 5 then
v1.abis = 1
elseif v1.abis == 1 then
v1.abis = 5
end
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
v1.laserSound:play()
end
v1.turretAbi = 2
end
if v1.turretAbi == 2 and v1.turretTimer >= 33 then
v1.turretTimer = 0
v1.turretAbi = 0
end
end
end
v1.c.sp = math.sqrt(math.abs(v1.c.xd - v1.c.x)*2 + math.abs(v1.c.yd - v1.c.y)*2)/5
if v1.c.chat.msgs == 8 then
v1.c.sp = v1.c.sp*2
end
v1.c.sp = v1.c.sp*v1.spm
if v1.c.health < 25 then
v1.c.sp = v1.c.sp*0.25
end
v1.c.sp = v1.c.sp*sys.s
if v1.specialAbi == true then
v1.c.sp = v1.c.sp*2
end
if v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40 then
v1.c.sp = v1.c.sp*di
end
v1.c.angle = math.atan2((v1.c.yd - v1.c.y), (v1.c.xd - v1.c.x))
v1.c.spx = v1.c.sp * math.cos(v1.c.angle)
v1.c.spy = v1.c.sp * math.sin(v1.c.angle)
if v1.c.x > v1.c.xd then
if v1.c.x + v1.c.spx <= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
elseif v1.c.x < v1.c.xd then
if v1.c.x + v1.c.spx >= v1.c.xd then
v1.c.x = v1.c.xd
else
v1.c.x = v1.c.x + v1.c.spx
end
end
if v1.c.y > v1.c.yd then
if v1.c.y + v1.c.spy <= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
elseif v1.c.y < v1.c.yd then
if v1.c.y + v1.c.spy >= v1.c.yd then
v1.c.y = v1.c.yd
else
v1.c.y = v1.c.y + v1.c.spy
end
end
end
if v1.timer >= 16 then
love.graphics.setColor(255,255,255)
if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
v1.c.slime.y = v1.c.slime.y - 0.5*sys.s
v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s
end
if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then
love.graphics.setColor(255,255,255,v1.c.shine.opa)
if v1.shineplay == false then
v1.shine:play()
v1.shineplay = true
end
love.graphics.draw(v1.c.shine.f2, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r2, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, (3+v1.c.shine.s2/10)+v1.c.shine.s/10, 100, 100)
love.graphics.draw(v1.c.shine.f1, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y,
v1.c.shine.r1, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, (3+v1.c.shine.s1/10)+v1.c.shine.s/10, 100, 100)
v1.c.shine.r1 = v1.c.shine.r1 + (math.rad(1)*sys.s)
v1.c.shine.r2 = v1.c.shine.r2 - (math.rad(1)*sys.s)
if v1.c.monitorspin.sp ~= 1 then
v1.c.monitorspin.sp = v1.c.monitorspin.sp + 0.1*sys.s
if v1.c.monitorspin.sp >= 1 then
v1.c.monitorspin.sp = 1
end
end
if v1.c.shine.sm1 == true and v1.c.shine.ct < 3 then
v1.c.shine.s1 = v1.c.shine.s1 + 0.3*(60/love.timer.getFPS())
elseif v1.c.shine.sm1 == false then
v1.c.shine.s1 = v1.c.shine.s1 - 0.3*(60/love.timer.getFPS())
end
if v1.c.shine.sm2 == true and v1.c.shine.ct < 3 then
v1.c.shine.s2 = v1.c.shine.s2 + 0.2*(60/love.timer.getFPS())
elseif v1.c.shine.sm2 == false then
v1.c.shine.s2 = v1.c.shine.s2 - 0.2*(60/love.timer.getFPS())
end
if v1.c.shine.s1 >= 7 or v1.c.shine.ct >= 3 then
v1.c.shine.sm1 = false
v1.c.shine.ct = v1.c.shine.ct + 1*sys.s
elseif v1.c.shine.s1 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm1 = true
end
if v1.c.shine.s2 >= 5 or v1.c.shine.ct >= 3 then
v1.c.shine.sm2 = false
elseif v1.c.shine.s2 <= -5 and v1.c.shine.ct < 3 then
v1.c.shine.sm2 = true
end
if v1.c.shine.ct <= 3 and v1.c.shine.s < 4 then
v1.c.shine.s = v1.c.shine.s + 0.2*sys.s
elseif v1.c.shine.ct >= 3 and v1.c.shine.s > -80 then
v1.c.shine.s = v1.c.shine.s - 0.5*sys.s
v1.c.shine.opa = v1.c.shine.opa - 5*sys.s
end
end
if v1.timer < 20 then
love.graphics.setColor(255,255,255)
love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
start.o = false
end
if start.o == true then
drawMenu()
end
drawBullets()
drawStart()
if v1.c.chat.msgs == 47 or v1.c.chat.msgs == 53 then
if v1.c.chat.msgs == 47 then
v1.complete = true
end
love.graphics.setColor(255,255,255)
love.graphics.draw(expl.pic, expl.frames[math.floor(v1.explodeEndFrame)], v1.c.x-615/2-800, v1.c.y-100+20-700, 0, 7, 7)
v1.explodeEndFrame = v1.explodeEndFrame + 1*sys.s
v1.explosionSound:play()
v1.rumbleLoop:stop()
if v1.explodeEndFrame >= 20 then
v1.yes = false
