From a7fc16d026ff6baf51e082eeee0d79f0195729c4 Mon Sep 17 00:00:00 2001 From: 1029chris <1029chris@gmail.com> Date: Fri, 29 Apr 2016 22:19:56 -0700 Subject: Added things to virus fight added virus health added variation in stuff --- virus1.lua | 75 +++++++++++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 64 insertions(+), 11 deletions(-) (limited to 'virus1.lua') diff --git a/virus1.lua b/virus1.lua index 5354036..7395618 100644 --- a/virus1.lua +++ b/virus1.lua @@ -1,6 +1,5 @@ function drawVirusFight1() drawDesktop() - drawStart() if v1.introplay == false then v1.intro:play() v1.introplay = true @@ -100,12 +99,16 @@ function drawVirusFight1() end if av.fire == true then addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av") - antivirus.laser:play() + if antivirus.laser:isPlaying() == true then + antivirus.laser:rewind() + else + antivirus.laser:play() + end av.fire = false end end end - if v1.timer >= 16 then + if v1.timer >= 16 and v1.c.chat.msgs < 36 then music.tension1:play() end if v1.c.shine.ct >= 3 then @@ -152,12 +155,15 @@ function drawVirusFight1() if v1.c.chat.msgs < 3 or v1.c.chat.msgs == 26 or v1.c.chat.msgs == 7 or v1.c.chat.msgs == 11 or v1.c.chat.msgs == 15 then v1.c.eyetx = v1.c.x+7 v1.c.eyety = v1.c.y-28 - elseif v1.c.chat.msgs >= 3 and v1.c.chat.msgs <= 7 then - v1.c.eyetx = sys.mouse.x - v1.c.eyety = sys.mouse.y + elseif av.bullets[1] ~= nil then + v1.c.eyetx = av.bullets[1].x + v1.c.eyety = av.bullets[1].y elseif v1.c.chat.msgs > 7 and v1.c.chat.msgs <= 25 then v1.c.eyetx = win[4].x+win[4].w/2 v1.c.eyety = win[4].y+win[4].h/2 + else + v1.c.eyetx = sys.mouse.x + v1.c.eyety = sys.mouse.y end for i=1,3 do if v1.c.eyetx > v1.c.x+7+v1.c.eyex and v1.c.eyex < 15 then @@ -251,24 +257,50 @@ function drawVirusFight1() v1.c.chat.msg = "" end if v1.c.chat.msgs > 35 then + v1.fightTimer = v1.fightTimer + delta + music.tension1:stop() + music.battle1:play() for i=1,4 do if v1.turret[i].t > v1.turret[i].tl then local x = math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x) -math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x) +math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y - addBullet(x,y,v1.turret[i].r+math.rad(90),10,"v1") + addBullet(x,y,v1.turret[i].r+math.rad(90),16*(v1.spm/2),"v1") + if v1.laserSound:isPlaying() == true then + v1.laserSound:rewind() + else + v1.laserSound:play() + end v1.turret[i].t = 0 - v1.turret[i].tl = math.random(2,3,4,5) + v1.turret[i].tl = math.random(2,3,4,5)/(v1.spm/2) elseif v1.turret[i].t < v1.turret[i].tl then v1.turret[i].t = v1.turret[i].t+delta end end + if v1.c.x == v1.c.xd then + if v1.left == true then + v1.left = false + if v1.c.health > 70 then + v1.c.xd = sys.w-320 + else + v1.c.xd = math.random(sys.w-260, sys.w/2+1) + end + else + v1.left = true + if v1.c.health > 70 then + v1.c.xd = 320 + else + v1.c.xd = math.random(260, sys.w/2-1) + end + end + end end v1.c.sp = math.sqrt(math.abs(v1.c.xd - v1.c.x)*2 + math.abs(v1.c.yd - v1.c.y)*2)/5 if v1.c.chat.msgs == 8 then v1.c.sp = v1.c.sp*2 end + v1.c.sp = v1.c.sp*v1.spm v1.c.angle = math.atan2((v1.c.yd - v1.c.y), (v1.c.xd - v1.c.x)) v1.c.spx = v1.c.sp * math.cos(v1.c.angle) v1.c.spy = v1.c.sp * math.sin(v1.c.angle) @@ -365,6 +397,7 @@ function drawVirusFight1() drawMenu() end drawBullets() + drawStart() end function addBullet(x,y,a,s,t) if t == "av" then @@ -393,6 +426,11 @@ function drawBullets() else av.charge = av.charge - 10 end + if antivirus.hit:isPlaying() == true then + antivirus.hit:rewind() + else + antivirus.hit:play() + end end if v1.bullets[i].rm == true then table.remove(v1.bullets, i) @@ -407,18 +445,33 @@ function drawBullets() love.graphics.draw(antivirus.bullet, av.bullets[i].x, av.bullets[i].y, av.bullets[i].a, 1.5, 1.5, 23/2, 7) if v1.yes == true then if av.bullets[i].x >= v1.c.x-80 and av.bullets[i].x <= v1.c.x+80 and av.bullets[i].y >= v1.c.y-80 and av.bullets[i].y <= v1.c.y+70 then - if v1.c.chat.msgs >= 15 or v1.c.chat.msgs <= 21 then + if v1.c.chat.msgs >= 15 and v1.c.chat.msgs <= 21 then v1.c.chat.msgs = 25 v1.c.chat.char = 0 v1.c.chat.msg = "" end av.bullets[i].rm = true - antivirus.hit:play() + if antivirus.hit:isPlaying() == true then + antivirus.hit:rewind() + else + antivirus.hit:play() + end + end + if av.bullets[i].x >= v1.c.x-615/2 and av.bullets[i].x <= v1.c.x-615/2+615 and av.bullets[i].y >= v1.c.y-100+20 + and av.bullets[i].y <= v1.c.y-100+20+200 and v1.c.chat.msgs > 35 then + v1.c.health = v1.c.health - 5 + v1.spm = v1.spm + 0.2 + av.bullets[i].rm = true + if antivirus.hit:isPlaying() == true then + antivirus.hit:rewind() + else + antivirus.hit:play() + end end end if av.bullets[i].x < 0 or av.bullets[i].x > sys.w or av.bullets[i].y < 0 or av.bullets[i].y > sys.h then av.bullets[i].rm = true - if v1.c.chat.msgs >= 15 or v1.c.chat.msgs <= 21 then + if v1.c.chat.msgs >= 15 and v1.c.chat.msgs <= 21 then v1.c.chat.msgs = v1.c.chat.msgs + 1 v1.c.chat.msg = "" v1.c.chat.char = 0 -- cgit