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author1029chris <1029chris@gmail.com>2016-06-15 23:02:49 -0700
committer1029chris <1029chris@gmail.com>2016-06-15 23:02:49 -0700
commit97924650a46ef7960c5fdde56a8f6641a0fa40e5 (patch)
treef27c6998b1fbcb06e4c191e5b5f3807b5a8d3f5b
parent76dc5bd9bc8abfb325e36c941e8c0f1116325b13 (diff)
Added shake effect when hit for antivirus and virus
removed a file
-rw-r--r--var.lua4
-rw-r--r--virus1.lua67
2 files changed, 48 insertions, 23 deletions
diff --git a/var.lua b/var.lua
index fed40ef..ef84e39 100644
--- a/var.lua
+++ b/var.lua
@@ -91,6 +91,9 @@ function loadVar()
av.fireb = false
av.fire = false
av.bullets = {}
+ av.shake = 0
+ av.shakex = 0
+ av.shakey = 0
chat.status = 0
chat.profilename = "Best Friend"
colors = {}
@@ -239,7 +242,6 @@ function loadVar()
f.music[5] = {name="finale.mp3",x=0,y=0,hl=false}
f.videos = {}
f.videos[1] = {name="wtf.avi",x=0,y=0,hl=false}
- f.videos[2] = {name="lol.avi",x=0,y=0,hl=false}
f.downloads = {}
files = f.home
file = {}
diff --git a/virus1.lua b/virus1.lua
index fe3a636..348480d 100644
--- a/virus1.lua
+++ b/virus1.lua
@@ -36,7 +36,7 @@ function drawVirusFight1()
if v1.c.chat.msgs > 7 then
orderWindows()
if antivirus.status ~= "VIRUS FOUND!" or v1.c.chat.msgs < 12 then
- love.graphics.draw(win[4].cvs, win[4].x, win[4].y, 0, win[4].s)
+ love.graphics.draw(win[4].cvs, win[4].x+av.shakex, win[4].y+av.shakey, 0, win[4].s)
elseif antivirus.status == "VIRUS FOUND!" and v1.c.chat.msgs >= 12 then
if av.transform == false then
win[4].w = 342
@@ -44,33 +44,42 @@ function drawVirusFight1()
av.transform = true
end
if av.gun == 98 then
- love.graphics.draw(antivirus.gun, win[4].x+138/2+99, win[4].y+5-av.gun, 0, win[4].s, win[4].s, 12)
+ love.graphics.draw(antivirus.gun, win[4].x+138/2+99+av.shakex, win[4].y+5-av.gun+av.shakey, 0, win[4].s, win[4].s, 12)
elseif av.gun ~= 98 and av.wings == 138/2 then
love.graphics.draw(antivirus.gun, win[4].x+138/2+99+math.random(-1,1), win[4].y+5-av.gun+math.random(-1,1), 0, win[4].s, win[4].s, 12)
end
- love.graphics.draw(antivirus.body, win[4].x+138/2+99, win[4].y+5, 0, win[4].s, win[4].s, 80)
+ love.graphics.draw(antivirus.body, win[4].x+138/2+99+av.shakex, win[4].y+5+av.shakey, 0, win[4].s, win[4].s, 80)
if av.fireb == true then
- drawUpBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
+ drawUpBox(win[4].x+138/2+71+av.shakex, win[4].y+93+av.shakey, 56, 19, 2)
else
- drawDownBox(win[4].x+138/2+71, win[4].y+93, 56, 19, 2)
+ drawDownBox(win[4].x+138/2+71+av.shakex, win[4].y+93+av.shakey, 56, 19, 2)
end
love.graphics.setColor(colors.font.dark)
- love.graphics.print("FIRE", win[4].x+138/2+76, win[4].y+99)
+ love.graphics.print("FIRE", win[4].x+138/2+76+av.shakex, win[4].y+99+av.shakey)
love.graphics.setColor(255,255,255)
- drawDownBox(win[4].x+138/2+79-1, win[4].y+40-1, 42, 42, 2)
+ drawDownBox(win[4].x+138/2+79-1+av.shakex, win[4].y+40-1+av.shakey, 42, 42, 2)
love.graphics.stencil(chargeStencil, "replace", 1)
love.graphics.setStencilTest("greater", 0)
- love.graphics.draw(antivirus.charge, win[4].x+138/2+79, win[4].y+40)
+ love.graphics.draw(antivirus.charge, win[4].x+138/2+79+av.shakex, win[4].y+40+av.shakey)
love.graphics.setStencilTest()
if av.wings >= 138/2 then
av.wings = 138/2
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings, win[4].y, 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings, win[4].y, 0, win[4].s)
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+av.shakex, win[4].y+av.shakey, 0, win[4].s)
elseif av.wings < 138/2 then
antivirus.open:play()
av.wings = av.wings + 0.5*sys.s
- love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
- love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s)
+ love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1)+av.shakex, win[4].y+math.random(-1,1)+av.shakey, 0, win[4].s)
