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author1029chris <1029chris@gmail.com>2016-07-02 15:42:59 -0700
committer1029chris <1029chris@gmail.com>2016-07-02 15:42:59 -0700
commitb34fcbd418a78b969025980ebc12a4698c58198c (patch)
tree7c76571be17a26bba98441bcb425d3bb14516d1c
parent12bed83dd13fb29889a1d614f7adf3e26e969a46 (diff)
Fixed glitch with scorch going over icons
Fixed by moving draw code to desktop moved some code into functions so it'll be usable in other fights Slowed down bullets of final part of fight slightly
-rw-r--r--desktop.lua3
-rw-r--r--virus1.lua209
2 files changed, 112 insertions, 100 deletions
diff --git a/desktop.lua b/desktop.lua
index c33f004..4dbdc24 100644
--- a/desktop.lua
+++ b/desktop.lua
@@ -8,6 +8,9 @@ function drawDesktop()
love.graphics.setColor(256,256,256)
love.graphics.draw(v1.scorch, win[2].x-300, win[2].y-100)
end
+ if v1.timer >= 16 and v1.c.chat.msgs < 2 then
+ drawVirus1StartThing()
+ end
if expl.deb.load == false then
expl.deb[1].x = win[2].x
expl.deb[1].y = win[2].y
diff --git a/virus1.lua b/virus1.lua
index 861e7ad..b97ca34 100644
--- a/virus1.lua
+++ b/virus1.lua
@@ -34,93 +34,7 @@ function drawVirusFight1()
expl.frame = 1
end
if v1.c.chat.msgs > 7 then
- orderWindows()
- if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
- love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
- if av.transform == false then
- win[4].w = 342
- win[4].x = win[4].x - 138/2
- av.transform = true
- end
- if av.gun == 98 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
- elseif av.gun ~= 98 and av.wings == 138/2 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
- end
- love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
- if av.fireb == true then
- drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- else
- drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
- end
- love.graphics.setColor(colors.font.dark)
- love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
- love.graphics.setColor(255,255,255)
- drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
- love.graphics.stencil(chargeStencil, "replace", 1)
- love.graphics.setStencilTest("greater", 0)
- love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
- love.graphics.setStencilTest()
- if av.wings >= 138/2 then
- av.wings = 138/2
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
- elseif av.wings < 138/2 then
- antivirus.open:play()
- av.wings = av.wings + 0.5*sys.s
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
- end
- if av.shake > 0 then
- av.shakex = math.random(av.shake,-av.shake)
- av.shakey = math.random(av.shake,-av.shake)
- av.shake = av.shake - 0.1*sys.s
- elseif av.shake < 0 then
- av.shake = 0
- av.shakex = 0
- av.shakey = 0
- end
- if av.gun == 10 then
- antivirus.opengun:play()
- end
- if av.wings == 138/2 and av.gun < 98 then
- av.gun = av.gun + 1*sys.s
- end
- if av.gun > 98 then
- av.gun = 98
- end
- if av.charge ~= 40 then
- av.fireb = false
- end
- if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40
- and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then
- av.fire = true
- av.fireb = false
- av.charge = 0
- if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
- v1.c.chat.msgs = v1.c.chat.msgs + 1
- v1.c.chat.char = 0
- end
- end
- if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
- av.fireb = true
- end
- if av.charge < 40 then
- av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
- elseif av.charge > 40 then
- av.charge = 40
- end
- if av.fire == true then
- addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
- if antivirus.laser:isPlaying() == true then
- antivirus.laser:rewind()
- else
- antivirus.laser:play()
- end
- av.fire = false
- end
- end
+ drawAntivirusFight()
end
if v1.timer >= 16 and v1.c.chat.msgs < 36 then
music.tension1:play()
@@ -369,7 +283,7 @@ function drawVirusFight1()
-math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].x
local y = math.sin(v1.turret[i].r+math.rad(90))*(v1.turret[i].x+148-v1.turret[i].x)
+math.cos(v1.turret[i].r+math.rad(90))*(v1.turret[i].y-v1.turret[i].y)+v1.turret[i].y
- addBullet(x,y,v1.turret[i].r+math.rad(90),((8*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5))
+ addBullet(x,y,v1.turret[i].r+math.rad(90),((6*(0.75+(v1.spm/4)))*(sys.h/1080))*di,"v1",math.random(1,5))
if v1.laserSound:isPlaying() == true then
v1.laserSound:rewind()
else
@@ -504,14 +418,7 @@ function drawVirusFight1()
end
end
end
- if v1.timer >= 16 then
- love.graphics.setColor(255,255,255)
