function drawChat() drawDownBox(8, 70, win[1].w-17, win[1].h-160, 4) love.graphics.setColor(250, 250, 250) love.graphics.rectangle("fill", 8, 70, win[1].w-17, win[1].h-160, 0.5) drawDownBox(8, 320, win[1].w-17, 70, 4) love.graphics.setColor(250, 250, 250) love.graphics.rectangle("fill", 8, 320, win[1].w-17, 70) if mouseClick(win[1].x+178, win[1].y+321, 62, 68) == true and layer[1] == 1 then drawDownBox(178, 321, 62, 68, 2) else drawUpBox(178, 321, 62, 68, 2) end love.graphics.setColor(colors.font.dark) love.graphics.print("Send", 186, 350) love.graphics.setColor(255, 255, 255) drawDownBox(45, 31, win[1].w-53, 30, 2) if chat.status == 0 then love.graphics.draw(chat.offline, 215, 36) elseif chat.status == 1 then love.graphics.draw(chat.online, 215, 36) end love.graphics.setColor(255, 255, 255) love.graphics.draw(chat.profile, 6, 30) love.graphics.setColor(colors.font.dark) love.graphics.print(chat.profilename, 50, 41) love.graphics.setFont(pixeloperators) for i=1,chatlimit() do if msg.msgs[i][1] == 1 or msg.msgs[i][1] == 3 then love.graphics.setColor(colors.font.friend) love.graphics.print("Friend:", 12, 300 - (28*i)) elseif msg.msgs[i][1] == 2 then love.graphics.setColor(colors.font.you) love.graphics.print("You:", 12, 300 - (28*i)) end love.graphics.setColor(colors.font.dark) love.graphics.print("\n" .. msg.msgs[i][2], 12, 300 - (28*i)) end love.graphics.setColor(colors.font.dark) if chat.blink == true then love.graphics.print(chat.msg .. "_", 10, 320) elseif chat.blink == false then love.graphics.print(chat.msg, 10, 320) end love.graphics.print(18-string.len(chat.msg) .. "/18", 10, 370) love.graphics.setFont(pressstart) end function updateChat() if mouseClick(win[1].x+178, win[1].y+321, 62, 68) == true and layer[1] == 1 then if chat.msg ~= "" then sendMessage(2, chat.msg) if chat.status == 1 then chatReply(string.lower(chat.msg)) end chat.msg = "" end win[1].update = true end chat.blinkTimer = chat.blinkTimer - delta if chat.blinkTimer <= 0 then if chat.blink == true then chat.blink = false elseif chat.blink == false then chat.blink = true end win[1].update = true chat.blinkTimer = 0.5 end chat.msgold = chat.msg if msg.new == true then win[1].update = true msg.new = false end for i=1, #msg.r do msg.r[i].t = msg.r[i].t - delta end for i=1, #msg.r do if msg.r[i].t <= 0 then sendMessage(3, msg.r[i].r[math.random(1,#msg.r[i].r)]) table.remove(msg.r, i) break end end end function sendMessage(id, message) msg.new = true table.insert(msg.msgs, 1, {id, message}) if win[1].ex == true or layer[1] ~= 1 then notifyNow("CHAT NOTIFICATION", "New message from\nBest Friend:\n" .. message) end if msg.c ~= 21 and id == 1 then msg.c = msg.c + 1 end end function chatlimit() if #msg.msgs <=8 then return #msg.msgs else return 8 end end