+ end
+ if av.shake > 0 then
+ av.shakex = math.random(av.shake,-av.shake)
+ av.shakey = math.random(av.shake,-av.shake)
+ av.shake = av.shake - 0.1*sys.s
+ elseif av.shake < 0 then
+ av.shake = 0
+ av.shakex = 0
+ av.shakey = 0
end
if av.gun == 10 then
antivirus.opengun:play()
@@ -123,6 +132,15 @@ function drawVirusFight1()
v1.shakey = math.random(v1.shake,-v1.shake)
v1.rumbleLoop:setPitch(v1.shake/6)
end
+ if v1.shake > 0 and v1.c.chat.msgs < 41 then
+ v1.shakex = math.random(v1.shake,-v1.shake)
+ v1.shakey = math.random(v1.shake,-v1.shake)
+ v1.shake = v1.shake - 0.3*sys.s
+ elseif v1.shake < 0 and v1.c.chat.msgs < 41 then
+ v1.shake = 0
+ v1.shakex = 0
+ v1.shakey = 0
+ end
if v1.c.load == false then
v1.c.x = win[2].x+v1.c.monitorspin.x
v1.c.y = v1.c.monitorspin.y
@@ -153,13 +171,13 @@ function drawVirusFight1()
end
end
if v1.c.chat.msgs > 28 and expl.frame <= 10 then
- v1.turret[2].x = v1.c.x-120
- v1.turret[2].y = v1.c.y+200-100
- v1.turret[3].x = v1.c.x+120
- v1.turret[3].y = v1.c.y+200-100
+ v1.turret[2].x = v1.c.x-120+v1.shakex
+ v1.turret[2].y = v1.c.y+200-100+v1.shakey
+ v1.turret[3].x = v1.c.x+120+v1.shakex
+ v1.turret[3].y = v1.c.y+200-100+v1.shakey
love.graphics.draw(v1.turret1, v1.turret[2].x, v1.turret[2].y, v1.turret[2].r, v1.c.s, v1.c.s, 42, 42)
love.graphics.draw(v1.turret1, v1.turret[3].x, v1.turret[3].y, v1.turret[3].r, v1.c.s, v1.c.s, 42, 42)
- love.graphics.draw(v1.shipBack, v1.c.x-615/2, v1.c.y-100+20, 0, v1.c.s)
+ love.graphics.draw(v1.shipBack, v1.c.x-615/2+v1.shakex, v1.c.y-100+20+v1.shakey, 0, v1.c.s)
end
if v1.c.chat.msgs < 29 then
love.graphics.setColor(0,0,0,100)
@@ -195,11 +213,11 @@ function drawVirusFight1()
love.graphics.draw(v1.c.pupil, v1.c.x+7+v1.c.eyex+math.random(0,0.5)+v1.shakex, v1.c.y-28+v1.c.eyey+math.random(0,0.5)+v1.shakey, v1.c.r, v1.c.s*1.2, v1.c.s*1.2, 3, 11)
playAnimation(v1.c.idle, true, v1.c.x+v1.shakex, v1.c.y+v1.shakey, v1.c.r, v1.c.s, 100, 100, 0.5)
if v1.c.chat.msgs > 28 and expl.frame <= 10 then
- v1.turret[1].x = v1.c.x-615/2-10
- v1.turret[1].y = v1.c.y+95-100+20
- v1.turret[4].x = v1.c.x+615/2+10
- v1.turret[4].y = v1.c.y+95-100+20
- love.graphics.draw(v1.shipFront, v1.c.x-615/2, v1.c.y-100+20, 0, v1.c.s)
+ v1.turret[1].x = v1.c.x-615/2-10+v1.shakex
+ v1.turret[1].y = v1.c.y+95-100+20+v1.shakey
+ v1.turret[4].x = v1.c.x+615/2+10+v1.shakex
+ v1.turret[4].y = v1.c.y+95-100+20+v1.shakey
+ love.graphics.draw(v1.shipFront, v1.c.x-615/2+v1.shakex, v1.c.y-100+20+v1.shakey, 0, v1.c.s)
love.graphics.draw(v1.turret2, v1.turret[1].x, v1.turret[1].y, v1.turret[1].r, v1.c.s, v1.c.s, 59/2, 40)
love.graphics.draw(v1.turret2, v1.turret[4].x, v1.turret[4].y, v1.turret[4].r, v1.c.s, v1.c.s, 59/2, 40)
elseif v1.c.chat.msgs >= 36 and v1.c.chat.msgs <= 38 and expl.frame > 10 then
@@ -610,13 +628,16 @@ function drawBullets()
else
av.charge = av.charge - 10
end
+ av.shake = 4
elseif v1.bullets[i].id == 2 or v1.bullets[i].id == 3 then
sys.mouse.drag = false
win[4].hover = false
+ av.shake = 4
elseif v1.bullets[i].id == 5 then
sys.mouse.drag = false
win[4].hover = false
win[4].crazy = true
+ av.shake = 4
end
if antivirus.hit:isPlaying() == true then
antivirus.hit:rewind()
@@ -646,6 +667,7 @@ function drawBullets()
v1.c.health = v1.c.health - 5
v1.spm = v1.spm + 0.20*(sys.h/1080)
end
+ v1.shake = 10
av.bullets[i].rm = true
if antivirus.hit:isPlaying() == true then
antivirus.hit:rewind()
@@ -656,6 +678,7 @@ function drawBullets()
if av.bullets[i].x >= v1.c.x-615/2 and av.bullets[i].x <= v1.c.x-615/2+615 and av.bullets[i].y >= v1.c.y-100+20
and av.bullets[i].y <= v1.c.y-100+20+200 and v1.c.chat.msgs > 35 and v1.c.health > 20 then
v1.c.health = v1.c.health - 5
+ v1.shake = 10
v1.spm = v1.spm + 0.25*(sys.h/1080)
av.bullets[i].rm = true
if antivirus.hit:isPlaying() == true then