- if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
- playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
- playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
- v1.c.slime.y = v1.c.slime.y - 0.5*sys.s
- v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s
- end
+ if v1.timer >= 16 and v1.c.chat.msgs < 2 then
if win[2].y+v1.c.slime.y <= v1.c.monitorspin.y+100 and v1.c.shine.s > -70 then
love.graphics.setColor(255,255,255,v1.c.shine.opa)
if v1.shineplay == false then
@@ -558,10 +465,6 @@ function drawVirusFight1()
v1.c.shine.opa = v1.c.shine.opa - 5*sys.s
end
end
- if v1.timer < 20 then
- love.graphics.setColor(255,255,255)
- love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
- end
end
if start.o == true and sys.mouse.p.p == true and sys.mouse.p.x > 255 or sys.mouse.p.y < sys.h-380 then
start.o = false
@@ -709,3 +612,109 @@ end
function chargeStencil()
love.graphics.rectangle("fill", win[4].x+138/2+79, win[4].y+40+40, 40, -av.charge)
end
+function drawVirus1StartThing()
+ love.graphics.setColor(255,255,255)
+ if win[2].y+v1.c.slime.y >= v1.c.monitorspin.y then
+ playAnimation(v1.c.slime, true, win[2].x+v1.c.slime.x+math.random(1,4), win[2].y+v1.c.slime.y+math.random(1,4), 0, 2.5, 25, 25, 0.5)
+ playAnimation(v1.c.monitorspin, true, win[2].x+v1.c.monitorspin.x, v1.c.monitorspin.y, 0, 1, 100, 100, v1.c.monitorspin.sp)
+ v1.c.slime.y = v1.c.slime.y - 0.5*sys.s
+ v1.c.monitorspin.y = v1.c.monitorspin.y + 1.5*sys.s
+ end
+ if v1.timer < 20 then
+ love.graphics.setColor(255,255,255)
+ love.graphics.draw(v1.scorchMask, win[2].x-300, win[2].y-100)
+ end
+end
+function drawAntivirusFight()
+ orderWindows()
+ if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
+ love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
+ if av.transform == false then
+ win[4].w = 342
+ win[4].x = win[4].x - 138/2
+ av.transform = true
+ end
+ if av.gun == 98 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
+ elseif av.gun ~= 98 and av.wings == 138/2 then
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
+ end
+ love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
+ if av.fireb == true then
+ drawUpBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ else
+ drawDownBox(win[4].x+138/2+71-3+av.shakex, win[4].y+93-3+av.shakey, 56+6, 19+6, 2)
+ end
+ love.graphics.setColor(colors.font.dark)
+ love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
+ love.graphics.setColor(255,255,255)
+ drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
+ love.graphics.stencil(chargeStencil, "replace", 1)
+ love.graphics.setStencilTest("greater", 0)
+ love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
+ love.graphics.setStencilTest()
+ if av.wings >= 138/2 then
+ av.wings = 138/2
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ elseif av.wings < 138/2 then
+ antivirus.open:play()
+ av.wings = av.wings + 0.5*sys.s
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ end
+ if av.shake > 0 then
+ av.shakex = math.random(av.shake,-av.shake)
+ av.shakey = math.random(av.shake,-av.shake)
+ av.shake = av.shake - 0.1*sys.s
+ elseif av.shake < 0 then
+ av.shake = 0
+ av.shakex = 0
+ av.shakey = 0
+ end
+ if av.gun == 10 then
+ antivirus.opengun:play()
+ end
+ if av.wings == 138/2 and av.gun < 98 then
+ av.gun = av.gun + 1*sys.s
+ end
+ if av.gun > 98 then
+ av.gun = 98
+ end
+ if av.charge ~= 40 then
+ av.fireb = false
+ end
+ if (sys.mouse.p.x >= win[4].x+138/2+71-3 and sys.mouse.p.x <= (win[4].x+138/2+71-3)+56+6 and av.fireb == true and av.charge == 40
+ and sys.mouse.p.y >= win[4].y+93-3 and sys.mouse.p.y <= (win[4].y+93-3)+19+6 and sys.mouse.drag == false and sys.mouse.p.p == true) then
+ av.fire = true
+ av.fireb = false
+ av.charge = 0
+ if scene == 2 then
+ if v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 then
+ v1.c.chat.msgs = v1.c.chat.msgs + 1
+ v1.c.chat.char = 0
+ end
+ end
+ end
+ if scene == 2 then
+ if (v1.c.chat.msgs == 15 or v1.c.chat.msgs == 17 or v1.c.chat.msgs == 19 or v1.c.chat.msgs == 21 or v1.c.chat.msgs == 36 or v1.c.chat.msgs == 40) and av.charge == 40 then
+ av.fireb = true
+ end
+ end
+ if av.charge < 40 then
+ av.charge = av.charge + (math.random(4,12,25,40,5,2,10)*delta)/di
+ elseif av.charge > 40 then
+ av.charge = 40
+ end
+ if av.fire == true then
+ addBullet(win[4].x+138/2+99,win[4].y+5-av.gun,math.rad(-90),25,"av")
+ if antivirus.laser:isPlaying() == true then
+ antivirus.laser:rewind()
+ else
+ antivirus.laser:play()
+ end
+ av.fire = false
+ end
+ end
+end