aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--antivirus.lua96
-rw-r--r--assets.lua2
-rw-r--r--assets/virus2_hands_idle_right.pngbin0 -> 22947 bytes
-rw-r--r--assets/virus2_hands_left.pngbin0 -> 4510 bytes
-rw-r--r--dialogue.lua4
-rw-r--r--main.lua4
-rw-r--r--virus1.lua94
-rw-r--r--virus2.lua28
-rw-r--r--window.lua6
9 files changed, 124 insertions, 110 deletions
diff --git a/antivirus.lua b/antivirus.lua
index 6dfc4a1..d5111e3 100644
--- a/antivirus.lua
+++ b/antivirus.lua
@@ -16,7 +16,7 @@ end
function updateAntivirus()
if (sys.mouse.p.p == true and win[4].hover == true and antivirus.scanning == false
and sys.mouse.p.x >= win[4].x+49 and sys.mouse.p.x <= win[4].x+49+100
- and sys.mouse.p.y >= win[4].y+110 and sys.mouse.p.y <= win[4].y+110+19 and v1.yes == false) then
+ and sys.mouse.p.y >= win[4].y+110 and sys.mouse.p.y <= win[4].y+110+19 and scene == 1) then
antivirus.scanning = true
antivirus.prog = 0
end
@@ -28,10 +28,102 @@ function updateAntivirus()
if antivirus.prog >= 174 then
antivirus.prog = 174
antivirus.scanning = false
- if v1.yes == true then
+ if v1.yes == true or v2.start == true then
antivirus.status = "VIRUS FOUND!"
else
antivirus.status = "0 Viruses Found"
end
end
end
+function drawAntivirusFight()
+ orderWindows()
+ if antivirus.status ~= "VIRUS FOUND!" or (v1.c.chat.msgs < 12 and scene == 2) or (v2.c.chat.msgs < 21 and scene == 3) then
+ love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 or v2.c.chat.msgs >= 21 then
+ if av.transform == false then
+ win[4].w = 342
+ win[4].x = win[4].x - 138/2
+ av.transform = true
+ end
+ if av.gun == 98 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
+ elseif av.gun ~= 98 and av.wings == 138/2 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
+ end
+ love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
+ if av.fireb == true then
+ drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ else
+ drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ end
+ love.graphics.setColor(colors.font.dark)
+ love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
+ love.graphics.setColor(255,255,255)
+ drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
+ love.graphics.stencil(chargeStencil, "replace", 1)
+ love.graphics.setStencilTest("greater", 0)
+ love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
+ love.graphics.setStencilTest()
+ if av.wings >= 138/2 then
+ av.wings = 138/2
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif av.wings < 138/2 then
+ antivirus.open:play()
+ av.wings = av.wings + 0.5*sys.s
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ end
+ if av.shake > 0 then
+ av.shakex = math.random(av.shake,-av.shake)
+ av.shakey = math.random(av.shake,-av.shake)
+ av.shake = av.shake - 0.1*sys.s
+ elseif av.shake < 0 then
+ av.shake = 0
+ av.shakex = 0
+ av.shakey = 0
+ end
+ if av.gun == 10 then
+ antivirus.opengun:play()
+ end
+ if av.wings == 138/2 and av.gun < 98 then
+ av.gun = av.gun + 1*sys.s
+ end
+ if av.gun > 98 then
+ av.gun = 98
+ end
+ if av.charge ~= 40 then
+ av.fireb = false
