diff options
Diffstat (limited to 'virus1.lua')
| -rw-r--r-- | virus1.lua | 94 |
1 files changed, 1 insertions, 93 deletions
@@ -537,6 +537,7 @@ function drawVirusFight1() win[4].update = true scene = 1 time = 0 + av.transform = false elseif v1.c.chat.msgs == 53 then virus1Lose = virus1Lose + 1 scene = 666 @@ -671,96 +672,3 @@ function drawVirus1StartThing() love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100) end end -function drawAntivirusFight() - orderWindows() - if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then - love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s) - elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then - if av.transform == false then - win[4].w = 342 - win[4].x = win[4].x - 138/2 - av.transform = true - end - if av.gun == 98 then - love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12) - elseif av.gun ~= 98 and av.wings == 138/2 then - love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12) - end - love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80) - if av.fireb == true then - drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) - else - drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2) - end - love.graphics.setColor(colors.font.dark) - love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey) - love.graphics.setColor(255,255,255) - drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2) - love.graphics.stencil(chargeStencil, "replace", 1) - love.graphics.setStencilTest("greater", 0) - love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey) - love.graphics.setStencilTest() - if av.wings >= 138/2 then - av.wings = 138/2 - love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) - love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s) - elseif av.wings < 138/2 then - antivirus.open:play() - av.wings = av.wings + 0.5*sys.s - love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) - love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s) - end - if av.shake > 0 then - av.shakex = math.random(av.shake,-av.shake) - av.shakey = math.random(av.shake,-av.shake) - av.shake = av.shake - 0.1*sys.s - elseif av.shake < 0 then - av.shake = 0 - av.shakex = 0 - av.shakey = 0 - end - if av.gun == 10 then - antivirus.opengun:play() - end - if av.wings == 138/2 and av.gun < 98 then - av.gun = av.gun + 1*sys.s - end - if av.gun > 98 then - av.gun = 98 - end - if av.charge ~= 40 then - av.fireb = false - end - if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40 - and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then - av.fire = true - av.fireb = false - av.charge = 0 - if scene == 2 then - if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then - v1.c.chat.msgs = v1.c.chat.msgs + 1 - v1.c.chat.char = 0 - end - end - end - if scene == 2 then - if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then - av.fireb = true - end - end - if av.charge < 40 then - av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di - elseif av.charge > 40 then - av.charge = 40 - end - if av.fire == true then - addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av") - if antivirus.laser:isPlaying() == true then - antivirus.laser:rewind() - else - antivirus.laser:play() - end - av.fire = false - end - end -end |
