function drawSettings() drawDownBox(8, 30, 384, 25, 2) love.graphics.setColor(colors.font.dark) love.graphics.print("Wallpaper", 14, 38) love.graphics.setColor(255,255,255) love.graphics.draw(settings.comp, 200-64, 36+32, 0, 2, 2, 60) drawDownBox(262, 37+32, 122, 222, 2) love.graphics.setColor(255,255,255) love.graphics.rectangle("fill", 263, 38+32, 120, 220) if st[1].hl == true then desktop.bg.current = 0 elseif st[2].hl == true then desktop.bg.current = desktop.bg.hills elseif st[3].hl == true then desktop.bg.current = desktop.bg.cloud elseif st[4].hl == true then desktop.bg.current = desktop.bg.city elseif st[5].hl == true then desktop.bg.current = desktop.bg.flower elseif st[6].hl == true then desktop.bg.current = desktop.bg.coast end if std[1].hl == true then di = 0.4 elseif std[2].hl == true then di = 0.7 elseif std[3].hl == true then di = 1 elseif std[4].hl == true then di = 1.3 elseif std[5].hl == true then di = 1.6 elseif std[6].hl == true then di = 3 end love.graphics.stencil(stencilBg, "replace", 1) love.graphics.setStencilTest("greater", 0) if desktop.bg.current ~= 0 then love.graphics.setColor(255,255,255) love.graphics.draw(desktop.bg.current, 88-64, 44+32, 0, 0.1) else love.graphics.setColor(0,128,128) love.graphics.rectangle("fill", 88-64, 44+32, 152, 120) end love.graphics.setStencilTest() for i=1,6 do drawBgSel(i) end drawDownBox(8, 305, 384/2-4, 25, 2) love.graphics.setColor(colors.font.dark) love.graphics.print("Difficulty", 14, 313) drawDownBox(8, 340, 384/2-4, 122, 2) love.graphics.setColor(255,255,255) love.graphics.rectangle("fill", 9, 341, 384/2-6, 120) for i=1,6 do drawDiSel(i) end drawDownBox(8+384/2+4, 305, 384/2-4, 25, 2) love.graphics.setColor(colors.font.dark) love.graphics.print("Resolution", 14+384/2+4, 313) drawDownBox(8+384/2+4, 340, 384/2-4, 198, 2) love.graphics.setColor(255,255,255) love.graphics.rectangle("fill", 9+384/2+4, 341, 384/2-2-4, 196) for i=1,#stre do drawReSel(i) end drawUpBox(8, 467+5, 384/2-4, 23, 2) if eraseGame == false then love.graphics.setColor(colors.font.dark) love.graphics.print("Erase Save File", 14, 475+5) else drawUpBox(30, 507, 60, 28, 2) drawUpBox(110, 507, 60, 28, 2) love.graphics.setColor(colors.font.dark) love.graphics.print("Are you sure?", 24, 475+5) love.graphics.print("Yes", 41, 517) love.graphics.print("No", 128, 517) end end function stencilBg() love.graphics.rectangle("fill", 88-64, 44+32, 152, 120) end function drawBgSel(i) if st[i].hl == false then love.graphics.setColor(colors.font.dark) love.graphics.print(st[i].title, 268, 78+(20*(i-1))) elseif st[i].hl == true then love.graphics.setColor(0,0,120) love.graphics.rectangle("fill", 263, 70+(20*(i-1)), 120, 20) love.graphics.setColor(colors.font.light) love.graphics.print(st[i].title, 268, 78+(20*(i-1))) end end function drawDiSel(i) if std[i].hl == false then love.graphics.setColor(colors.font.dark) love.graphics.print(std[i].title, 13, 348+(20*(i-1))) elseif std[i].hl == true then love.graphics.setColor(0,0,120) love.graphics.rectangle("fill", 9, 341+(20*(i-1)), 384/2-6, 20) love.graphics.setColor(colors.font.light) love.graphics.print(std[i].title, 13, 348+(20*(i-1))) end end function drawReSel(i) if stre[i].hl == false then love.graphics.setColor(colors.font.dark) love.graphics.print(stre[i].title, 13+384/2+4, 348+(20*(i-1))) elseif stre[i].hl == true then love.graphics.setColor(0,0,120) love.graphics.rectangle("fill", 9+384/2+4, 341+(20*(i-1)), 384/2-6, 20) love.graphics.setColor(colors.font.light) love.graphics.print(stre[i].title, 13+384/2+4, 348+(20*(i-1))) end end function updateSettings() if mouseClick(win[6].x+8, win[6].y+467+5, 384/2-4, 23) == true and layer[1] == 6 then eraseGame = true win[6].update = true end if eraseGame == true then if mouseClick(win[6].x+30, win[6].y+507, 60, 28) == true and layer[1] == 6 then love.audio.stop() resetGameFile() loadRe() elseif mouseClick(win[6].x+110, win[6].y+507, 60, 28) == true and layer[1] == 6 then eraseGame = false win[6].update = true end end for i=1,6 do if (layer[1] == 6 and win[6].hover == true and sys.mouse.p.p == true and sys.mouse.drag == false and sys.mouse.p.x >= win[6].x+263 and sys.mouse.p.x <= win[6].x+263+120 and sys.mouse.p.y >= win[6].y+70+(20*(i-1)) and sys.mouse.y <= win[6].y+70+(20*(i-1))+20) then for i=1,6 do st[i].hl = false end st[i].hl = true win[6].update = true end end for i=1,6 do if (layer[1] == 6 and win[6].hover == true and sys.mouse.p.p == true and sys.mouse.drag == false and sys.mouse.p.x >= win[6].x+13 and sys.mouse.p.x <= win[6].x+13+120 and sys.mouse.p.y >= win[6].y+342+(20*(i-1)) and sys.mouse.y <= win[6].y+342+(20*(i-1))+20) then for i=1,#std do std[i].hl = false end std[i].hl = true win[6].update = true end end for i=1,#stre do if layer[1] == 6 and win[6].hover == true and sys.mouse.p.p == true and sys.mouse.drag == false and sys.mouse.p.x >= win[6].x+13+384/2+4 and sys.mouse.p.x <= win[6].x+13+384/2+4+120 and sys.mouse.p.y >= win[6].y+342+(20*(i-1)) and sys.mouse.y <= win[6].y+342+(20*(i-1))+20 and stre[i].hl ~= true then for ayy=1,#stre do stre[ayy].hl = false end stre[i].hl = true win[6].update = true if stre[i].hl == true then sys.mouse.p.p = false if i == 1 then local fullscreen, fstype = love.window.getFullscreen() if fstype ~= "desktop" then love.window.setMode(800,600,{fullscreen=true, fullscreentype="desktop"}) end elseif i ~= 1 then local fullscreen, fstype = love.window.getFullscreen() if sys.w ~= stre[i].w or sys.h ~= stre[i].h or fstype ~= "exclusive" then love.window.setMode(stre[i].w,stre[i].h,{fullscreen=true, fullscreentype="exclusive"}) end end for fart=1,#win do win[fart].update = true end end end end end