+ end
+ if av.fireb == true and av.charge == 40 and love.keyboard.isDown("space") then
+ av.fire = true
+ av.fireb = false
+ av.charge = 0
+ if scene == 2 then
+ if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
+ v1.c.chat.msgs = v1.c.chat.msgs + 1
+ v1.c.chat.char = 0
+ end
+ end
+ end
+ if scene == 2 then
+ if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
+ av.fireb = true
+ end
+ end
+ if av.charge < 40 then
+ av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
+ elseif av.charge > 40 then
+ av.charge = 40
+ end
+ if av.fire == true then
+ addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
+ if antivirus.laser:isPlaying() == true then
+ antivirus.laser:rewind()
+ else
+ antivirus.laser:play()
+ end
+ av.fire = false
+ end
+ end
+end
diff --git a/assets.lua b/assets.lua
index 4d74be1..5ddd794 100644
--- a/assets.lua
+++ b/assets.lua
@@ -241,12 +241,14 @@ function loadAssets(id)
v2.c.idle.pic = love.graphics.newImage("assets/virus2_idle.png")
v2.c.pupil = love.graphics.newImage("assets/virus2_pupil.png")
v2.c.idle.hands = love.graphics.newImage("assets/virus2_hands_idle.png")
+ v2.c.idle.handright = love.graphics.newImage("assets/virus2_hands_idle_right.png")
v2.c.idle.gunidle = love.graphics.newImage("assets/virus2_hands_gunidle.png")
v2.c.idle.fist = love.graphics.newImage("assets/virus2_hands_fist.png")
v2.c.idle.f = 1
v2.c.gunfront = love.graphics.newImage("assets/virus2_hands_gunfront.png")
v2.c.gunpoint = love.graphics.newImage("assets/virus2_hands_gunpoint.png")
v2.c.gunup = love.graphics.newImage("assets/virus2_hands_gunup.png")
+ v2.c.gunleft = love.graphics.newImage("assets/virus2_hands_left.png")
v2.c.cockgun = love.audio.newSource("assets/virus2_shotgun_cock.ogg")
v2.c.fire = love.audio.newSource("assets/virus2_shotgun_fire.ogg")
v2.c.handsOp = 0
diff --git a/assets/virus2_hands_idle_right.png b/assets/virus2_hands_idle_right.png
new file mode 100644
index 0000000..25a4224
--- /dev/null
+++ b/assets/virus2_hands_idle_right.png
Binary files differ
diff --git a/assets/virus2_hands_left.png b/assets/virus2_hands_left.png
new file mode 100644
index 0000000..5b08dbd
--- /dev/null
+++ b/assets/virus2_hands_left.png
Binary files differ
diff --git a/dialogue.lua b/dialogue.lua
index 38dbafe..678aaca 100644
--- a/dialogue.lua
+++ b/dialogue.lua
@@ -146,8 +146,8 @@ function loadDia()
v2.msgs[15] = "He was oddly specific when explaining the fight, so I'll assume you know how this works!"
v2.msgs[16] = "So, lets get to work... shall we?"
v2.msgs[18] = "Umm... I'm not going to baby you. Open your antivirus!"
- v2.msgs[20] = "There it is! However, it won't work like this! Let me help."
- v2.msgs[22] = "Ah, there we go! Yes, this fight will be a little different"
+ v2.msgs[20] = "Ah, There it is! Fun!"
+ v2.msgs[22] = "This'll be fun, you better not disappoint me!"
v2.msgs[23] = "Now, let's begin."
v2.msgs[25] = "No! You won't beat me! I will beat you! Behold my ultimate power!!!"
v2.msgs[26] = "Well, I'm done. If you survived that, then theres nothing else I can do..."
