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function drawPanelButton(id)
love.graphics.setColor(150, 150, 150)
if panel.b[id] ~= nil then
if layer[1] == panel.b[id] and win[panel.b[id]].min == false then
drawDownBox(panel.s.x+72+(panel.s.dis*id-panel.s.dis), panel.s.y, panel.s.width*2.75, panel.s.height, 2)
else
drawUpBox(panel.s.x+72+(panel.s.dis*id-panel.s.dis), panel.s.y, panel.s.width*2.75, panel.s.height, 2)
end
love.graphics.setColor(70,70,70)
love.graphics.print(win[panel.b[id]].title, panel.s.x+4+90+(panel.s.dis*id-panel.s.dis), panel.s.y+7)
love.graphics.setColor(255,255,255)
love.graphics.draw(win[panel.b[id]].icon16, panel.s.x+4+72+(panel.s.dis*id-panel.s.dis), panel.s.y+2)
if (sys.mouse.p.p == true and sys.mouse.p.x >= panel.s.x+72+(panel.s.dis*id-panel.s.dis)
and sys.mouse.p.x <= (panel.s.x+72+(panel.s.dis*id-panel.s.dis))+(panel.s.width*2.75)
and sys.mouse.p.y >= panel.s.y and sys.mouse.p.y <= panel.s.y+panel.s.height and v1.yes == false) then
if win[panel.b[id]].min == false then
layer.sentToFront = panel.b[id]
elseif win[panel.b[id]].min == true then
win[panel.b[id]].min = false
win[panel.b[id]].oldlayer = win[panel.b[id]].layer
win[panel.b[id]].layer = 1
end
end
end
end
function drawStart()
panel.width = sys.w
panel.y = sys.h
panel.y = panel.y - panel.thick
panel.s.y = panel.y + 5
love.graphics.setColor(colors.win.normal)
love.graphics.rectangle("fill", panel.x, panel.y, panel.width, panel.height)
love.graphics.setColor(colors.win.light)
love.graphics.setLineWidth(1.5)
love.graphics.line(panel.x, panel.y, panel.width, panel.y)
love.graphics.setColor(colors.win.dark)
if start.o == true then
drawDownBox(panel.s.x, panel.s.y, panel.s.width, panel.s.height, 2)
else
drawUpBox(panel.s.x, panel.s.y, panel.s.width, panel.s.height, 2)
end
love.graphics.setColor(colors.font.dark)
love.graphics.print("START", panel.s.x+4, panel.s.y+7)
drawPanelButton(1)
drawPanelButton(2)
drawPanelButton(3)
drawPanelButton(4)
drawPanelButton(5)
drawPanelButton(6)
if(sys.mouse.p.p == true and start.p == false and sys.mouse.p.x >= panel.s.x
and sys.mouse.p.x <= panel.s.x+panel.s.width
and sys.mouse.p.y >= panel.s.y and sys.mouse.p.y <= panel.s.y+panel.s.height) then
start.p = true
if start.o == true then
start.o = false
elseif start.o == false then
start.o = true
--sendMessage(1, msgs[msg.c])
end
end
if v1.c.chat.msgs > 35 and v1.yes == true then
love.graphics.setColor(colors.font.dark)
love.graphics.print("VIRUS HEALTH: " .. v1.c.health, sys.w/2, panel.s.y+7)
love.graphics.print("TIMER: " .. v1.fightMinute .. ":" .. math.floor(-(v1.fightTimer-60)), sys.w/2-200, panel.s.y+7)
end
end
function drawNoti()
notify.x = sys.w-258
notify.y = sys.h-135
if notify.yes == true or notify.op ~= 0 then
love.graphics.setColor(255, 255, 255, notify.op)
love.graphics.draw(notification.bubble, notify.x, notify.y)
love.graphics.setColor(colors.font.dark, notify.op)
love.graphics.print(notify.title, notify.x+10, notify.y+10)
love.graphics.printf(notify.body, notify.x+10, notify.y+30, 200)
if notify.sound == true then
notification.sound1:play()
notify.sound = false
end
if notify.op ~= 255 and notify.yes == true then
notify.op = notify.op + 17
elseif notify.op ~= 0 and notify.yes == false then
notify.op = notify.op - 17
end
end
end
function timeNoti(dt)
notify.timer = notify.timer + dt
if notify.timer >= 4 then
notify.yes = false
notify.timer = 0
notify.sound = false
end
end
function notifyNow(title, body)
if notify.yes == false and notify.sound == false then
notify.sound = true
notify.timer = 0
end
notify.yes = true
notify.title = title
notify.body = body
end
function drawMenuItems(id)
if(sys.mouse.x >= 35 and sys.mouse.x <= 242
and sys.mouse.y >= start.y+5+(id*55-55) and sys.mouse.y <= start.y+(id*55)) then
love.graphics.setColor(0,0,120)
love.graphics.rectangle("fill", 35, 5+(id*55-55), 208, 50)
love.graphics.setColor(colors.win.light)
love.graphics.print(win[id].title, 85, 5+22+(id*55-55))
if sys.mouse.p.p == true and win[id].ex == true and v1.yes == false then
win[id].ex = false
win[id].s = 0.2
win[id].oldlayer = win[id].layer
layer.sentToFront = id
start.o = false
end
else
love.graphics.rectangle("fill", 35, 5+(id*55-55), 208, 50)
love.graphics.setColor(colors.font.dark)
love.graphics.print(win[id].title, 85, 5+22+(id*55-55))
end
love.graphics.setColor(255,255,255)
love.graphics.draw(win[id].icon32, 44, 13+(id*55-55))
love.graphics.setColor(colors.win.normal)
end
function drawMenu()
start.y = sys.h
start.y = start.y-30-350+2
love.graphics.setCanvas(start.cvs)
love.graphics.setColor(192, 192, 192)
love.graphics.rectangle("fill", 0, 0, 250, 350)
love.graphics.setColor(220, 220, 220)
love.graphics.setLineWidth(3.5)
love.graphics.line(0, 0+350, 0, 0, 0+250, 0) --BoxLight
love.graphics.setColor(150,150,150)
love.graphics.line(0+250, 0+350, 0+250, 0) --BoxShadow
love.graphics.setColor(0,0,120)
love.graphics.rectangle("fill", 0, 0, 30, 350)
love.graphics.setColor(192, 192, 192)
love.graphics.print("WINBLOWS 98 OR SOME SHIT", 11, 340, -1.5708)
for i=1,6 do
drawMenuItems(i)
end
love.graphics.setCanvas()
love.graphics.setColor(255,255,255)
love.graphics.draw(start.cvs, start.x, start.y)
end
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