function drawLoading() love.graphics.setBackgroundColor(0, 0, 0) love.graphics.setLineWidth(4) love.graphics.setColor(255, 255, 255) love.graphics.rectangle("line", sys.w/2-125, sys.h/2-15, 250, 30) love.graphics.print("Don't Get a Virus", sys.w/2-102, sys.h/2-30) love.graphics.setColor(0,0,120) love.graphics.rectangle("fill", sys.w/2-125+5, sys.h/2-10, loading, 20) if loading < 240 then loading = loading + 5 if loading > loadingId*10 and loaded == false then loadAssets(loadingId) loadingId = loadingId + 1 end elseif loading >= 240 then loading = 240 fade = 1 end love.graphics.setColor(0, 0, 0, fadeOpacity) love.graphics.rectangle("fill", 0, 0, sys.w, sys.h) if fadeOpacity == 255 and loading == 240 then scene = 1 fade = 0 sound.boot:play() end end function drawBSOD() love.audio.stop() love.graphics.setBackgroundColor(0,0,120) love.graphics.setColor(256,256,256) love.graphics.draw(bsod.pic, sys.w/2, sys.h/2, 0, 1, 1, 320, 200) if love.keyboard.isDown("return") == true then loadRe() end end function drawPause() love.graphics.setBackgroundColor(0,0,120) love.graphics.setColor(256,256,256) love.graphics.draw(pause.pic, sys.w/2, sys.h/2, 0, 1, 1, 320, 200) if love.keyboard.isDown("return") == true then love.event.quit() end if love.keyboard.isDown("escape") == true and pause.esc == false then love.audio.resume() pause.esc = true pause.p = false love.graphics.setBackgroundColor(0, 128, 128) end end