diff options
| author | 1029chris <1029chris@gmail.com> | 2016-04-23 15:53:49 -0700 |
|---|---|---|
| committer | 1029chris <1029chris@gmail.com> | 2016-04-23 15:53:49 -0700 |
| commit | f032ba786b688a16d9eb502b9c8896655076b207 (patch) | |
| tree | 21d65aca6dcdc8ba3e1a07ddb28d0b5ddb51c9de | |
| parent | 8e5d093aaa00f240bbd9bc7ed42c2910d6021070 (diff) | |
Added sound effects to antivirus transformation
| -rw-r--r-- | assets.lua | 4 | ||||
| -rw-r--r-- | assets/antivirus_open.ogg | bin | 0 -> 46196 bytes | |||
| -rw-r--r-- | assets/antivirus_open_gun.ogg | bin | 0 -> 25689 bytes | |||
| -rw-r--r-- | virus1.lua | 4 |
4 files changed, 7 insertions, 1 deletions
@@ -85,7 +85,9 @@ function loadAssets() gun = love.graphics.newImage("assets/antivirus_turret_gun.png"), body = love.graphics.newImage("assets/antivirus_turret_body.png"), left = love.graphics.newImage("assets/antivirus_turret_leftwing.png"), - right = love.graphics.newImage("assets/antivirus_turret_rightwing.png") + right = love.graphics.newImage("assets/antivirus_turret_rightwing.png"), + open = love.audio.newSource("assets/antivirus_open.ogg"), + opengun = love.audio.newSource("assets/antivirus_open_gun.ogg") } notification = { bubble = love.graphics.newImage("assets/notification.png"), diff --git a/assets/antivirus_open.ogg b/assets/antivirus_open.ogg Binary files differnew file mode 100644 index 0000000..dc99875 --- /dev/null +++ b/assets/antivirus_open.ogg diff --git a/assets/antivirus_open_gun.ogg b/assets/antivirus_open_gun.ogg Binary files differnew file mode 100644 index 0000000..c23c494 --- /dev/null +++ b/assets/antivirus_open_gun.ogg @@ -53,10 +53,14 @@ function drawVirusFight1() love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings, win[4].y, 0, win[4].s) love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings, win[4].y, 0, win[4].s) elseif av.wings ~= 138/2 then + antivirus.open:play() av.wings = av.wings + 0.5 love.graphics.draw(antivirus.left, win[4].x+138/2-av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s) love.graphics.draw(antivirus.right, win[4].x+138/2+97+av.wings+math.random(-1,1), win[4].y+math.random(-1,1), 0, win[4].s) end + if av.gun == 10 then + antivirus.opengun:play() + end if av.wings == 138/2 and av.gun ~= 98 then av.gun = av.gun + 1 end |
