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-rw-r--r--virus1.lua209
1 files changed, 109 insertions, 100 deletions
diff --git a/virus1.lua b/virus1.lua
index 861e7ad..b97ca34 100644
--- a/virus1.lua
+++ b/virus1.lua
@@ -34,93 +34,7 @@ function drawVirusFight1()
expl.frame = 1
end
if v1.c.chat.msgs > 7 then
- orderWindows()
- if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
- love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
- if av.transform == false then
- win[4].w = 342
- win[4].x = win[4].x - 138/2
- av.transform = true
- end
- if av.gun == 98 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
- elseif av.gun ~= 98 and av.wings == 138/2 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
- end
- love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
- if av.fireb == true then
- drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- else
- drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- end
- love.graphics.setColor(colors.font.dark)
- love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
- love.graphics.setColor(255,255,255)
- drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
- love.graphics.stencil(chargeStencil, "replace", 1)
- love.graphics.setStencilTest("greater", 0)
- love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
- love.graphics.setStencilTest()
- if av.wings >= 138/2 then
- av.wings = 138/2
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif av.wings < 138/2 then
- antivirus.open:play()
- av.wings = av.wings + 0.5*sys.s
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- end
- if av.shake > 0 then
- av.shakex = math.random(av.shake,-av.shake)
- av.shakey = math.random(av.shake,-av.shake)
- av.shake = av.shake - 0.1*sys.s
- elseif av.shake < 0 then
- av.shake = 0
- av.shakex = 0
- av.shakey = 0
- end
- if av.gun == 10 then
- antivirus.opengun:play()
- end
- if av.wings == 138/2 and av.gun < 98 then
- av.gun = av.gun + 1*sys.s
- end
- if av.gun > 98 then
- av.gun = 98
- end
- if av.charge ~= 40 then
- av.fireb = false
- end
- if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40
- and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then
- av.fire = true
- av.fireb = false
- av.charge = 0
- if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
- v1.c.chat.msgs = v1.c.chat.msgs + 1
- v1.c.chat.char = 0
- end
- end
- if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
- av.fireb = true
- end
- if av.charge < 40 then
- av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
- elseif av.charge > 40 then
- av.charge = 40
- end
- if av.fire == true then
- addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
- if antivirus.laser:isPlaying() == true then
- antivirus.laser:rewind()
- else
- antivirus.laser:play()
- end
- av.fire = false
- end
- end
+ drawAntivirusFight()
end
if v1.timer >= 16 and v1.c.chat.msgs < 36 then
music.tension1:play()
@@ -369,7 +283,7 @@ function drawVirusFight1()
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
- addBullet(x,y,v1.turret[i].r+math.rad(90),((8*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5))
+ addBullet(x,y,v1.turret[i].r+math.rad(90),((6*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5))
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
@@ -504,14 +418,7 @@ function drawVirusFight1()
end
end
end
- if v1.timer >= 16 then
- love.graphics.setColor(255,255,255)
- if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
- playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
- playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
- v1.c.slime.y = v1.c.slime.y - 0.5*sys.s
- v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s
- end
+ if v1.timer >= 16 and v1.c.chat.msgs < 2 then
if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then
love.graphics.setColor(255,255,255,v1.c.shine.opa)
if v1.shineplay == false then
@@ -558,10 +465,6 @@ function drawVirusFight1()
v1.c.shine.opa = v1.c.shine.opa - 5*sys.s
end
end
- if v1.timer < 20 then
- love.graphics.setColor(255,255,255)
- love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
- end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
start.o = false
@@ -709,3 +612,109 @@ end
function chargeStencil()
love.graphics.rectangle("fill", win[4].x+138/2+79, win[4].y+40+40, 40, -av.charge)
end
+function drawVirus1StartThing()
+ love.graphics.setColor(255,255,255)
+ if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
+ playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
+ playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
+ v1.c.slime.y = v1.c.slime.y - 0.5*sys.s
+ v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s
+ end
+ if v1.timer < 20 then
+ love.graphics.setColor(255,255,255)
+ love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
+ end
+end
+function drawAntivirusFight()
+ orderWindows()
+ if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
+ love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
+ if av.transform == false then
+ win[4].w = 342
+ win[4].x = win[4].x - 138/2
+ av.transform = true
+ end
+ if av.gun == 98 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
+ elseif av.gun ~= 98 and av.wings == 138/2 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
+ end
+ love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
+ if av.fireb == true then
+ drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ else
+ drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ end
+ love.graphics.setColor(colors.font.dark)
+ love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
+ love.graphics.setColor(255,255,255)
+ drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
+ love.graphics.stencil(chargeStencil, "replace", 1)
+ love.graphics.setStencilTest("greater", 0)
+ love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
+ love.graphics.setStencilTest()
+ if av.wings >= 138/2 then
+ av.wings = 138/2
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif av.wings < 138/2 then
+ antivirus.open:play()
+ av.wings = av.wings + 0.5*sys.s
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ end
+ if av.shake > 0 then
+ av.shakex = math.random(av.shake,-av.shake)
+ av.shakey = math.random(av.shake,-av.shake)
+ av.shake = av.shake - 0.1*sys.s
+ elseif av.shake < 0 then
+ av.shake = 0
+ av.shakex = 0
+ av.shakey = 0
+ end
+ if av.gun == 10 then
+ antivirus.opengun:play()
+ end
+ if av.wings == 138/2 and av.gun < 98 then
+ av.gun = av.gun + 1*sys.s
+ end
+ if av.gun > 98 then
+ av.gun = 98
+ end
+ if av.charge ~= 40 then
+ av.fireb = false
+ end
+ if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40
+ and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then
+ av.fire = true
+ av.fireb = false
+ av.charge = 0
+ if scene == 2 then
+ if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
+ v1.c.chat.msgs = v1.c.chat.msgs + 1
+ v1.c.chat.char = 0
+ end
+ end
+ end
+ if scene == 2 then
+ if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
+ av.fireb = true
+ end
+ end
+ if av.charge < 40 then
+ av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
+ elseif av.charge > 40 then
+ av.charge = 40
+ end
+ if av.fire == true then
+ addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
+ if antivirus.laser:isPlaying() == true then
+ antivirus.laser:rewind()
+ else
+ antivirus.laser:play()
+ end
+ av.fire = false
+ end
+ end
+end