diff --git a/main.lua b/main.lua
index 2f541b5..565e613 100644
--- a/main.lua
+++ b/main.lua
@@ -81,7 +81,11 @@ function love.mousepressed(x, y, button)
end
function love.keyreleased(key)
if key == "f11" then
+ if scene == 2 then
v1.c.chat.msgs = v1.c.chat.msgs + 1
+ elseif scene == 3 then
+ v2.c.chat.msgs = v2.c.chat.msgs + 1
+ end
end
if key == "f10" then
v1.c.health = v1.c.health - 5
diff --git a/virus1.lua b/virus1.lua
index 14fc8e0..b61db9e 100644
--- a/virus1.lua
+++ b/virus1.lua
@@ -537,6 +537,7 @@ function drawVirusFight1()
win[4].update = true
scene = 1
time = 0
+ av.transform = false
elseif v1.c.chat.msgs == 53 then
virus1Lose = virus1Lose + 1
scene = 666
@@ -671,96 +672,3 @@ function drawVirus1StartThing()
love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
end
end
-function drawAntivirusFight()
- orderWindows()
- if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
- love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
- if av.transform == false then
- win[4].w = 342
- win[4].x = win[4].x - 138/2
- av.transform = true
- end
- if av.gun == 98 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
- elseif av.gun ~= 98 and av.wings == 138/2 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
- end
- love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
- if av.fireb == true then
- drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- else
- drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- end
- love.graphics.setColor(colors.font.dark)
- love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
- love.graphics.setColor(255,255,255)
- drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
- love.graphics.stencil(chargeStencil, "replace", 1)
- love.graphics.setStencilTest("greater", 0)
- love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
- love.graphics.setStencilTest()
- if av.wings >= 138/2 then
- av.wings = 138/2
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif av.wings < 138/2 then
- antivirus.open:play()
- av.wings = av.wings + 0.5*sys.s
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- end
- if av.shake > 0 then
- av.shakex = math.random(av.shake,-av.shake)
- av.shakey = math.random(av.shake,-av.shake)
- av.shake = av.shake - 0.1*sys.s
- elseif av.shake < 0 then
- av.shake = 0
- av.shakex = 0
- av.shakey = 0
- end
- if av.gun == 10 then
- antivirus.opengun:play()
- end
- if av.wings == 138/2 and av.gun < 98 then
- av.gun = av.gun + 1*sys.s
- end
- if av.gun > 98 then
- av.gun = 98
- end
- if av.charge ~= 40 then
- av.fireb = false
- end
- if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40
- and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then
- av.fire = true
- av.fireb = false
- av.charge = 0
- if scene == 2 then
- if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
- v1.c.chat.msgs = v1.c.chat.msgs + 1
- v1.c.chat.char = 0
- end
- end
- end
- if scene == 2 then
- if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
- av.fireb = true
- end
- end
- if av.charge < 40 then
- av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
- elseif av.charge > 40 then
- av.charge = 40
- end
- if av.fire == true then
- addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
- if antivirus.laser:isPlaying() == true then
- antivirus.laser:rewind()
- else
- antivirus.laser:play()
- end
- av.fire = false
- end
- end
-end
diff --git a/virus2.lua b/virus2.lua
index 9722ab2..a649fe0 100644
--- a/virus2.lua
+++ b/virus2.lua
@@ -1,7 +1,8 @@
function drawVirusFight2()
drawDesktop()
drawVirus2()
- drawAntivirusV2()
+ --drawAntivirusV2()
+ drawAntivirusFight()
drawPopups()
if v2.popshoty < sys.h+1000 then
if v2.popshots == false then
@@ -53,6 +54,8 @@ function drawVirusFight2()
elseif v2.c.chat.msgs == 5 then
v2.c.xd = sys.w/2
v2.c.yd = sys.h/2