if v1.c.chat.msgs == 47 then
win[4].w = 200
antivirus.status = "Virus Defeated"
win[4].update = true
scene = 1
time = 0
elseif v1.c.chat.msgs == 53 then
virus1Lose = virus1Lose + 1
scene = 666
end
end
end
end
function addBullet(x,y,a,s,t,id)
if t == "av" then
table.insert(av.bullets, 1, {x=x,y=y,a=a,s=s*sys.s,spx=0,spy=0,rm=false})
end
if t == "v1" then
table.insert(v1.bullets, 1, {x=x,y=y,a=a,s=s*sys.s,spx=0,spy=0,rm=false,id=id})
end
end
function drawBullets()
for i=1,#v1.bullets do
if v1.bullets[i] ~= nil then
v1.bullets[i].spx = v1.bullets[i].s * math.cos(v1.bullets[i].a)
v1.bullets[i].spy = v1.bullets[i].s * math.sin(v1.bullets[i].a)
v1.bullets[i].x = v1.bullets[i].x + v1.bullets[i].spx
v1.bullets[i].y = v1.bullets[i].y + v1.bullets[i].spy
if v1.bullets[i].id == 2 or v1.bullets[i].id == 3 then
love.graphics.draw(v1.bulletRed, v1.bullets[i].x, v1.bullets[i].y, v1.bullets[i].a, 1.5, 1.5, 23/2, 7)
elseif v1.bullets[i].id == 1 or v1.bullets[i].id == 4 then
love.graphics.draw(v1.bullet, v1.bullets[i].x, v1.bullets[i].y, v1.bullets[i].a, 1.5, 1.5, 23/2, 7)
elseif v1.bullets[i].id == 5 then
love.graphics.draw(v1.bulletYellow, v1.bullets[i].x, v1.bullets[i].y, v1.bullets[i].a, 1.5, 1.5, 23/2, 7)
end
if v1.bullets[i].x < 0 or v1.bullets[i].x > sys.w or v1.bullets[i].y < 0 or v1.bullets[i].y > sys.h then
v1.bullets[i].rm = true
end
if (v1.bullets[i].x >= win[4].x and v1.bullets[i].x <= win[4].x+win[4].w
and v1.bullets[i].y >= win[4].y and v1.bullets[i].y <= win[4].y+win[4].h) then
v1.bullets[i].rm = true
if v1.bullets[i].id == 1 or v1.bullets[i].id == 4 then
if av.charge - 10 < 0 then
av.charge = 0
else
av.charge = av.charge - 10
end
elseif v1.bullets[i].id == 2 or v1.bullets[i].id == 3 then
sys.mouse.drag = false
win[4].hover = false
elseif v1.bullets[i].id == 5 then
sys.mouse.drag = false
win[4].hover = false
win[4].crazy = true
end
if antivirus.hit:isPlaying() == true then
antivirus.hit:rewind()
else
antivirus.hit:play()
end
end
if v1.bullets[i].rm == true then
table.remove(v1.bullets, i)
end
end
end
for i=1,#av.bullets do
av.bullets[i].spx = av.bullets[i].s * math.cos(av.bullets[i].a)
av.bullets[i].spy = av.bullets[i].s * math.sin(av.bullets[i].a)
av.bullets[i].x = av.bullets[i].x + av.bullets[i].spx
av.bullets[i].y = av.bullets[i].y + av.bullets[i].spy
love.graphics.draw(antivirus.bullet, av.bullets[i].x, av.bullets[i].y, av.bullets[i].a, 1.5, 1.5, 23/2, 7)
if v1.yes == true then
if av.bullets[i].x >= v1.c.x-80 and av.bullets[i].x <= v1.c.x+80 and av.bullets[i].y >= v1.c.y-80 and av.bullets[i].y <= v1.c.y+70 then
if v1.c.chat.msgs >= 15 and v1.c.chat.msgs <= 22 then
v1.c.chat.msgs = 25
v1.c.chat.char = 0
v1.c.chat.msg = ""
end
if v1.c.chat.msgs == 40 then
v1.c.health = v1.c.health - 5
v1.spm = v1.spm + 0.20*(sys.h/1080)
end
av.bullets[i].rm = true
if antivirus.hit:isPlaying() == true then
antivirus.hit:rewind()
else
antivirus.hit:play()
end
end
if av.bullets[i].x >= v1.c.x-615/2 and av.bullets[i].x <= v1.c.x-615/2+615 and av.bullets[i].y >= v1.c.y-100+20
and av.bullets[i].y <= v1.c.y-100+20+200 and v1.c.chat.msgs > 35 and v1.c.health > 20 then
v1.c.health = v1.c.health - 5
v1.spm = v1.spm + 0.25*(sys.h/1080)
av.bullets[i].rm = true
if antivirus.hit:isPlaying() == true then
antivirus.hit:rewind()
else
antivirus.hit:play()
end
end
end
if av.bullets[i].x < 0 or av.bullets[i].x > sys.w or av.bullets[i].y < 0 or av.bullets[i].y > sys.h then
av.bullets[i].rm = true
if v1.c.chat.msgs >= 15 and v1.c.chat.msgs <= 22 and virus1Pissed == false then
v1.c.chat.msgs = v1.c.chat.msgs + 1
v1.c.chat.msg = ""
v1.c.chat.char = 0
elseif v1.c.chat.msgs >= 15 and v1.c.chat.msgs <= 22 and virus1Pissed == true then
v1.c.chat.msgs = 23
v1.c.chat.msg = ""
v1.c.chat.char = 0
end
end
if av.bullets[i].rm == true then
table.remove(av.bullets, i)
end
end
end
function chargeStencil()
love.graphics.rectangle("fill", win[4].x+138/2+79, win[4].y+40+40, 40, -av.charge)
end
|