From 9cbb6fa487c4e87085c1e32269ce671e99760b44 Mon Sep 17 00:00:00 2001 From: 1029chris <1029chris@gmail.com> Date: Sat, 30 Apr 2016 21:50:07 -0700 Subject: Added more to the fight ship explodes at 20 health fight stops at 0 health other fixes refresh rate adjustments --- assets.lua | 2 ++ 1 file changed, 2 insertions(+) (limited to 'assets.lua') diff --git a/assets.lua b/assets.lua index f58b911..e0be34e 100644 --- a/assets.lua +++ b/assets.lua @@ -108,6 +108,7 @@ function loadAssets() cornerSpike = love.graphics.newImage("assets/chat_bubble_cornerspike.png"), turret1 = love.graphics.newImage("assets/virus1_turret.png"), turret2 = love.graphics.newImage("assets/virus1_turret2.png"), + turret2Held = love.graphics.newImage("assets/virus1_turret2_held.png"), shipFront = love.graphics.newImage("assets/virus1_ship_front.png"), shipBack = love.graphics.newImage("assets/virus1_ship_back.png") } @@ -126,6 +127,7 @@ function loadAssets() v1.turret[4] = {r=math.rad(-30),x=0,y=0,rt=math.rad(-30),t=0,tl=4} v1.laserSound = love.audio.newSource("assets/virus1_laser.ogg") v1.laserSound:setVolume(0.6) + v1.explosionSound = love.audio.newSource("assets/explosion.ogg") v1.bullets = {} v1.bullet = love.graphics.newImage("assets/bullet_green.png") v1.bulletRed = love.graphics.newImage("assets/bullet_red.png") -- cgit