+ win[4].x = sys.w/2
+ win[4].y = sys.h-sys.h/4
elseif v2.c.chat.msgs == 10 then
v2.c.xd = sys.w/2
v2.c.yd = sys.h/2
@@ -61,10 +64,11 @@ function drawVirusFight2()
v2.c.cockgun:play()
v2.c.cockgunplay = true
end
- elseif v2.c.chat.msgs == 21 then
- v2.c.xd = win[4].x-150
- v2.c.yd = win[4].y+75
+ elseif v2.c.chat.msgs == 19 then
+ v2.c.xd = sys.w/4
+ v2.c.yd = sys.h/4
v2.c.handp = "gunpoint"
+ antivirus.scanning = true
end
end
function drawPopup(id)
@@ -267,7 +271,8 @@ function drawVirus2()
end
end
love.graphics.setColor(256,256,256,v2.c.gunpointOp)
- love.graphics.draw(v2.c.gunpoint, v2.c.x, v2.c.y, v2.gun.r, v2.c.s, v2.c.s, 125, 125)
+ love.graphics.draw(v2.c.idle.handright, v2.c.x, v2.c.y, v2.c.r, v2.c.s, v2.c.s, 125, 125)
+ love.graphics.draw(v2.c.gunleft, v2.c.x-82, v2.c.y+35, v2.gun.r+math.rad(-100), 1.2, 1.2, 45, 10)
end
v2.mTime = v2.mTime + delta
if v2.mTime > 6 and v2.c.chat.msgs == 17 and win[4].ex == true then
@@ -276,8 +281,7 @@ function drawVirus2()
nextChatv2(19)
elseif v2.mTime > 1 and v2.c.chat.msgs == 19 and win[4].ex == false then
nextChatv2(20)
- elseif v2.c.chat.msgs == 21 and v2.c.x > win[4].x-150-20 and v2.c.x < win[4].x-150+20
- and v2.c.y > win[4].y+75-20 and v2.c.y < win[4].y+75+20 then
+ elseif v2.c.chat.msgs == 21 and av.transform == true then
nextChatv2(22)
end
if v2.c.chat.time >= 2 and v2.msgs[v2.c.chat.msgs] ~= nil then
@@ -337,12 +341,16 @@ function handOpa(hand,opa)
end
function drawAntivirusV2()
orderWindows()
- if v2.c.chat.msgs == 22 then
- love.graphics.draw(antivirus.leftd, win[4].x+av.shakex, win[4].y+av.shakey)
+ if av.transform == true then
+ love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
+ love.graphics.draw(antivirus.left, win[4].x+av.shakex, win[4].y+av.shakey)
love.graphics.draw(antivirus.right, win[4].x+95+av.shakex, win[4].y+av.shakey)
- elseif v2.c.chat.msgs < 22 then
+ elseif v2.c.chat.msgs < 21 or av.transform == false then
love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
end
+ if antivirus.status == "VIRUS FOUND!" then
+ av.transform = true
+ end
end
function nextChatv2(messag)
v2.c.chat.next = true
diff --git a/window.lua b/window.lua
index 1ed3edb..065326e 100644
--- a/window.lua
+++ b/window.lua
@@ -94,7 +94,7 @@ function drawWindow(id)
win[id].py = win[id].y
end
if sys.mouse.drag == true and win[id].min == false and win[id].ex == false and layer[1] == id then
- if id == 4 and v1.yes == true then
+ if id == 4 and (v1.yes == true or v2.start == true) then
windowMouseMove(id,0,sys.w-win[id].w,sys.h/2,sys.h-win[id].h-panel.thick-1)
else
windowMouseMove(id,0,sys.w-win[id].w,0,sys.h-win[id].h-panel.thick-1)
@@ -125,7 +125,7 @@ function drawWindow(id)
layer.sendToFront = 2
end
if (sys.mouse.p.p == true and sys.mouse.p.x >= win[id].x+win[id].w-22 and sys.mouse.p.x <= (win[id].x+win[id].w-22)+16 and win[id].ex == false
- and sys.mouse.drag == false and sys.mouse.p.y >= win[id].y+5 and sys.mouse.p.y <= (win[id].y+5)+16 and win[id].hover == true) and v1.yes == false then
+ and sys.mouse.drag == false and sys.mouse.p.y >= win[id].y+5 and sys.mouse.p.y <= (win[id].y+5)+16 and win[id].hover == true) and v1.yes == false and v2.start == false then
win[id].ex = true
end
if win[id].ex == true and win[id].s ~= 0 then
@@ -140,7 +140,7 @@ function drawWindow(id)
end
if (win[id].min == false and sys.mouse.p.p == true and sys.mouse.p.x >= win[id].x+win[id].w-40
and sys.mouse.p.x <= (win[id].x+win[id].w-40)+16 and sys.mouse.drag == false and sys.mouse.p.y >= win[id].y+5
- and sys.mouse.p.y <= (win[id].y+5)+16 and win[id].hover == true) and v1.yes == false then
+ and sys.mouse.p.y <= (win[id].y+5)+16 and win[id].hover == true) and v1.yes == false and v2.start == false then
win[id].min = true
end
if win[id].min == true and win[id].miny < minim then