diff options
Diffstat (limited to 'virus1.lua')
| -rw-r--r-- | virus1.lua | 209 |
1 files changed, 109 insertions, 100 deletions
@@ -34,93 +34,7 @@ function drawVirusFight1() expl.frame = 1 end if v1.c.chat.msgs > 7 then - orderWindows() - if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then - love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s) - elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then - if av.transform == false then - win[4].w = 342 - win[4].x = win[4].x - 138/2 - av.transform = true - end - if av.gun == 98 then - love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12) - elseif av.gun ~= 98 and av.wings == 138/2 then - love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12) - end - love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80) - if av.fireb == true then - drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) - else - drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) - end - love.graphics.setColor(colors.font.dark) - love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey) - love.graphics.setColor(255,255,255) - drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2) - love.graphics.stencil(chargeStencil, "replace", 1) - love.graphics.setStencilTest("greater", 0) - love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey) - love.graphics.setStencilTest() - if av.wings >= 138/2 then - av.wings = 138/2 - love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) - love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) - elseif av.wings < 138/2 then - antivirus.open:play() - av.wings = av.wings + 0.5*sys.s - love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) - love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) - end - if av.shake > 0 then - av.shakex = math.random(av.shake,-av.shake) - av.shakey = math.random(av.shake,-av.shake) - av.shake = av.shake - 0.1*sys.s - elseif av.shake < 0 then - av.shake = 0 - av.shakex = 0 - av.shakey = 0 - end - if av.gun == 10 then - antivirus.opengun:play() - end - if av.wings == 138/2 and av.gun < 98 then - av.gun = av.gun + 1*sys.s - end - if av.gun > 98 then - av.gun = 98 - end - if av.charge ~= 40 then - av.fireb = false - end - if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40 - and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then - av.fire = true - av.fireb = false - av.charge = 0 - if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then - v1.c.chat.msgs = v1.c.chat.msgs + 1 - v1.c.chat.char = 0 - end - end - if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then - av.fireb = true - end - if av.charge < 40 then - av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di - elseif av.charge > 40 then - av.charge = 40 - end - if av.fire == true then - addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av") - if antivirus.laser:isPlaying() == true then - antivirus.laser:rewind() - else - antivirus.laser:play() - end - av.fire = false - end - end + drawAntivirusFight() end if v1.timer >= 16 and v1.c.chat.msgs < 36 then music.tension1:play() @@ -369,7 +283,7 @@ function drawVirusFight1() -math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x) +math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y - addBullet(x,y,v1.turret[i].r+math.rad(90),((8*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5)) + addBullet(x,y,v1.turret[i].r+math.rad(90),((6*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5)) if v1.laserSound:isPlaying() == true then v1.laserSound:rewind() else @@ -504,14 +418,7 @@ function drawVirusFight1() end end end - if v1.timer >= 16 then - love.graphics.setColor(255,255,255) - if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then - playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5) - playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp) - v1.c.slime.y = v1.c.slime.y - 0.5*sys.s - v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s - end + if v1.timer >= 16 and v1.c.chat.msgs < 2 then if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then love.graphics.setColor(255,255,255,v1.c.shine.opa) if v1.shineplay == false then @@ -558,10 +465,6 @@ function drawVirusFight1() v1.c.shine.opa = v1.c.shine.opa - 5*sys.s end end - if v1.timer < 20 then - love.graphics.setColor(255,255,255) - love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100) - end end if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then start.o = false @@ -709,3 +612,109 @@ end function chargeStencil() love.graphics.rectangle("fill", win[4].x+138/2+79, win[4].y+40+40, 40, -av.charge) end +function drawVirus1StartThing() + love.graphics.setColor(255,255,255) + if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then + playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5) + playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp) + v1.c.slime.y = v1.c.slime.y - 0.5*sys.s + v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s + end + if v1.timer < 20 then + love.graphics.setColor(255,255,255) + love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100) + end +end +function drawAntivirusFight() + orderWindows() + if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then + love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s) + elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then + if av.transform == false then + win[4].w = 342 + win[4].x = win[4].x - 138/2 + av.transform = true + end + if av.gun == 98 then + love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12) + elseif av.gun ~= 98 and av.wings == 138/2 then + love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12) + end + love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80) + if av.fireb == true then + drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) + else + drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) + end + love.graphics.setColor(colors.font.dark) + love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey) + love.graphics.setColor(255,255,255) + drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2) + love.graphics.stencil(chargeStencil, "replace", 1) + love.graphics.setStencilTest("greater", 0) + love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey) + love.graphics.setStencilTest() + if av.wings >= 138/2 then + av.wings = 138/2 + love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) + love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) + elseif av.wings < 138/2 then + antivirus.open:play() + av.wings = av.wings + 0.5*sys.s + love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) + love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) + end + if av.shake > 0 then + av.shakex = math.random(av.shake,-av.shake) + av.shakey = math.random(av.shake,-av.shake) + av.shake = av.shake - 0.1*sys.s + elseif av.shake < 0 then + av.shake = 0 + av.shakex = 0 + av.shakey = 0 + end + if av.gun == 10 then + antivirus.opengun:play() + end + if av.wings == 138/2 and av.gun < 98 then + av.gun = av.gun + 1*sys.s + end + if av.gun > 98 then + av.gun = 98 + end + if av.charge ~= 40 then + av.fireb = false + end + if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40 + and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then + av.fire = true + av.fireb = false + av.charge = 0 + if scene == 2 then + if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then + v1.c.chat.msgs = v1.c.chat.msgs + 1 + v1.c.chat.char = 0 + end + end + end + if scene == 2 then + if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then + av.fireb = true + end + end + if av.charge < 40 then + av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di + elseif av.charge > 40 then + av.charge = 40 + end + if av.fire == true then + addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av") + if antivirus.laser:isPlaying() == true then + antivirus.laser:rewind() + else + antivirus.laser:play() + end + av.fire = false + end + end +end |
